Search found 321 matches
- Tue Mar 30, 2021 8:42 am
- Forum: Addons
- Topic: [ADDON] Warbuilder 240206 (Updated 06-02-2024)
- Replies: 82
- Views: 55350
Re: [ADDON] Warbuilder 2.0.8a (Updated 30-01-2021)
Warbuilder_210130a Updated with the latest definition changes as for 2021-01-30 Hey, just found the Engineer's abilites are somehow handled as Ironbreaker ones, so it isn't possible to respec. https://i.imgur.com/WzFIFoP.png No problems saving/loading/respeccing with engineer, from what i can see y...
- Tue Mar 30, 2021 7:12 am
- Forum: Addons
- Topic: [ADDON] Warbuilder 240206 (Updated 06-02-2024)
- Replies: 82
- Views: 55350
Re: [ADDON] Warbuilder 2.0.8a (Updated 25-12-2020)
sullemunk wrote: ↑Sun Jan 31, 2021 10:24 am Warbuilder_210130a
Updated with the latest definition changes as for 2021-01-30
Hey, just found the Engineer's abilites are somehow handled as Ironbreaker ones, so it isn't possible to respec.
- Fri Mar 19, 2021 7:57 am
- Forum: Changelogs
- Topic: Patch Notes 18/03/2021
- Replies: 246
- Views: 47911
Re: Patch Notes 18/03/2021
Was about to post the same math: Without Turret dmg = 100% With 8 stacks 5% each (pre patch) dmg = 140% With 5 stacks 4% each (post patch) dmg = 120% bonus dmg reduction (40% vs. 20%) = 50% overall dmg reduction (140% vs. 120%) ~ 14,3% But let's adress the base issue here. The rework from 5 stacks 4...
- Sat Mar 13, 2021 11:03 am
- Forum: Addons
- Topic: NoUselessMods - Mod
- Replies: 44
- Views: 17442
Re: NoUselessMods - Mod
https://tools.idrinth.de/addons/no-useless-mods/ Disables replaceable parts of the default ui completely without having to manually mess with EA*-Mods. All can be enabled or disabled individually: - assist (see swift-assist) - auction house (see shinies) - event-text - the default combat numbers on...
- Sat Jan 30, 2021 8:53 pm
- Forum: Suggestions & Feedback
- Topic: Remove Vanquisher as requirement for Invader
- Replies: 43
- Views: 8339
Re: Remove Vanquisher as requirement for Invader
My tank has full invader and I don’t own a single piece of Vanq. Am I missing something here? Yep got pretty confused here, there’s no Vanq ToK unlock requirement on gear, it is only affecting Invader Medaillon drops in bags iirc. Nonetheless, the only way I can imagine getting Invader before Vanq ...
- Sun Jan 24, 2021 8:45 am
- Forum: Suggestions & Feedback
- Topic: City Sieges - a different approach on rewards
- Replies: 0
- Views: 1151
City Sieges - a different approach on rewards
Dear RoR-Team, there have been many complaints, continuous adjustments and several proposals with the aim to make City siege queueing, its process and rewarding more suitable for the playerbase without driving the team's plans ad absurdum. Still, based on recent discussions, I feel the need to propo...
- Sun Jan 24, 2021 7:57 am
- Forum: General Discussion
- Topic: City matchmaking
- Replies: 59
- Views: 10920
Re: City matchmaking
Again I will say it for the 100000x time.. if you dont have a premade that can compete.. DONT que for city. But they will continue to Que , lose, complain .. but hey free bags right.... It's a "Blame the game, not the player" situation: going to Capital is a 3+ medaillong garanteed in les...
- Sat Jan 16, 2021 7:37 pm
- Forum: Suggestions & Feedback
- Topic: Magus/Engineer Mobility
- Replies: 3
- Views: 1181
Re: Magus/Engineer Mobility
I see where your proposal is coming from, but it wouldn't convince me to take the proposed tactic ever over my Turrets. You sacrifice damage. You sacrifice range and an Armor debuff in case of Gun Turret. You sacrifice mobility (Bombardment Turret keeps stacks even on higher range just as reminder)....
- Wed Jan 13, 2021 5:08 pm
- Forum: Videos / Streams
- Topic: WP 2h or chosen 2h? (video)
- Replies: 34
- Views: 7511
- Mon Jan 04, 2021 8:02 pm
- Forum: Addons
- Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
- Replies: 835
- Views: 443592
Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)
Update v2.3 is out now, can be downloaded in the main post Also added a section about hotkeys to it. Changelog: v2.3: - Updated custom reshade binaries (4.9.0) - Updated shaders - Added an option to toggle ambient occlusion by pressing F9 - Disabled default FXAA, now only using my custom version of...