Search found 1112 matches
- Sun Sep 13, 2015 8:57 am
- Forum: General Discussion
- Topic: RvR suggestion
- Replies: 28
- Views: 6187
Re: RvR suggestion
You cant please everyone. It is quite impossible. Just make so all different playstyles are valuable at the one active zone. Bring more objectives of importance andm ore stuff to do at lakes and more ppl will find fun with the diversity you introduce
- Sat Sep 12, 2015 10:26 pm
- Forum: General Discussion
- Topic: Implementation of AAO Buff
- Replies: 64
- Views: 14197
Re: Implementation of AAO Buff
AAO should not buff rp and exp but some combat stats so you really can say it helps the outnumbered side. Give AAO as scalling trivial blows and crit hit so lesser numbers balance with extra killing power and durability. But just renown and exp is plain stupid and benefit noone else but farmers.
- Sat Sep 12, 2015 4:40 pm
- Forum: General Discussion
- Topic: New RvR system vs Old RvR system Poll
- Replies: 384
- Views: 65346
Re: New RvR system vs Old RvR system Poll
I think 30 mins may be a bit too much! 20 maybe? ah how is 30 much, i was thinking about 45-1h at first. 30 mins for locking zone is ok imo. At the start of WAR we spend weeks and huge realm effort for single regular zone lock. 30 mins is ok and more important make much more harder late night, empt...
- Sat Sep 12, 2015 4:15 pm
- Forum: General Discussion
- Topic: Implementation of AAO Buff
- Replies: 64
- Views: 14197
Re: Implementation of AAO Buff
You want an incentive to stay on your character? Easy. Just give an incremental buff the longer your character is logged in. It starts at -50%, after 20 minutes it is normal, after 40 minutes of playing it becomes 125%, after one hour you have 150%, and after two hours you have a 200% bonus. People...
- Sat Sep 12, 2015 4:03 pm
- Forum: General Discussion
- Topic: Implementation of AAO Buff
- Replies: 64
- Views: 14197
Re: Implementation of AAO Buff
why do u need aao? to reach the max caps earlier so you reroll and repeat the cyrcle. This game should not be for the grind but for the fight. AAO is usefull only for farming and nothing else. AAO dont give iniciative to go at the lakes with your main char that got max exp and rp. The only real use ...
- Sat Sep 12, 2015 3:39 pm
- Forum: General Discussion
- Topic: New RvR system vs Old RvR system Poll
- Replies: 384
- Views: 65346
Re: New RvR system vs Old RvR system Poll
ok lets see what we got only one active zone 2 way of locking it - killing keep lord, after sweaping the door - hold all 4 BOs for 30 mins, every capture from enemy realm reset the timer There should be some sort of realm wide timer so ppl know and react BOs dont have lock timers There should be som...
- Sat Sep 12, 2015 4:16 am
- Forum: General Discussion
- Topic: New RvR system vs Old RvR system Poll
- Replies: 384
- Views: 65346
Re: New RvR system vs Old RvR system Poll
If holding all 4 BOs locks the zone there is no need for lock timer on BOs themself. The timer will only give security for the zerg they will still move all together from objective to objective. Without timers you really need to put someone on BO to defend or at least to have some information for in...
- Fri Sep 11, 2015 9:21 pm
- Forum: General Discussion
- Topic: New RvR system vs Old RvR system Poll
- Replies: 384
- Views: 65346
Re: New RvR system vs Old RvR system Poll
make 2 way of locking zone. the normal blob and aoe the keep lord and alternative keep all 4 BOs \that dont have lock timer\ for 30 mins. With the keep locking give a bit more rewards than the BOs one. But that way you will spread around attackers and introduce more small fights around the zone. The...
- Fri Sep 11, 2015 8:29 pm
- Forum: General Discussion
- Topic: New RvR system vs Old RvR system Poll
- Replies: 384
- Views: 65346
Re: New RvR system vs Old RvR system Poll
give bigger meaning of BOs. Even bring alternative method of locking zone beside the aoe fest at keeps. For example holding 4 BOs for 30 mins that way you give secondary method and enough iniciative to spread around and make more equal non aoe fest fights...
- Fri Sep 11, 2015 4:41 pm
- Forum: General Discussion
- Topic: New RvR system vs Old RvR system Poll
- Replies: 384
- Views: 65346
Re: New RvR system vs Old RvR system Poll
To make locking zones harder is good imo. After all atm there is no campaign progression so the decision to gather all ppl at one zone to fight and fight is good. Devs just should implement more reasons to disperce the zerg and introduce the need of more movement around the map so smaller numbers at...