- Fixed absorb to be after toughness, but before armor/resists (before patch it was done after all mitigation) Since this patch, it's definitely worth using the +toughness and +hp rege jewels over +str and hp rege and focus more on stacking toughness over strength. This is a two-edged sword for the...
You do realize that Elixir of Shadows gives you 2 sec stealth and the remaining 5 sec is JUST a speed buff - so why should it work AS stealth? Makes 0 sense. Just pop your cooldowns before using elixir.
Bringing more penalties for dying is just not logical at pvp game. It is contraproductive and could break the game. Party contribution is quite visible result since everything is based up to 6ppl at one party, so gl to grp 4 P.s. your post is not deleted, it is on page 3. When I play solo heal I do...
Well, my 2nd post explaining dying contribution loss and how the contribution mechanic works got removed, so I guess its up to everyone figure it out by themselves. Just a hint: it's NOT random. It's directly affected by your party's performance, not your warband. Just as I wrote in the post before ...
................ as dying is a major hit to your contribution loss. Has dying greatly impacting your contrib been confirmed? Lets say its 24v24 mid, you did tons of heals and damage on people - you die, you lose that contribution you raked up and gotta start building it again for that fight.
Burning **** gives you no contribution, it's a myth. You get contribution from guard mitigation (and damage taken), healing (especially those who contribute to kills) and ressing and then it comes down to your party performance. Similar to forts/rvr etc, you get contribution based on how well your o...