Certainly. thank you. the objective of your proposal by the calculation seems to mean that the engineer would heal too much. but the calculation can be presented in several ways. i have an engi , it heals 5X 284 hp in 15s for 2s ( 9pt tinkerer) with the Keg I have a WP which (with 212 bonus heal) h...
As it currently stands we can have 6 warrior priests all doing Marty's blessing or spamming divine strike, but for some reason Kegs doing it is considered OP? Come on man. From my previous comment: Having 6 kegs in place for example would lead to ~1800 heal/3s. That is equivalent to another healer ...
that's true, but mainly in combat without moving, finaly its a little impact on the game. for all those who have played on the AoR, we all know that this is absolutely not gamebreaker. it creates it's true a little more interest in engineering, creates team Bizard, which in my opinion is interesting...
I will try to go in depth with the problem with out of party (oop) stacking and I will try to showcase what each approach to making it work has in favour and against it: Full out of party heal: This means that the healing applied in the area scales linearly. Having 6 kegs in place for example would...
However, the devs of this server listened to the cry-baby who hadn't managed to compensate for a static hot of 300hp/3s/ingé. Yes it was fun but it was never OP. it just frustrated bad players. Problem is when you get 5 engies in same spot, and then its 1500 hp/3s instead. nerf the engineer is inco...
It was unacceptable when it was first nerfed, it was clearly to please certain players who had cried about the group we had made with thorbolt. This technique that we used to have an ADD heal existed on the Aor. we hadn't invented anything (cumulation of ingé+ib for buff will and guard). However, th...
In my very humble opinion, the diversity of classes is what draws me to this game. To take the classes and literally cut them in half is so beyond mind blowing I couldnt even imagine a scenario where it would be a good thing. I hear people all the time saying mirror classes. There is no such thing ...
My biggest criticism of the balance effort is that it seems to focus too hard on balance, and it doesn't seem to put any thought into on what makes classes fun to play. It's all well and good to adjust skills and co-efficients for balance, but it won't make people play the game. Imbalance will driv...