Search found 94 matches
- Thu Mar 09, 2017 11:25 am
- Forum: Suggestions & Feedback
- Topic: Replace contribution and RNG with kill quests
- Replies: 16
- Views: 5568
Re: Replace contribution and RNG with kill quests
Would much rather see all bags contain medallions (maybe not gold). But they do hold conq meds. Your right, tbh, they can do whatever with the bags, just enabling an option to purchase the rng items via medals would make it 10 times more fun. No silly rng loot system, rarity can be set through pric...
- Wed Mar 08, 2017 6:42 pm
- Forum: Suggestions & Feedback
- Topic: Replace contribution and RNG with kill quests
- Replies: 16
- Views: 5568
Re: Replace contribution and RNG with kill quests
I dont see any problem with the Rng involved around getting conq gear in gold bags because this can be attained via medals so eventually everybody WILL have this gear. The issue lies in getting purp/blue bags as its completely out of your hands, you can be contributing all over the map with kills/re...
- Tue Jan 17, 2017 4:09 pm
- Forum: Changelogs
- Topic: Changelog 17/1/17
- Replies: 86
- Views: 26386
Re: Changelog 17/1/17
goodstuff
- Sat Jan 14, 2017 11:57 pm
- Forum: Off Topic
- Topic: Uthgard 2.0
- Replies: 17
- Views: 6795
Re: Uthgard 2.0
Tried to get back into it today having played daoc for 10+years before war. Unfortunatly the pve has not aged well and is incredibly tedious, after how long its been have never forgot how long it took to level on that patch, even if the pvp is amazing the thought of having to grind for a whole month...
- Fri Dec 09, 2016 9:30 pm
- Forum: General Discussion
- Topic: [Feedback] Engineer / Magus Changes
- Replies: 152
- Views: 27083
Re: [Feedback] Engineer / Magus Changes
You can easily replace the (in comparison) useless 25% range tactic for instant re-summon and negate all static disadvantages, maintain your turret buffs and be fully mobile. People did it on live and they do it here. Bolt/Snipe cooldown shouldn't be reduced to 5sec because other caster rdps have a...
- Thu Dec 08, 2016 7:58 am
- Forum: Changelogs
- Topic: Changelog 06/12/2016
- Replies: 139
- Views: 32627
Re: Changelog 06/12/2016
- or leave the cast time the same and add a "crit damage % to flickering red fire" tactic somewhere in the tree as both changer's Blessing and Fiery winds are useless. The only problem with creating an individual tactic is that you create another issue of potentially dropping damage from ...
- Wed Dec 07, 2016 10:33 pm
- Forum: Changelogs
- Topic: Changelog 06/12/2016
- Replies: 139
- Views: 32627
Re: Changelog 06/12/2016
<discussion of Bolt of Change reliance> This to my mind signals a greater problem. We can't have the Magus (and the Engineer) relying upon abilities which have a huge range to power all their burst. We need to look at bringing other aspects of the class in to generate burst, possibly using tactics....
- Wed Dec 07, 2016 8:35 pm
- Forum: Changelogs
- Topic: Changelog 06/12/2016
- Replies: 139
- Views: 32627
Re: Changelog 06/12/2016
double post
- Wed Dec 07, 2016 8:31 pm
- Forum: Changelogs
- Topic: Changelog 06/12/2016
- Replies: 139
- Views: 32627
Re: Changelog 06/12/2016
While the optimal solution to Bolt of Change is to fix its range at 150ft regardless of any increases in play, this is something that's currently beyond us (and will most likely remain beyond us as we'd have to figure out how to do this on the client post-client control.) I think until you can do t...
- Tue Dec 06, 2016 11:50 pm
- Forum: Changelogs
- Topic: Changelog 06/12/2016
- Replies: 139
- Views: 32627
Re: Changelog 06/12/2016
double post