Search found 445 matches
- Thu Jun 09, 2016 12:05 pm
- Forum: General Discussion
- Topic: Can we get rid of overboosting in RvR now?
- Replies: 15
- Views: 5286
Re: Can we get rid of overboosting in RvR now?
Well firstly, stats get boosted in a weird way. if you just start in a zone stat boosts make you tankier than a lot of people near the end of the zone who only get boosted one level. In SC's it's always easier to kill a level 20 boosted to 21 than a level 12 boosted to 23, which is ridiculous. The ...
- Wed Jun 08, 2016 4:05 am
- Forum: General Discussion
- Topic: tips for magical salvaging
- Replies: 5
- Views: 3633
Re: tips for magical salvaging
Farm PQs with high density humanoid mobs with a character that has scavenging (and preferably good AoE and some self-healing or tankiness). This will get you plenty of silver; green gear; and talisman making spots. When you salvage, wounds/weaponskill/initiative and resistances are the fragments you...
- Wed Jun 08, 2016 12:14 am
- Forum: General Discussion
- Topic: Can we get rid of overboosting in RvR now?
- Replies: 15
- Views: 5286
Re: Can we get rid of overboosting in RvR now?
A level 12 boosted to lvl 23 versus a lvl 21. The level 21 has 2 tactics slots instead of 1; up to 9 more renown points to spend; 4 additional abilites (one of which is an AoE heal for healers); 5 more mastery points to spend. The level 12 has slightly higher stats than the 21 IF they 21 is using on...
- Mon Jun 06, 2016 7:53 pm
- Forum: Implemented
- Topic: [Implemented] Crimson Death (duration)
- Replies: 128
- Views: 35162
Re: Crimson Death (duration)
I'm not a big BG player either. But I have looked at the class many times before from a theorycrafting standpoint, and there is no way I would ever tell someone to use a 2h as a BG currently since you give up so much for so little. I have also read most of this thread (I missed one day and it got to...
- Mon Jun 06, 2016 7:36 pm
- Forum: Empire
- Topic: [Warrior Priest] Making Wrath viable
- Replies: 30
- Views: 9598
Re: [Warrior Priest] Making Wrath viable
A debuffer indirectly increases the overall damage of your party by increasing the amount of damage your actual damage classes do; and actually for that matter anyone else hitting the same target (s) as you. Warrior Priests are NOT a damage career; they are a healing (aka support) career. You want d...
- Mon Jun 06, 2016 8:28 am
- Forum: Empire
- Topic: [Warrior Priest] Making Wrath viable
- Replies: 30
- Views: 9598
Re: [Warrior Priest] Making Wrath viable
1. Agreed. 3. Wrath is currently about DPS, yes. You agreed with some of us that a healer archtype that specs entirely into dps shouldn't be the most viable. That's why I would want to change the identity of wrath from the straight damage tree into a support via debuff dps. I would also do similar t...
- Sun Jun 05, 2016 7:41 pm
- Forum: General Discussion
- Topic: What is the design intent of BOs?
- Replies: 11
- Views: 4080
Re: What is the design intent of BOs?
Future design intent looks pretty cool.
- Sun Jun 05, 2016 7:33 pm
- Forum: Empire
- Topic: [Warrior Priest] Making Wrath viable
- Replies: 30
- Views: 9598
Re: [Warrior Priest] Making Wrath viable
1&4. Fairly certain the RoR developers put IR on 2H as a method of essentially removing the tactic altogether. They aren't able to remove the tactic for real since they do not currently have a way to edit the client; but can change server side things atm. As far as I know, they do not want salva...
- Sun Jun 05, 2016 5:54 pm
- Forum: Empire
- Topic: [Warrior Priest] Making Wrath viable
- Replies: 30
- Views: 9598
Re: [Warrior Priest] Making Wrath viable
Well I think the DPS specs of Healing archtypes should be oriented towards reducing the enemies ability to deal damage, or support your allies capabilities of dealing more damage. As such, most of my proposed changes aren't meant to make wrath a stand-alone DPS, or even pull on-par dps with the dama...
- Sat Jun 04, 2016 8:46 pm
- Forum: Dark Elves
- Topic: [Blackguard] 2H only?
- Replies: 28
- Views: 15070
Re: [Blackguard] 2H only?
Essentially you are gaining 10% block strikethrough, +10% critical chance (50% uptime), and small amount of extra damage from the dps of the 2h vs a 1h. You are losing a small amount of damage mitigation passively (from base block rate of shield), Hold the Line, and a 5s knockdown. That's the only d...