Search found 321 matches
- Sun Nov 08, 2020 1:41 pm
- Forum: Technical support
- Topic: Old characters deleted?
- Replies: 3
- Views: 1258
Re: Old characters deleted?
Hello, I played Warhammer RoR about 5 years ago. I had some characters with a level maybe beetween 20 and 35. Today I tried to launch the game after a long period of innactivity, and I had the bad surprise to see that all my characters have been deleted. Did a global wipe occurred some years ago? O...
- Thu Nov 05, 2020 11:50 am
- Forum: Changelogs
- Topic: Patch Notes 05/11/2020
- Replies: 295
- Views: 48416
Re: Patch Notes 05/11/2020
"Detaunts are dispelled automatically when applied to you." Does the Knight tactic really add a permanent Detaunt-removal? "Any time you receive critical damage, the attacker is cursed and their chance to critically hit is reduced by 25% for 10 seconds." I guess it's meant to wo...
- Sun Sep 20, 2020 7:58 am
- Forum: Empire
- Topic: How's Warrior Priest at End-game?
- Replies: 14
- Views: 7970
Re: How's Warrior Priest at End-game?
Some more hints while the major parts have been covered already: While Grace is the most ambitious spec for WP, Salvation will make your mid-tier life a lot easier healing-wise. I know you are mentioning Rydiak’s guide and the spec needs experienced players like him to shine in endgame. On mid-tier ...
- Thu Sep 17, 2020 6:03 am
- Forum: General Discussion
- Topic: city AFKers
- Replies: 9
- Views: 2526
Re: city AFKers
Kicking wont work Kicking a person reduce the total amount of bags And roll aside. Akers often have lower contribution than others. Unless there are some way to get New blood, no one will vote kick. I'd rather like to see a confirmation if there is some kind of contribution in City at all, because ...
- Tue Sep 15, 2020 5:02 pm
- Forum: Suggestions & Feedback
- Topic: Feedback on city matchmaking
- Replies: 91
- Views: 15820
Re: Feedback on city matchmaking
I somewhat understand both PoVs and if they differ too much it might just not be the game some people are looking for. Not meant to be harsh here, but it’s about expectations and reality. For me a part of the fun comes from playing (varied classes, specs, content), progress (sometimes I just want to...
- Mon Sep 14, 2020 5:38 am
- Forum: Addons
- Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
- Replies: 835
- Views: 447759
Re: Sildur's Enhanced graphics v2.2 (Updated: June 24, 2020)
The shadows aren’t a bug, it’s a side effect of using MXAO and one other new shader (forgot the name) that were already implemented before, but probably none of you used. Go to the ReShade settings ( Pos1 ) in game disable them, problem solved. How do i access the reshade settings? With the "P...
- Sun Sep 13, 2020 6:42 pm
- Forum: Suggestions & Feedback
- Topic: I kinda want a huge final battle instead of current city format...
- Replies: 34
- Views: 7799
Re: I kinda want a huge final battle instead of current city format...
While the matchmaking (solo, 12 or 24 against similar enemies and balanced numbers) isn’t working as expected most of the time, I prefer City fights to not be the same zergfest like the whole campaign beforehand. There’s already enough hiding in warbands, leeching rewards and plenty occasions for ob...
- Sat Aug 29, 2020 8:28 am
- Forum: General Discussion
- Topic: Secret nerfs
- Replies: 15
- Views: 4400
Re: Secret nerfs
Before, turrets would use their own stats for dots and auto attacks, but the owners stats for direct damage abilities. I think they also used owners outgoing damage multiplier stat on dot attacks. So basically, depending on attack/ability type it was three different sets of stats that they used. Bu...
- Mon Aug 24, 2020 1:03 pm
- Forum: General Discussion
- Topic: CONQ & VANQ
- Replies: 19
- Views: 3223
CONQ & VANQ
While the amount of gold bags depends on what time of the day you play - sometimes you have many zone locks in a short time, when a City siege ends and it's mid-tier time compared to EU prime with one open pairing left - nowadays it's not that viable anymore to get your RR as high as possible not ma...
- Sat Aug 15, 2020 9:28 am
- Forum: Suggestions & Feedback
- Topic: [Suggestion] Zealot/RP Heal Ritual Procs
- Replies: 36
- Views: 7206
Re: [Suggestion] Zealot/RP Heal Ritual Procs
The heal rituals were considered to be ground pulse heals in a fashion similar to the AoE damage skills of Rain of Fire/Pit of Shades which also do not proc. I agree on the ritual changes being a nice advantage, when before only a few RPs (don’t have high Z myself so only this PoV) were able to out...