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by Grunbag
Fri Dec 04, 2020 4:59 pm
Forum: Changelogs
Topic: Patch Notes 03/12/2020
Replies: 195
Views: 43996

Re: Patch Notes 03/12/2020

sogeou wrote: Fri Dec 04, 2020 4:32 pm Why not make the SH KD tied to the pet like the WL. SH having a ranged KD is kinda dumb while they have a ranged disarm already.
And SW RKD will be tied to ?
by Grunbag
Fri Dec 04, 2020 2:08 pm
Forum: Changelogs
Topic: Patch Notes 03/12/2020
Replies: 195
Views: 43996

Re: Patch Notes 03/12/2020

Please make a roll back to the old SH. the new reworkign for big shootin are horrible: - Casttime for Exolodin Arrer? - DMG for Poison Arrer under 25% HP? backloaded damage? Simple Question: Why? Explodin’ arrer is not only a aoe DoT it also aoe KB , not sure if you spam it like a dot your realm ma...
by Grunbag
Thu Dec 03, 2020 5:56 pm
Forum: Changelogs
Topic: Patch Notes 03/12/2020
Replies: 195
Views: 43996

Re: Patch Notes 03/12/2020

The team hasn't gotten it right but they're going in the right direction with these changes by moving Run Away! to a core ability. The game is balanced around group play, not one-on-one vacuums. Ranged Squig Herders got a massive rework BUT that made the class feel clunky and unnatural to veteran Q...
by Grunbag
Thu Dec 03, 2020 5:44 pm
Forum: Changelogs
Topic: Patch Notes 03/12/2020
Replies: 195
Views: 43996

Re: Patch Notes 03/12/2020

Reduce charge speed from +50% to +30%. Request noted. In exchange for being able to attack with the speedburst for 7 secs. Melee classes rejoice! And then they can pikachuface when the forum gets flooded with cries as people realize how powerful movement buffs that do not break are. You mean it too...
by Grunbag
Thu Dec 03, 2020 5:44 pm
Forum: Changelogs
Topic: Patch Notes 03/12/2020
Replies: 195
Views: 43996

Re: Patch Notes 03/12/2020

Well 80ft is atleast something we can start with when it comes to adjusting. Although it would be more viable to get QS range up to 80 without the gas squig. That way we can still use the spiked squig auto attack (aim = mobility) and the possibility to combine it with the auto attack speed tactic w...
by Grunbag
Thu Dec 03, 2020 5:13 pm
Forum: Changelogs
Topic: Patch Notes 03/12/2020
Replies: 195
Views: 43996

Re: Patch Notes 03/12/2020

So your solution to the quick shootin problems that you created unnecessarily, is to give gas squig +15 ft range. This is the pet that stops autos on the move, something that is clearly at odds with your 'mobile single target skirmisher gameplay', and does very little damage, and the damage that it...
by Grunbag
Thu Dec 03, 2020 5:08 pm
Forum: Changelogs
Topic: Patch Notes 03/12/2020
Replies: 195
Views: 43996

Re: Patch Notes 03/12/2020

grapefruit wrote: Thu Dec 03, 2020 5:06 pm You just made it worse...
Its also not like you can stance dance pets.
There is still a cd on casting pet.
Not sure where you get this theoritical view on pvp from.

Why dance pet ?
by Grunbag
Thu Dec 03, 2020 5:03 pm
Forum: Changelogs
Topic: Patch Notes 03/12/2020
Replies: 195
Views: 43996

Re: Patch Notes 03/12/2020

So your solution to the quick shootin problems that you created unnecessarily, is to give gas squig +15 ft range. This is the pet that stops autos on the move, something that is clearly at odds with your 'mobile single target skirmisher gameplay', and does very little damage, and the damage that it...
by Grunbag
Thu Dec 03, 2020 5:00 pm
Forum: Changelogs
Topic: Patch Notes 03/12/2020
Replies: 195
Views: 43996

Re: Patch Notes 03/12/2020

5s cooldown is quite a lot when going 'round covering health debuff on multiple targets. Basically forces rSHs into ST playstyle even more. [/spoiler] Did you heard about aoe ailment ? Still have to pick target, apply heath debuff, cover with dot, switch target, do the same. 5s cooldown seems like ...
by Grunbag
Thu Dec 03, 2020 4:57 pm
Forum: Changelogs
Topic: Patch Notes 03/12/2020
Replies: 195
Views: 43996

Re: Patch Notes 03/12/2020

Gas squig bring QS to 80 ft and BS to 115 feet yes