Search found 354 matches
- Fri Nov 06, 2020 5:42 pm
- Forum: Development
- Topic: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
- Replies: 171
- Views: 41939
Re: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
This is unbelievably idiotic, to say the least. Why turn Corruptive Power into an OFFENSIVE tactic (requiring you to crit the enemy now) while remaining in the TANK tree for Chosen? Revert the changes back to the original change but lessen the % maybe? 10%? 15%? EDIT: Also, now it doesn't apply to ...
- Fri Nov 06, 2020 5:37 pm
- Forum: Development
- Topic: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
- Replies: 171
- Views: 41939
Re: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
This is unbelievably idiotic, to say the least. Why turn Corruptive Power into an OFFENSIVE tactic (requiring you to crit the enemy now) while remaining in the TANK tree for Chosen? Revert the changes back to the original change but lessen the % maybe? 10%? 15%? EDIT: Also, now it doesn't apply to ...
- Fri Nov 06, 2020 5:36 pm
- Forum: Development
- Topic: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
- Replies: 171
- Views: 41939
Re: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
this change to to corruptive power makes it very likely to be overpowered in 6v6 by the way. We're aware. Will be keeping an eye on its percentage and duration, especially in AOE situations with Blast Wave and Rending Blade - we want to avoid huge amounts of uptime on it, and minimize the need for ...
- Fri Nov 06, 2020 3:59 pm
- Forum: Development
- Topic: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
- Replies: 171
- Views: 41939
Re: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
Great communication, thanks for that! Has the team ever thought of doing a balance/class design AMA where the players could lay down their concerns/opinions in a structured way and receive the official feedback from the team? We'll consider this, but generally feedback is best done by keeping a han...
- Fri Nov 06, 2020 3:54 pm
- Forum: Development
- Topic: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
- Replies: 171
- Views: 41939
Re: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
Please leave Vigilance as it is for KotBS. Do not replace one bad idea with another - and stop constantly trying to shoehorn every bloody ability and tactic into a specific spec. It's destroying the fun of the game and the versatility and variations of class play. Vigilance is a very useful ability...
- Fri Nov 06, 2020 3:22 pm
- Forum: Development
- Topic: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
- Replies: 171
- Views: 41939
Re: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
so chosen gets vigilance now? or oppression is the same 15% damage reduction but requires a shield? it doesn't really specify The abilities are only changed according to the notes. Here's a nice picturegraph for you, courtesy of our art intern and programmer, dalen: https://cdn.discordapp.com/attac...
- Fri Nov 06, 2020 3:17 pm
- Forum: Development
- Topic: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
- Replies: 171
- Views: 41939
Re: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
Well..It was fun while it lasted. Now Chosen gets another nerf... haha Technically correct if you follow Chronological patch order. The ability we added yesterday was too powerful, so it was nerfed. The Chosen / Knight changes were otherwise mirrored for Vigilance. The same patch buffed the ability...
- Fri Nov 06, 2020 3:09 pm
- Forum: Changelogs
- Topic: Patch Notes 05/11/2020
- Replies: 295
- Views: 48080
Re: Patch Notes 05/11/2020
viewtopic.php?f=11&t=42006&p=446066
Locking this thread, please use this topic for the Very Controversial Change℠ going forward.
Locking this thread, please use this topic for the Very Controversial Change℠ going forward.
- Fri Nov 06, 2020 3:03 pm
- Forum: Development
- Topic: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
- Replies: 171
- Views: 41939
Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
Hi folks, I'd like to take a moment to talk about some recent changes in an effort to try and get some more transparency when Stuff Hits The Fan™ like it did in the latest patch. I have two statements for you today, one from myself, and one from Wargrimnir regarding the Knight/Chosen changes we made...
- Thu Nov 05, 2020 5:28 pm
- Forum: Changelogs
- Topic: Patch Notes 05/11/2020
- Replies: 295
- Views: 48080
Re: Patch Notes 05/11/2020
*afaik its 20% on 100 hate, st, 5 sec kd *afaik absorb does not provide crit immunity waaay long ago *RT reduce damage for 4 (four) sec, requires 3 stance and target to hit. You prob meant Lingering Intimidation - st,5 cd, -25% crit on target, 2 stance? * 10% in 30ft aoe cone, target should not par...