I was unaware that the community management team and the realm watch host(s) were also on the balance team.CountTalabecland wrote: ↑Fri Mar 29, 2024 9:09 pm Please just fix the balance. Order is useless after recent nerfs that need to be undone and you have overtuned the destro melee train.
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- Fri Mar 29, 2024 11:18 pm
- Forum: Events
- Topic: Realm Watch is Back!
- Replies: 6
- Views: 967
Re: Realm Watch is Back!
- Fri Mar 29, 2024 11:16 pm
- Forum: Videos / Streams
- Topic: My new socks look Athletic as mmmmm
- Replies: 2
- Views: 447
Re: My new socks look Athletic as mmmmm
I nearly reported this as spam based on the title alone
- Mon Mar 25, 2024 1:17 am
- Forum: Suggestions & Feedback
- Topic: Buff Tank ability: Guard
- Replies: 47
- Views: 3936
Re: Buff Tank ability: Guard
I don't think the best ability in the game needs a buff. Can you explain why you think guard is the best skill in game? If it is the best skill how come tanks are the least played archetype from all 3. Do you think that after they will overhaul healing and dps the most important tank skill should b...
- Sun Mar 24, 2024 8:51 pm
- Forum: Changelogs
- Topic: Patch Notes 22/03/2024
- Replies: 26
- Views: 6367
Re: Patch Notes 22/03/2024
On an unrelated note, does Pocket Palette need to be updated? I need to be pinged if so as I don't always catch patch notes.
- Sun Mar 24, 2024 8:49 pm
- Forum: Changelogs
- Topic: Patch Notes 22/03/2024
- Replies: 26
- Views: 6367
Re: Patch Notes 22/03/2024
Going to add in that I am very surprised about the armour change. One of the difficulty newer players have is being able to mix and match sets effectively to stack set bonuses like vets can. Gunbad's 6th piece being a cape rather than a belt opened up more slots for fresh 40s to combine armour set b...
- Sun Mar 24, 2024 8:29 pm
- Forum: Addons
- Topic: AutoMark v1.0
- Replies: 16
- Views: 3266
Re: AutoMark v1.0
Oh okay so it's to identify certain classes that might be a target priority? That's actually pretty good. Yep that's the main purpose of it :). Probably best to turn it off for ORvR but for cities and scenarios it can become very useful as it's easier to visually keep track of the icons. I would li...
- Thu Mar 21, 2024 12:05 am
- Forum: Suggestions & Feedback
- Topic: Scenario Matchmaking Rework Megathread
- Replies: 118
- Views: 9375
Re: Scenario Matchmaking Rework Megathread
I don't think balance is what will make people play or be retained - no one really cares how perfectly balanced a game is, only that it's fun. Imbalance can impact fun, but balance doesn't lead to fun. Imbalance killed off a huge part of WAR's early population on the Mythic servers, and new players...
- Thu Mar 21, 2024 12:03 am
- Forum: Suggestions & Feedback
- Topic: Scenario Matchmaking Rework Megathread
- Replies: 118
- Views: 9375
Re: Scenario Matchmaking Rework Megathread
Lots of points on what you want this game to be like but I think most of these design choices are big contributing factors to games downfall and population bleed happening in this game From experience from PUG to organised, the reasons I typically see people quit are: 1) PUGs: the horrific power lo...
- Wed Mar 20, 2024 10:33 pm
- Forum: Suggestions & Feedback
- Topic: Scenario Matchmaking Rework Megathread
- Replies: 118
- Views: 9375
Re: Scenario Matchmaking Rework Megathread
I don't have comments, just questions. 1) What composition will you be forcing onto scenarios, and why? 2) Why are you compensating for bad players who choose not to organise themselves? 3) What work are you putting into fixing the issues for people who want to group up but cannot get invited? 4) Ha...
- Mon Mar 18, 2024 6:26 pm
- Forum: News
- Topic: PvE Development and Roadmap - March 2024
- Replies: 15
- Views: 4781