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by Hargrim
Tue Nov 12, 2019 12:45 pm
Forum: Suggestions & Feedback
Topic: Logrin's Forge feedback
Replies: 34
Views: 7887

Re: Logrin's Forge feedback

One question though: the way I understand the changes is that every time group starts on mid BO all will go boom after 16 seconds (15+1). That means that retaking any BO must happen in that 16 seconds interval BUT if a team takes or re-takes a side BO the timer will be set on 35 seconds. What's the...
by Hargrim
Tue Nov 12, 2019 11:24 am
Forum: Suggestions & Feedback
Topic: Logrin's Forge feedback
Replies: 34
Views: 7887

Re: Logrin's Forge feedback

Changes that will be implemented after next patch: 1) Lock happen after 30 seconds instead of 15 seconds 2) Explosion happen 5 seconds after lock instead of 1 second (time to run away) 3) However, capping mid as first flag for your realm will still explode it after 15 seconds and 1 second lock. 4) S...
by Hargrim
Tue Nov 12, 2019 11:22 am
Forum: Suggestions & Feedback
Topic: Logrin's Forge feedback
Replies: 34
Views: 7887

Re: Logrin's Forge feedback

Eweon wrote: Tue Nov 12, 2019 11:05 am Blacklists now. New mechanic is a nice try and for me - it is failed.

I hope you will enjoy more of our reworks.
by Hargrim
Mon Nov 11, 2019 2:40 pm
Forum: Suggestions & Feedback
Topic: Logrin's Forge feedback
Replies: 34
Views: 7887

Re: Logrin's Forge feedback

Explosion is supposed to kill you, so it won't be changed for now. The range / timers might get adjusted.
by Hargrim
Mon Nov 11, 2019 9:41 am
Forum: Suggestions & Feedback
Topic: Logrin's Forge feedback
Replies: 34
Views: 7887

Re: Logrin's Forge feedback

My feedback and critic about the Rework, is that the Explosion killed me and other players a lot, which in itself is a fun thing, but I feel it's too much, so my suggestion is to reduce the Radius of Explosion and maybe make it so that the only BO that explodes is the one in the middle. The Rework ...
by Hargrim
Mon Nov 11, 2019 9:39 am
Forum: Suggestions & Feedback
Topic: Logrin's Forge feedback
Replies: 34
Views: 7887

Re: Logrin's Forge feedback

I played a couple of new scenarios. perhaps it would be better if the explosion occurred when your three bos belong to one side, otherwise everything happens somehow unexpectedly and quickly, and everyone dies, even that team that is clearly stronger. Also it would be better if the explosion did no...
by Hargrim
Mon Nov 11, 2019 9:38 am
Forum: Suggestions & Feedback
Topic: Logrin's Forge feedback
Replies: 34
Views: 7887

Re: Logrin's Forge feedback

Its quite chaotic and so quick. Order can just deny the middle with napalm ( or how u call that fire puddle with long durnation) - they stand inside and activate the middle almost from the stairs. I would really like to see friendly fire on these AOE spells, as 2 engies with BW can deny it and farm...
by Hargrim
Sun Nov 10, 2019 9:00 am
Forum: Changelogs
Topic: Patch Notes 09/11/2019
Replies: 44
Views: 15711

Re: Patch Notes 09/11/2019

alusnova wrote: Sun Nov 10, 2019 8:02 am Hargrim, many of us having the same error with the launcher, any idea if there is a dev fix? thanks

Well, there will be one when Max wakes up I assume. So, wait.
by Hargrim
Sun Nov 10, 2019 7:33 am
Forum: Changelogs
Topic: Patch Notes 09/11/2019
Replies: 44
Views: 15711

Re: Patch Notes 09/11/2019

If I knew Logrins was on the docket to be revamped I'd provide you feedback for sure. The problem with Logrins is its ability to allow players to run from fighting and make it a wack-a-mole scenario. A combat game like ROR shouldn't allow players to run from a fighting and just sneak BOs. Model the...
by Hargrim
Sat Nov 09, 2019 6:36 pm
Forum: Changelogs
Topic: Patch Notes 09/11/2019
Replies: 44
Views: 15711

Re: Patch Notes 09/11/2019

Logrin's Forge was redesigned. - New objective was added in the middle - Capping any objective will grant 15s 50% speed buff too you and all allied nearby players - If you cap middle objective and your realm doesn't have any other objectives capped the middle objective will explode after 15 seconds...