Search found 321 matches

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by RuffRyder
Tue Mar 30, 2021 8:42 am
Forum: Addons
Topic: [ADDON] Warbuilder 240206 (Updated 06-02-2024)
Replies: 82
Views: 55350

Re: [ADDON] Warbuilder 2.0.8a (Updated 30-01-2021)

Warbuilder_210130a Updated with the latest definition changes as for 2021-01-30 Hey, just found the Engineer's abilites are somehow handled as Ironbreaker ones, so it isn't possible to respec. https://i.imgur.com/WzFIFoP.png No problems saving/loading/respeccing with engineer, from what i can see y...
by RuffRyder
Tue Mar 30, 2021 7:12 am
Forum: Addons
Topic: [ADDON] Warbuilder 240206 (Updated 06-02-2024)
Replies: 82
Views: 55350

Re: [ADDON] Warbuilder 2.0.8a (Updated 25-12-2020)

sullemunk wrote: Sun Jan 31, 2021 10:24 am Warbuilder_210130a

Updated with the latest definition changes as for 2021-01-30

Hey, just found the Engineer's abilites are somehow handled as Ironbreaker ones, so it isn't possible to respec.

Image
by RuffRyder
Fri Mar 19, 2021 7:57 am
Forum: Changelogs
Topic: Patch Notes 18/03/2021
Replies: 246
Views: 47911

Re: Patch Notes 18/03/2021

Was about to post the same math: Without Turret dmg = 100% With 8 stacks 5% each (pre patch) dmg = 140% With 5 stacks 4% each (post patch) dmg = 120% bonus dmg reduction (40% vs. 20%) = 50% overall dmg reduction (140% vs. 120%) ~ 14,3% But let's adress the base issue here. The rework from 5 stacks 4...
by RuffRyder
Sat Mar 13, 2021 11:03 am
Forum: Addons
Topic: NoUselessMods - Mod
Replies: 44
Views: 17442

Re: NoUselessMods - Mod

https://tools.idrinth.de/addons/no-useless-mods/ Disables replaceable parts of the default ui completely without having to manually mess with EA*-Mods. All can be enabled or disabled individually: - assist (see swift-assist) - auction house (see shinies) - event-text - the default combat numbers on...
by RuffRyder
Sat Jan 30, 2021 8:53 pm
Forum: Suggestions & Feedback
Topic: Remove Vanquisher as requirement for Invader
Replies: 43
Views: 8339

Re: Remove Vanquisher as requirement for Invader

My tank has full invader and I don’t own a single piece of Vanq. Am I missing something here? Yep got pretty confused here, there’s no Vanq ToK unlock requirement on gear, it is only affecting Invader Medaillon drops in bags iirc. Nonetheless, the only way I can imagine getting Invader before Vanq ...
by RuffRyder
Sun Jan 24, 2021 8:45 am
Forum: Suggestions & Feedback
Topic: City Sieges - a different approach on rewards
Replies: 0
Views: 1151

City Sieges - a different approach on rewards

Dear RoR-Team, there have been many complaints, continuous adjustments and several proposals with the aim to make City siege queueing, its process and rewarding more suitable for the playerbase without driving the team's plans ad absurdum. Still, based on recent discussions, I feel the need to propo...
by RuffRyder
Sun Jan 24, 2021 7:57 am
Forum: General Discussion
Topic: City matchmaking
Replies: 59
Views: 10920

Re: City matchmaking

Again I will say it for the 100000x time.. if you dont have a premade that can compete.. DONT que for city. But they will continue to Que , lose, complain .. but hey free bags right.... It's a "Blame the game, not the player" situation: going to Capital is a 3+ medaillong garanteed in les...
by RuffRyder
Sat Jan 16, 2021 7:37 pm
Forum: Suggestions & Feedback
Topic: Magus/Engineer Mobility
Replies: 3
Views: 1181

Re: Magus/Engineer Mobility

I see where your proposal is coming from, but it wouldn't convince me to take the proposed tactic ever over my Turrets. You sacrifice damage. You sacrifice range and an Armor debuff in case of Gun Turret. You sacrifice mobility (Bombardment Turret keeps stacks even on higher range just as reminder)....
by RuffRyder
Mon Jan 04, 2021 8:02 pm
Forum: Addons
Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
Replies: 835
Views: 443592

Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Update v2.3 is out now, can be downloaded in the main post Also added a section about hotkeys to it. Changelog: v2.3: - Updated custom reshade binaries (4.9.0) - Updated shaders - Added an option to toggle ambient occlusion by pressing F9 - Disabled default FXAA, now only using my custom version of...