Search found 94 matches

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by Ravai
Thu Mar 09, 2017 11:25 am
Forum: Suggestions & Feedback
Topic: Replace contribution and RNG with kill quests
Replies: 16
Views: 5568

Re: Replace contribution and RNG with kill quests

Would much rather see all bags contain medallions (maybe not gold). But they do hold conq meds. Your right, tbh, they can do whatever with the bags, just enabling an option to purchase the rng items via medals would make it 10 times more fun. No silly rng loot system, rarity can be set through pric...
by Ravai
Wed Mar 08, 2017 6:42 pm
Forum: Suggestions & Feedback
Topic: Replace contribution and RNG with kill quests
Replies: 16
Views: 5568

Re: Replace contribution and RNG with kill quests

I dont see any problem with the Rng involved around getting conq gear in gold bags because this can be attained via medals so eventually everybody WILL have this gear. The issue lies in getting purp/blue bags as its completely out of your hands, you can be contributing all over the map with kills/re...
by Ravai
Tue Jan 17, 2017 4:09 pm
Forum: Changelogs
Topic: Changelog 17/1/17
Replies: 86
Views: 26386

Re: Changelog 17/1/17

goodstuff
by Ravai
Sat Jan 14, 2017 11:57 pm
Forum: Off Topic
Topic: Uthgard 2.0
Replies: 17
Views: 6795

Re: Uthgard 2.0

Tried to get back into it today having played daoc for 10+years before war. Unfortunatly the pve has not aged well and is incredibly tedious, after how long its been have never forgot how long it took to level on that patch, even if the pvp is amazing the thought of having to grind for a whole month...
by Ravai
Fri Dec 09, 2016 9:30 pm
Forum: General Discussion
Topic: [Feedback] Engineer / Magus Changes
Replies: 152
Views: 27083

Re: [Feedback] Engineer / Magus Changes

You can easily replace the (in comparison) useless 25% range tactic for instant re-summon and negate all static disadvantages, maintain your turret buffs and be fully mobile. People did it on live and they do it here. Bolt/Snipe cooldown shouldn't be reduced to 5sec because other caster rdps have a...
by Ravai
Thu Dec 08, 2016 7:58 am
Forum: Changelogs
Topic: Changelog 06/12/2016
Replies: 139
Views: 32627

Re: Changelog 06/12/2016

- or leave the cast time the same and add a "crit damage % to flickering red fire" tactic somewhere in the tree as both changer's Blessing and Fiery winds are useless. The only problem with creating an individual tactic is that you create another issue of potentially dropping damage from ...
by Ravai
Wed Dec 07, 2016 10:33 pm
Forum: Changelogs
Topic: Changelog 06/12/2016
Replies: 139
Views: 32627

Re: Changelog 06/12/2016

<discussion of Bolt of Change reliance> This to my mind signals a greater problem. We can't have the Magus (and the Engineer) relying upon abilities which have a huge range to power all their burst. We need to look at bringing other aspects of the class in to generate burst, possibly using tactics....
by Ravai
Wed Dec 07, 2016 8:35 pm
Forum: Changelogs
Topic: Changelog 06/12/2016
Replies: 139
Views: 32627

Re: Changelog 06/12/2016

double post
by Ravai
Wed Dec 07, 2016 8:31 pm
Forum: Changelogs
Topic: Changelog 06/12/2016
Replies: 139
Views: 32627

Re: Changelog 06/12/2016

While the optimal solution to Bolt of Change is to fix its range at 150ft regardless of any increases in play, this is something that's currently beyond us (and will most likely remain beyond us as we'd have to figure out how to do this on the client post-client control.) I think until you can do t...
by Ravai
Tue Dec 06, 2016 11:50 pm
Forum: Changelogs
Topic: Changelog 06/12/2016
Replies: 139
Views: 32627

Re: Changelog 06/12/2016

double post