Search found 71 matches
- Thu Nov 14, 2019 1:59 pm
- Forum: Suggestions & Feedback
- Topic: L38-39 scenario annoyance
- Replies: 19
- Views: 5082
Re: L38-39 scenario annoyance
Because mount speed in a scenario makes such a big difference? Uh, okay, if you say so. If that's the issue, how about raising the level requirement for the current L38 horse to L40 ? Or make T4 scens be for L38-40 ? I'm just pointing out the annoyance of having things out of sync, and voting that ...
- Wed Nov 13, 2019 6:17 pm
- Forum: Suggestions & Feedback
- Topic: L38-39 scenario annoyance
- Replies: 19
- Views: 5082
Re: L38-39 scenario annoyance
The scenario update that they have made was meant to make the scenarios and even playing field for people within their brackets having somebody with a higher movement speed mount is not a fair advantage to have versus somebody who is level 16 honest law mount it honestly makes sense. If that's the ...
- Tue Nov 12, 2019 5:42 pm
- Forum: Suggestions & Feedback
- Topic: L38-39 scenario annoyance
- Replies: 19
- Views: 5082
Re: L38-39 scenario annoyance
Because mount speed in a scenario makes such a big difference? Uh, okay, if you say so. If that's the issue, how about raising the level requirement for the current L38 horse to L40 ? Or make T4 scens be for L38-40 ? I'm just pointing out the annoyance of having things out of sync, and voting that t...
- Tue Nov 12, 2019 4:14 pm
- Forum: Suggestions & Feedback
- Topic: L38-39 scenario annoyance
- Replies: 19
- Views: 5082
L38-39 scenario annoyance
So it's not a huge deal but it's definitely annoying: I decided to play a scenario on my L39 sorc; I got in and found... I couldn't mount up. What? It seems I had been debolstered to 37, so was unable to mount my L38 mount. Can I suggest either change the bolster to L38 or change the mount level for...
- Sun Nov 10, 2019 3:39 am
- Forum: General Discussion
- Topic: Coordinated Strike nerf (WL)
- Replies: 54
- Views: 12011
Re: Coordinated Strike nerf (WL)
people just don't want to have to be proactive in their gameplay to combat enemies' strengths If by that you mean people should just kill the pet - remind me what the cast time of re-summoning a pet is? 1s? So take the time to kill their pet and you've disabled their massive damage for... 1s. So th...
- Wed Nov 06, 2019 7:43 pm
- Forum: News
- Topic: Few infos about event's end and fort test.
- Replies: 44
- Views: 20961
Re: Few infos about event's end and fort test.
>Is it possible to set up x2 on exp, rp, and medals for scenarios while last fort zone is active? +1 on this idea! It 1) doesn't mess with the campaign code and 2) gives extra rewards to people who don't want to do the fort. Heck, I'd be +1 on double xp/rr/etc for the whole rest of the server while ...
- Mon Oct 21, 2019 5:43 pm
- Forum: Suggestions & Feedback
- Topic: FEEDBACK: AOE cap
- Replies: 76
- Views: 28098
Re: FEEDBACK: AOE cap
Did you play with the change? Yes, while sieged in Caledor What career did you play with? Magus, L37 Is the change good as it is? Maybe. AoE is way more effect area-denial than it used to be. OTOH, I think it's caused a dps/heal imbalance. AFAIK there's only one actual AoE heal (Zealot, Leaping Alt...
- Fri Oct 18, 2019 8:24 pm
- Forum: General Discussion
- Topic: [Theorycrafting] Toughness is broken (or useless) for DoTs
- Replies: 84
- Views: 20617
Re: [Theorycrafting] Toughness is broken (or useless) for DoTs
Your numbers don't add up, because you don't understand how damage is calculated. Well, the point of this entire thread is that _no one_ does, or if they do it isn't common knowledge, so yes, you're correct. Specifically, I don't know how Toughness impacts damage calculations. You claim to, but you...
- Fri Oct 18, 2019 7:23 pm
- Forum: General Discussion
- Topic: [Theorycrafting] Toughness is broken (or useless) for DoTs
- Replies: 84
- Views: 20617
Re: [Theorycrafting] Toughness is broken (or useless) for DoTs
@Dabbart your numbers don't add up, even for an absolute measure. @Grimnur posted (summarized): Toughness 665. DD: Archmage's Radiant Lance hits you for 477 damage. (313 mitigated) DoT: Archmage's Law of Conductivity hits you for 322 damage. (29 mitigated) For total mitigation to be close to the sam...
- Fri Oct 18, 2019 6:38 pm
- Forum: General Discussion
- Topic: [Theorycrafting] Toughness is broken (or useless) for DoTs
- Replies: 84
- Views: 20617
Re: [Theorycrafting] Toughness is broken (or useless) for DoTs
@Grimbur could you run some tests to determine whether the mitigation is absolute (I think the tooltip over Toughness says something like '-XXXdps') or a percentage? If it's meant to be absolute, then I can see how it would have to be scaled against total DoT damage instead of per-tick. If it's a pe...