Search found 433 matches
- Fri Jan 18, 2019 6:00 pm
- Forum: Suggestions & Feedback
- Topic: About Reduce AOE Damage RvR Broken
- Replies: 59
- Views: 12474
Re: About Reduce AOE Damage RvR Broken
removing the AOE cap would be a step in the right direction, will it help the zerg side ? sure, but it would also help the underdog side as well. Rly. How No AOE cap = premade WBs can utilise morales/synergise abilities to kill as many people as possible (and possibly have a slim chance of survivin...
- Fri Jan 11, 2019 10:03 am
- Forum: Suggestions & Feedback
- Topic: [Malus] Any evidence it is actually doing what you intended it to do?
- Replies: 27
- Views: 6496
Re: [Malus] Any evidence it is actually doing what you intended it to do?
Title says it all. Any proof that players are moving out of a successful warband to go to opposition and try to get renown? I think they need more time and a bigger test pool and less crying from zergers that want their casual gameplay... because in a 2 realm system you need both realms and not one...
- Mon Dec 31, 2018 8:47 pm
- Forum: General Discussion
- Topic: AAO chasing guilds? where?
- Replies: 37
- Views: 8435
Re: AAO chasing guilds? where?
Well said. Long term community issue that will never change. You are 100% correct on the whole momentum thing. Now there is also a pretty much mandatory PvE scene you can just quit RvR and do whatever else you need to. My only advice is to ignore the pug players, communicate with the order guilds a...
- Mon Dec 31, 2018 7:50 pm
- Forum: General Discussion
- Topic: AAO chasing guilds? where?
- Replies: 37
- Views: 8435
Re: AAO chasing guilds? where?
form a bomb WB and make the zergers pay, they will come for keep, you got some choke potential... and if you form a bomb wb and get a bit more support, all it takes is one keep failure, order will be pointing blame at each other, some will log out, maybe a couple will x-realm because they think des...
- Mon Dec 31, 2018 12:59 pm
- Forum: Changelogs
- Topic: Patch Notes 30/12/2018
- Replies: 223
- Views: 51406
Re: Patch Notes 30/12/2018
I have to react about recent class change, cause -again- something surprise me. (Thats not the first time this happens). Reading comments, half of poster are saying " Shocking!! Another buff for destro!!" and the other part says "Shocking!! another nerf for destro". How a class ...
- Wed Dec 26, 2018 1:24 pm
- Forum: General Discussion
- Topic: War lack of endgame.
- Replies: 60
- Views: 16600
Re: War lack of endgame.
This is endemic to the genre in my eyes. No, this is not true. WAR is a different animal to the rest of the MMOs out there. The hardest content was always fighing the best players, regardless of where, both 6 man or WB guilds. The content was always created by the players. Who cares if cities are a...
- Sat Dec 22, 2018 6:18 pm
- Forum: Changelogs
- Topic: Patch notes 22/12/2018
- Replies: 235
- Views: 51405
Re: Patch notes 22/12/2018
https://media.giphy.com/media/12Eo7WogCAoj84/giphy.gif good job reporting it :) I am just wondering why it needs 600 looted dye to notice the bug. :P Hargrim made clear that numbers are important for the devs. Do you have the math to prove that? Spoilered to prevent futher derailing.
- Sun Dec 09, 2018 6:05 pm
- Forum: General Discussion
- Topic: Sildurs Graphics Mod
- Replies: 1
- Views: 943
Sildurs Graphics Mod
Does Sildurs still work? Or does the new launcher kill it?
- Sat Aug 11, 2018 4:46 pm
- Forum: General Discussion
- Topic: Should 6man vs 6man matter in balance discussions?
- Replies: 177
- Views: 39564
Re: Should 6man vs 6man matter in balance discussions?
I agree on point 1. This much is obvious - if WB play were 4 6 mans then it would be equivalent to 6v6 play. Point 2. You balance for the best possible play first. If no, or very few, people are playing to a level beyond PUG, what's the point? (Also, 1v1 is as distinct from 6v6 as WB scale play is....
- Mon Aug 06, 2018 6:31 pm
- Forum: Changelogs
- Topic: Server hotfix notes 06/08/2018
- Replies: 129
- Views: 33224
Re: Server hotfix notes 06/08/2018
One thing that I never understood was, why is disrupt being fiddled with when you could just nerf Crit Dmg from career resources? That to me was the obvious easy fix. Instead we now have onslaught gear that pushes crit dmg even higher on the 2 main offenders.