Search found 795 matches
- Sat May 08, 2021 9:56 am
- Forum: General Discussion
- Topic: Addressing the 90 min Elephant in the room.
- Replies: 162
- Views: 27606
Re: Addressing the 90 min Elephant in the room.
We are a small private server, our population is way too low for even more layered barriers to entry, its even more magnified at off peak times where most cities happen due to numbers imbalance and then its RNG who gets a pop, but in the process you are killing the motivation of your own players and...
- Sat Feb 27, 2021 11:10 am
- Forum: Changelogs
- Topic: Patch Notes 26/02/2021
- Replies: 212
- Views: 41626
Re: Patch Notes 26/02/2021
Armor Talisman Rebalance This has been on the backburner to-do list for a long time. We're dropping the values on these talismans by approximately 25% across the board (the formula is a bit fiddly, so it's not perfect). This will bring it much closer into alignment with the defensive benefits of To...
- Fri Feb 05, 2021 2:05 am
- Forum: General Discussion
- Topic: LIVE Q&A: Drop your questions here!
- Replies: 153
- Views: 25408
Re: LIVE Q&A: Drop your questions here!
X-realm lockout timer was introduced to prevent "griefing" and abusing unlimited fort population and stacking defenses to farm easy invader wins... now you have added fort population controls in game for awhile which solved these issues to a certain extent, what are your thoughts and opini...
- Thu Jan 28, 2021 11:40 pm
- Forum: General Discussion
- Topic: [Opinion] Cities Are 'Meh' For A Few Reasons.
- Replies: 57
- Views: 8458
Re: [Opinion] Cities Are 'Meh' For A Few Reasons.
Instead it's this mega 3 stage melee ball business that rewards a particular playstyle. And that's one of the biggest issues of why cities are bad and need a rework. Almost all the complaints about classes not being "warband viable" stem from city (and city mechanics). If it wasn't for th...
- Thu Jan 28, 2021 11:12 pm
- Forum: Empire
- Topic: Input for Consideration - Developers on WH
- Replies: 14
- Views: 3629
Re: Input for Consideration - Developers on WH
Hi Developers At some point you will review the WH class, I'd like to make the following proposal for you to consider: 1. Reduce to cooldown from stealth from 30 to 20 or 25 seconds. 2. Reduce the cast time to enter stealth from 2 to 1 seconds. The justification is to further maximise on the unique...
- Thu Jan 28, 2021 11:06 pm
- Forum: General Discussion
- Topic: [Opinion] Cities Are 'Meh' For A Few Reasons.
- Replies: 57
- Views: 8458
Re: [Opinion] Cities Are 'Meh' For A Few Reasons.
It is. They choose the way a City Siege is played, they can change every aspect of it. There are so many options to make Cities fun to play and somehow they chose the most broken and dull one. I think it's mostly due to the fact of not acknowledging they chose the wrong path. how do you think they ...
- Thu Jan 28, 2021 11:01 pm
- Forum: Dwarfs
- Topic: LF advice for Ranked Solo as Engi
- Replies: 10
- Views: 3953
Re: LF advice for Ranked Solo as Engi
Hey, I would love to hear some advice on Engi in solo ranked. I'm rr76 Invader/Vanq. Can get hp to 8k with liniments. Ranged in ranked is hard and especially on Engi... it is more stationary class and premade fights usually more fast / mobile, so melee tend to do better, that being said one you wan...
- Thu Jan 28, 2021 10:44 pm
- Forum: General Discussion
- Topic: [Opinion] Cities Are 'Meh' For A Few Reasons.
- Replies: 57
- Views: 8458
Re: [Opinion] Cities Are 'Meh' For A Few Reasons.
It's not the dev's fault, though. They can't code the game to change player behavior. It is. They choose the way a City Siege is played, they can change every aspect of it. There are so many options to make Cities fun to play and somehow they chose the most broken and dull one. I think it's mostly ...
- Thu Jan 28, 2021 10:34 pm
- Forum: Suggestions & Feedback
- Topic: Offline Rewards for Cities
- Replies: 16
- Views: 3205
Re: Offline Rewards for Cities
Would abandoning the City drudgery as you put it be such a bad thing ? You even say they are poorly balanced and ORvR is much more fun ( and I 100% agree! ). Hell, i just went through a Order PUG vs Premade TUP at 3 mins left in the Q timer. The state of the end game would be much more fun and achi...
- Thu Jan 28, 2021 10:27 pm
- Forum: General Discussion
- Topic: [Opinion] Cities Are 'Meh' For A Few Reasons.
- Replies: 57
- Views: 8458
Re: [Opinion] Cities Are 'Meh' For A Few Reasons.
My personal opinion and probably shared by others: Cities are the worst thing in RoR ever. Badly thought gameplay warband mechanic (to call it in some way). It's just dull, the only reason to play city is to get Royals, it's not because players enjoy City, it's just to get gear, which is also anoth...