Search found 334 matches
- Wed Oct 04, 2017 7:58 am
- Forum: Rejected
- Topic: [Chosen/KotBS] Relentless & Myrmidia's Fury
- Replies: 83
- Views: 40524
Re: [Chosen/KotBS] Relentless & Myrmidia's Fury
The only real question is whether or not the abilities do more or less damage in 3 seconds than the kotbs/chosen can do with other direct damage abilties plus aa (taking proc into account). If they are doing less damage, buff them. If they are doing more damage, they don't need a buff. With respect ...
- Tue Oct 03, 2017 10:19 am
- Forum: General Discussion
- Topic: Way to get Xp,RR, as healer in Rvr
- Replies: 4
- Views: 1971
Re: Way to get Xp,RR, as healer in Rvr
For a solo healer in rvr, you just need to keep healing toons in the fight. If the toons you are healing contribute damage to kills, you will get renown and experience but it seems you do not get zone influence. You have to be in a warband or party to get influence from healing. As others have point...
- Sun Oct 01, 2017 6:17 am
- Forum: Rejected
- Topic: [BO] Da Big 'Un
- Replies: 22
- Views: 8786
Re: [Black Orc] "Da Big 'Un"
Da Big Un is your 3rd stance aoe damage ability. It was probably designed to be used for drawing mob aggro in pve tanking situations in the pre stance shift era. It might not have that use anymore but why should it be changed to make BOs stronger?
- Thu Sep 28, 2017 9:59 am
- Forum: General Discussion
- Topic: Destro Morale Pumps post-nerf?
- Replies: 115
- Views: 23920
Re: Destro Morale Pumps post-nerf?
The defender's aoe morale dump might be a problem for the attackers at a keep, but I'm fine with that because it provides a reasonable way to counter the zerg in a situation where the defenders should have an advantage. Is it a problem in any situation other than keep doorways? If so, I guess the be...
- Fri Sep 22, 2017 3:02 pm
- Forum: Rejected
- Topic: WL/Mara and IB/BG armor debuff swap
- Replies: 76
- Views: 21611
Re: WL/Mara and IB/BG armor debuff swap
It's hard to tell because they haven't given an example of their calculations but its looks those quoting the maths haven't understood the difference between a % damage increase and an % armor decrease. To work out the % damage increase you have to know the target's armor and the attacker's weapon s...
- Fri Nov 04, 2016 8:44 am
- Forum: Rejected
- Topic: Stat/Armor potions
- Replies: 109
- Views: 35606
Re: Stat/Armor potions
Quoting Azarael, " A simpler variant is to convert armor potions to % physical damage reduced. Effect is greater the lower your armor mitigation is." Another kick in the teeth to WH/WEs. Example for 10% phys damage reduction: WIth no armor: 10% of the damage received is mitigated. With 25...
- Thu Nov 03, 2016 12:57 pm
- Forum: Rejected
- Topic: Stat/Armor potions
- Replies: 109
- Views: 35606
Re: Stat/Armor potions
Spoiler:
-wargrimnir
- Mon Oct 17, 2016 1:27 pm
- Forum: Closed Topics
- Topic: [Implementation Feedback] A suggestion for a Throwing Dagger/Snap Shot change.
- Replies: 111
- Views: 52554
Re: A suggestion for a Throwing Dagger/Snap Shot change.
Some great comedy in here. If a whole group (apparently a group of rdps) is kiting your entire group (of non-rdps) then you use the environment to break line-of-sight, get on your mounts, circle around behind them, use your tanks to cc them, and then attack with the rest of the group. If this is a 6...
- Mon Oct 17, 2016 10:31 am
- Forum: Rejected
- Topic: [Rejected] Proc meta
- Replies: 56
- Views: 20118
Re: Proc meta
The types of proc under discussion in this thread did not have an ICD on live because they are probability-based. So they work like crit - sometimes you'll get a lucky (or unlucky, depending on which side of the proc you are on) string of procs, while at other times the opposite will occur. It is po...
- Sat Oct 15, 2016 12:24 am
- Forum: Closed Topics
- Topic: [Implementation Feedback] A suggestion for a Throwing Dagger/Snap Shot change.
- Replies: 111
- Views: 52554
Re: A suggestion for a Throwing Dagger/Snap Shot change.
Personally, I don't think that WH/WE need better snare. They both have abilities that can combat kiters in 1v1 and its hard to see why they need a better snare for group play. But if you want to give them a better snare, why not make SS/TD an ability that can be used at 0-65ft instead of the curren...