Search found 2593 matches
- Mon Jan 20, 2020 11:17 am
- Forum: Suggestions & Feedback
- Topic: Ward system is boring
- Replies: 47
- Views: 12843
Re: Ward system is boring
as people have pointed out, wards are there to ensure the lower dungeons are run for the lower characters, to not skip progression and to ensure hard work spent on making the dungeon work is not wasted. This is not likely to change Since I am very curious. Will we see Lost Vale one day again? Again...
- Mon Jan 20, 2020 11:03 am
- Forum: Suggestions & Feedback
- Topic: Capital statue changes
- Replies: 2
- Views: 1706
Re: Capital statue changes
the statues will not be changed to ranked SCs.
The statues are about RR in general and as such much bigger then just a gamemode.
The statues are about RR in general and as such much bigger then just a gamemode.
- Mon Jan 20, 2020 11:02 am
- Forum: Development
- Topic: Fortress Lords and their mechanics
- Replies: 84
- Views: 40189
Re: Fortress Lords and their mechanics
@Zxul It's a cauldron you drop and it works as the ones in Fell Landing/Reikwald. Now if that placed cauldron is not destructible we are talking. Problem is if the defender gets its hands on it first. Then we are back to square one just on mach2. As Harios got it from the north BO in Stonewatch, th...
- Mon Jan 20, 2020 10:53 am
- Forum: Suggestions & Feedback
- Topic: Ward system is boring
- Replies: 47
- Views: 12843
Re: Ward system is boring
as people have pointed out, wards are there to ensure the lower dungeons are run for the lower characters, to not skip progression and to ensure hard work spent on making the dungeon work is not wasted.
This is not likely to change
This is not likely to change
- Sat Jan 18, 2020 7:17 am
- Forum: Development
- Topic: Fortress Lords and their mechanics
- Replies: 84
- Views: 40189
Re: Fortress Lords and their mechanics
Well I enjoy funnels for one oneman, as long as there is not too many players as then the critical mass of AOE is reached. And to be fair even if I did not like funnels they are a major part of the game because of collision that the game use and keep doors, fortress doors, tunnelways in city seige a...
- Fri Jan 17, 2020 9:17 am
- Forum: Development
- Topic: Fortress Lords and their mechanics
- Replies: 84
- Views: 40189
Re: Fortress Lords and their mechanics
ICD for riposte would make it useless for a RvR lord as then only a few players would get hit by it.
- Wed Jan 15, 2020 5:46 am
- Forum: Development
- Topic: Fortress Lords and their mechanics
- Replies: 84
- Views: 40189
Re: Fortress Lords and their mechanics
Thanks for Sharing Nat. I personally had alot of fun trying to find, spot and find counters to the different fortress lord mechanics and would like to credit you for the lore/roleplay/thematical touch you have added to the lords. It might not be an overly exciting mechanic to fight when you first n...
- Tue Jan 14, 2020 7:00 pm
- Forum: Development
- Topic: Fortress Lords and their mechanics
- Replies: 84
- Views: 40189
Re: Fortress Lords and their mechanics
HE and Chaos lord mechanic seem immaterial. I mean half the time I don't know what they do while tanking them and they just seem like a straight tank and dps fight... and they are by far the easiest one Any plans to level out the difficulty level across the lords? Right now it's: -Farm HE/Chaos - t...
- Tue Jan 14, 2020 2:35 pm
- Forum: Development
- Topic: Fortress Lords and their mechanics
- Replies: 84
- Views: 40189
Re: Fortress Lords and their mechanics
So all those times players were complaining that the "shield" mechanic was scaled too high for low population fort sieges and were stating they couldn't do any damage while they tried to hot the lord for 20 minutes were just not hitting the keg/effigy the entire time. That's pretty funny....
- Tue Jan 14, 2020 9:51 am
- Forum: Development
- Topic: Fortress Lords and their mechanics
- Replies: 84
- Views: 40189
Re: Fortress Lords and their mechanics
forgot 2 scaing properties for all lords that I have added.
I reserve the right to ofc update OP in the case that I have forgotten something else or that something changes in the future.
I reserve the right to ofc update OP in the case that I have forgotten something else or that something changes in the future.