Search found 79 matches

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by Lime
Sun Oct 16, 2022 5:03 am
Forum: Dark Elves
Topic: DoK and Dual Wield
Replies: 9
Views: 5163

Re: DoK and Dual Wield

Dual wield is for dps spec. Chalice is for healing.
by Lime
Fri Oct 14, 2022 6:32 am
Forum: General Discussion
Topic: Advice for 2h Iron Breaker
Replies: 3
Views: 908

Re: Advice for 2h Iron Breaker

2h Tank builds really only work at renown 60/70+ with higher end gear. You will be too squishy in ruin gear with a 2hander to guard others against established players as it is quite outdated armor now. You should just go sword and board and slot defensive talismans for now and try to be tanky. You r...
by Lime
Thu Oct 13, 2022 10:45 pm
Forum: General Discussion
Topic: Server Launch Reset
Replies: 7
Views: 1253

Re: Server Launch Reset

I don't think there's any chance that the main server will ever get reset. Now the thought exercise becomes, if we open a second server for progression, how could that work without cannibalizing the existing server? Path of Exile has an answer for this with their league system. We could have a seco...
by Lime
Sun Aug 01, 2021 2:03 am
Forum: Chaos
Topic: Chosen 2h Guide (40/40 and 40/70+)
Replies: 44
Views: 21305

Re: Chosen 2h Guide (40/40 and 40/70+)

Some points about your guide. 1. You need long punt tactic on chosen and knight it's simply mandatory for group play and should pretty much only be replaced with menace for pve or maybe for a 1v1 setup. It's the strongest CC in the game on any class period. Punting is your main job after guarding an...
by Lime
Fri Jul 24, 2020 2:24 pm
Forum: Dwarfs
Topic: Ironbreaker vs. Blackguard
Replies: 14
Views: 7427

Re: Ironbreaker vs. Blackguard

I played quite a bit of Ironbreaker and it is a bit of a one trick pony in that the class really needs to be guarding a mdps like geared slayer/wh in an organized melee train for the class to feel good. It also shines in longer fights and less in roaming situations as you need some time to build up ...
by Lime
Mon Jul 20, 2020 1:04 pm
Forum: Empire
Topic: KOTBS most efficient end game gear combination discussion and spreadsheet.
Replies: 6
Views: 5413

Re: KOTBS most efficient end game gear combination discussion and spreadsheet.

Although I haven't played in months I did a whole lot of cities and had the first warlord set. There is no true "best" knight gear setup imo. Warlord/Offsov/Defsov/Bloodlord/Redeye/Oppressor/random other set I'm probably forgetting are largely interchangeable in that as long as your defens...
by Lime
Sun Mar 22, 2020 9:00 am
Forum: Suggestions & Feedback
Topic: Sovereign set redesign ideas/feedback
Replies: 56
Views: 18413

Re: Sovereign set redesign ideas/feedback

Tank Warlord Suggestion:
Set is basically an armor penetration/weaponskill set currently, 7 pc detaunt proc is really really mediocre/mostly bad.
Reccomend: Change detaunt to corrosion and this set would be really good beyond 6 pc bonuses.
https://imgur.com/Po7oCXA
by Lime
Sun Mar 22, 2020 12:42 am
Forum: Empire
Topic: kotbs 2h guide
Replies: 11
Views: 11378

Re: kotbs 2h guide

Mighty soul has a pretty big drawback and knight doesnt really have great dps tactics or good scaling damage to stack with it. Most every group expects you to bring focused mending, long punt, and arcing swing if 2h or dirty tricks for snb with slice through or a survival tactic as your 4th tactic. ...
by Lime
Thu Mar 19, 2020 2:40 am
Forum: Empire
Topic: KotBS vs IB
Replies: 5
Views: 3331

Re: KotBS vs IB

Knight/SM has more synergy with WL/BW.
IB has more synergy with physical dps that lack an armor debuff like slayer, asw, wh, wp, etc.

Every group wants 2 tanks so generally you run a knight and Second tank is SM or IB generally depending on which dps you have in a balanced group.
by Lime
Thu Mar 19, 2020 12:36 am
Forum: Empire
Topic: Stat Priority for KOBS?
Replies: 3
Views: 2291

Re: Stat Priority for KOBS?

0% chancetobecrit>Armor>resists>avoidance>wounds>toughness Anticrit: futile strikes 3 and initiative to 220-250. Getting crit is the number one way to get blown up. If you have say, 15% chance to be crit instead of 0% you will be unhealable for group play. That 15% gets added to base chances of the ...