Search found 445 matches
- Wed Jun 19, 2019 1:02 am
- Forum: Dark Elves
- Topic: BG help, I want to be the very best
- Replies: 66
- Views: 31695
- Thu Jun 13, 2019 1:49 am
- Forum: General Discussion
- Topic: Unbalanced class numbers???
- Replies: 35
- Views: 7379
Re: Unbalanced class numbers???
Take WoW for example. Standard dungeons are designed for 1/1/3 group compositions. Even though dps makes up 60% of the group composition, they still have to wait 10-30min. In that game, most classes are capable of playing non-dps roles yet they do not. Put simply people prefer to kill things than pr...
- Sat Jun 08, 2019 11:26 pm
- Forum: Chaos
- Topic: Chosen are underperforming vs Kotbs in group play
- Replies: 69
- Views: 22977
Re: Chosen are underperforming vs Kotbs in group play
At the end of the day, Chosen do not compete with Knights for spots in group. This statement removes the foundational work for the majority the argument of this thread. Rather than focusing on how your "mirror" is better, you should focus on being competitive in group spot compositions; a...
- Sat Jun 08, 2019 5:11 pm
- Forum: Chaos
- Topic: Chosen are underperforming vs Kotbs in group play
- Replies: 69
- Views: 22977
Re: Chosen are underperforming vs Kotbs in group play
At the end of the day, Chosen do not compete with Knights for spots in group. This statement removes the foundational work for the majority the argument of this thread. Rather than focusing on how your "mirror" is better, you should focus on being competitive in group spot compositions; an...
- Fri May 24, 2019 11:20 am
- Forum: Balance Proposals
- Topic: Dispel Disparity
- Replies: 0
- Views: 1232
Dispel Disparity
There are three types of dispellable debuffs: Ailment, Hex, and Curse. Every class currently only uses one type of debuff for all of their effects. On order, there are four careers for each debuff type. On destruction there are 5 ailment careers, three hex careers, and four curse careers. This creat...
- Fri May 17, 2019 10:34 am
- Forum: Discussions
- Topic: [Dev] White Lion proposal
- Replies: 147
- Views: 57139
Re: [Dev] White Lion proposal
A quick question for Wargrimnir, Do you have any metrics on the current level of burst damage between comparably geared melee dps? There are often complaints that WL has too much burst but when it comes down to hard numbers from a sample rotation there really is nothing to be found, and unless if y...
- Sun Apr 28, 2019 7:37 pm
- Forum: Chaos
- Topic: [Marauder] About Piercing bite and Scything talons tactics
- Replies: 12
- Views: 4363
Re: [Marauder] About Piercing bite and Scything talons tactics
If you cannot cast the ability while under the effect of no mutation, piercing bite does not work on any aspect of the ability.
- Sat Apr 27, 2019 1:31 pm
- Forum: General Discussion
- Topic: wrong stats on ui?
- Replies: 4
- Views: 1594
Re: wrong stats on ui?
The defense tab of the statdoll has ALWAYS been a lie, even on live. The defense tab statdoll uses 350 (@r40) enemy primary stats (str/bal/int) in its calculations for parry, dodge, disrupt. (Unless RoR has changed this, also uses Mythic's avoidance formula) It also assumes your opponent has zero we...
- Mon Apr 08, 2019 10:09 pm
- Forum: General Discussion
- Topic: Block/parry
- Replies: 15
- Views: 6168
Re: Block/parry
Source? Most of this can be collected through conversations devs have had over the years here on the forums. I never saved the forum threads, but I did keep the information. In addition, most of this is exactly as it was on live, with a few exceptions. Then you can take it into the game and verify i...
- Mon Apr 08, 2019 6:09 pm
- Forum: General Discussion
- Topic: Block/parry
- Replies: 15
- Views: 6168
Re: Block/parry
Block is checked first, parry/dodge/disrupt is checked second. In general this only matters if you have an ability that is triggered by ONLY block or ONLY parry/dodge/disrupt. So in your above example you have a 30% chance to block, 70% chance to not block. Now 70% of the time you do not block, you ...