Search found 102 matches

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by aa91837
Fri Jan 29, 2021 7:54 pm
Forum: Changelogs
Topic: Patch Notes 29/01/2021
Replies: 189
Views: 34476

Re: Patch Notes 29/01/2021

MSH "Git Em" tactic and dmg unnerf when? MSH was already at the WL's 1.4.8 'unnerf' values prior to this patch. The big change here is WL's coordinated strike has its primary stat contribution changed from 1.0 to 1.5, which now makes it a mirror of Git Em! i'm talking about this nerf http...
by aa91837
Fri Jan 29, 2021 5:48 pm
Forum: Changelogs
Topic: Patch Notes 29/01/2021
Replies: 189
Views: 34476

Re: Patch Notes 29/01/2021

ReturnOfReckoning wrote: Fri Jan 29, 2021 5:05 pm

- Coordinated Strike: This ability has had its Primary Stat Multiplier increased back to 1.4.8 value.
MSH "Git Em" tactic and dmg unnerf when?
by aa91837
Wed Jan 27, 2021 6:20 pm
Forum: Suggestions & Feedback
Topic: AM need 160 int tactic
Replies: 30
Views: 5050

Re: AM need 160 int tactic

i think Black Orc need +160 STR tactik
by aa91837
Sun Jan 17, 2021 10:59 am
Forum: General Discussion
Topic: [Zarbix] Talking about class balance
Replies: 203
Views: 38651

Re: [Zarbix] Talking about class balance

ByzantineTime wrote: Sun Jan 17, 2021 10:58 am
Jinxypie wrote: Sun Jan 17, 2021 10:57 am
ByzantineTime wrote: Sun Jan 17, 2021 10:55 am

It's broken as hell if you don't agree you just biased lol
You know whats broken? Rampage!
No pet should be able to solo targets m1's or not. and I'm destro player.
just Detaunt pet
by aa91837
Fri Jan 01, 2021 7:21 pm
Forum: Changelogs
Topic: Patch Notes 01/01/2021
Replies: 120
Views: 25899

Re: Patch Notes 01/01/2021

- Sharp Toofs: This tactic is now available at 3 points in Path of Bouncing. Effect is changed to: Git Em! will additionally hit all enemies within 20ft of your target once, and it's cost is reduced by 15 AP. - Git Em! : This ability doesn’t require a pet anymore this change gives almost nothing to...
by aa91837
Fri Jan 01, 2021 3:07 am
Forum: Suggestions & Feedback
Topic: Change city queue system; group of 6 as bare minimum to enter queue
Replies: 72
Views: 11868

Re: Change city queue system; group of 6 as bare minimum to enter queue

oh no..we can't farm anymore order pugs with our 24man premade alliance wb!? lets complain on the forums

/therad
by aa91837
Thu Dec 24, 2020 1:22 pm
Forum: General Discussion
Topic: do we have a balance problem?
Replies: 663
Views: 90019

Re: do we have a balance problem?

City has always favoured melee ball and Destro has always had an easier time making melee ball warbands. Part of City should be changed to favour ranged over melee , or at least Altdorf instances should. Just like the Devs changed forts to make it easier for Destro, changes should be made to city t...
by aa91837
Tue Dec 22, 2020 7:36 am
Forum: General Discussion
Topic: do we have a balance problem?
Replies: 663
Views: 90019

Re: do we have a balance problem?

Sundowner wrote: Mon Dec 21, 2020 9:27 pm 13:2 win for destro in cities, still destro players good, order players bad issue I think
Exactly, learn to play issue
by aa91837
Sat Sep 12, 2020 2:23 pm
Forum: Suggestions & Feedback
Topic: Campaign restart
Replies: 4
Views: 1277

Re: Campaign restart

city logger issue
by aa91837
Mon Aug 31, 2020 1:40 pm
Forum: General Discussion
Topic: The State of RvR and the Elephant in the Room
Replies: 36
Views: 7155

Re: The State of RvR and the Elephant in the Room

Make city sieges require xxx amount of Fort Tokens. Cities happen at specific times on specific days. RNG = City Stars at the start of the Seige. Star count not shown till queue time is closed. Unsuccessful Fort Defense/Offense - 1 token Successful For Defense/Offense - 2 tokens Each City requires ...