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by Grunbag
Fri Dec 09, 2016 5:26 am
Forum: General Discussion
Topic: [Feedback] Engineer / Magus Changes
Replies: 152
Views: 27083

[Feedback] Engineer / Magus Changes

First of all, I play engineer only since RoR beginning, so I know how was engineer before and now . I want to make this thread to hear your feedback about Engineer / Magus , and please gives arguments and constructive post. I m not interested of player whining or any dev critical posts . What's good...
by Grunbag
Fri Dec 09, 2016 2:25 am
Forum: Dwarfs
Topic: [Engineer] The Workshop (builds, guides, and discussion)
Replies: 509
Views: 115320

Re: [Engineer] The Workshop (builds, guides, and discussion)

No I was with flame turret that why i ask you ?

And as I said I am running full support tinkerer
by Grunbag
Thu Dec 08, 2016 6:31 pm
Forum: Dwarfs
Topic: [Engineer] The Workshop (builds, guides, and discussion)
Replies: 509
Views: 115320

Re: [Engineer] The Workshop (builds, guides, and discussion)

I feel like we got too much power now don't you ? I'm full def , having around 400 Bs , and not any offensive buff except the 40% from turret . Even with no offensive stats and à build only made for buffing teammate , I still make a lot of kills, I'm still able to solo à We , a Mara or a choppa easi...
by Grunbag
Thu Dec 08, 2016 5:42 pm
Forum: Dwarfs
Topic: [Engineer] The Workshop (builds, guides, and discussion)
Replies: 509
Views: 115320

Re: [Engineer] The Workshop (builds, guides, and discussion)

I feel like there's more tinkerer now !
But are you playing aoe close quarter build or full support build ?
By full support I mean AP tactic , keg , interrupts caster , increase cast time , magnet , and not focusing on damages
by Grunbag
Thu Dec 08, 2016 2:53 pm
Forum: Changelogs
Topic: Changelog 08/12/16
Replies: 29
Views: 9546

Re: Changelog 08/12/16

After testing a bit the fixed 32% buff , I have to say that is enough , 24% was not enough but now it's good ! .

Just self destruction has tonne fixed cause it's not usable atm
by Grunbag
Thu Dec 08, 2016 8:33 am
Forum: General Discussion
Topic: What's good with the new RvR system
Replies: 5
Views: 2363

Re: What's good with the new RvR system

I love the new siege weapons utility !
I'd like to see orcapult and more now !
As rvr really turned to siege weapons , why not reintroduce the buff/break siege weapons abilities ? That would suit perfectly the new rvr system ?
However , the new system looks really better than live !
by Grunbag
Thu Dec 08, 2016 7:50 am
Forum: Changelogs
Topic: Changelog 06/12/2016
Replies: 139
Views: 32628

Re: Changelog 06/12/2016

Sulorie wrote:How is the magnet range in tinkerer spec? Same or reduced as well?
Magnet is not affected by range , but dunno it aoe radius and aoe cap of magnet has been increased with buff yet
by Grunbag
Thu Dec 08, 2016 7:28 am
Forum: Changelogs
Topic: Changelog 07/12/16
Replies: 32
Views: 10412

Re: Changelog 07/12/16

I spend two day told everyone that the 30 feet range doesn't makes engineer dangerous , that's why we got 48% buff cause tinkerer was here to support his team mate . Now engineer tinkerer doesn't survive that long since he's focused inside melee and its harder for tinkerer to bother caster / healer ...
by Grunbag
Thu Dec 08, 2016 5:32 am
Forum: Changelogs
Topic: Changelog 06/12/2016
Replies: 139
Views: 32628

Re: Changelog 06/12/2016

O joy the nerf bats are coming out :cry: hope people still like the class they worked for weeks to get to the spot they are at, but dont worry thats not what led to the downfall of this game the first time. Actually I think the changes are good , to me its not really a nerf but rebalance all tree o...
by Grunbag
Thu Dec 08, 2016 5:29 am
Forum: Changelogs
Topic: Changelog 06/12/2016
Replies: 139
Views: 32628

Re: Changelog 06/12/2016

Telen wrote:Couldnt the regular range of Bolt be reduced to 110ft. Youre only going to be using it in a Havoc spec so will have the range increase anyway.
I think azarael said that unfortunately he can't can't BoC and sniper regular range only til he will have client control .