Search found 551 matches
- Thu Nov 26, 2015 3:30 pm
- Forum: General Discussion
- Topic: Lets talk Trivial Blows
- Replies: 71
- Views: 15615
Re: Lets talk Trivial Blows
Sorc/Bw damage is high and bursty because it's easy to shut down. Cleanse/Disrupt/Pressure/Pre-Healing. Sorc/bw damage drops substantially when they are being pressured by a melee train. You dont even need a full melee train, even sitting a defensive tank who knows how to interrupt spells will count...
- Wed Nov 25, 2015 1:39 am
- Forum: General Discussion
- Topic: Destro Zerg Monster
- Replies: 50
- Views: 13160
Re: Destro Zerg Monster
yea that's a big problem do dev alredy know about it or it need to get report on git, cos i didn't see any report about it. Life for defenders is really tough this way, you can only be alredy insde and do a propper tank wall or not bother with it cos there will be no reinforcement nor you will be a...
- Wed Nov 25, 2015 1:08 am
- Forum: General Discussion
- Topic: White lion guide
- Replies: 33
- Views: 12880
Re: White lion guide
magter3001 wrote:But to get to the next level, you gotta kill with pounce. It's what all the cool WLs do.
So what your saying is to push it to the limit you need pounce on all the slots on the hot bar so you can click it without a problem?
- Wed Nov 25, 2015 12:11 am
- Forum: General Discussion
- Topic: White lion guide
- Replies: 33
- Views: 12880
Re: White lion guide
This is what most WLs spec for max dps output. nope that's actually not the max dps spec. It sounds like a new player (OP) is looking for guidance about a class they don't know a lot about. Luth is trying to be helpful, if you don't agree with him, why don't you add your own opinion? The guy is jus...
- Tue Nov 24, 2015 11:15 pm
- Forum: General Discussion
- Topic: T2 XP
- Replies: 18
- Views: 6202
Re: T2 XP
I'd support the ability to /level (similar to what DAoC had).
I don't believe the server will have the population to support 3 - 4 tiers. I feel t2 will be a ghost town, something that people just have to gut it out to get through.
I don't believe the server will have the population to support 3 - 4 tiers. I feel t2 will be a ghost town, something that people just have to gut it out to get through.
- Tue Nov 24, 2015 11:12 pm
- Forum: General Discussion
- Topic: Destro Zerg Monster
- Replies: 50
- Views: 13160
Re: Destro Zerg Monster
Once posterns get fixed on the keeps it will be a lot better. I don't think a single one works currently.
- Tue Nov 24, 2015 11:03 pm
- Forum: General Discussion
- Topic: White lion guide
- Replies: 33
- Views: 12880
Re: White lion guide
White Lion strategy when 1v1 bro'ing someone is pretty straight forward.
You pounce in and burst, snare/run away while your pet dps'es, when your burst is back up you pounce in and burst.
You pounce in and burst, snare/run away while your pet dps'es, when your burst is back up you pounce in and burst.
- Mon Nov 23, 2015 7:46 pm
- Forum: General Discussion
- Topic: Destro Zerg Monster
- Replies: 50
- Views: 13160
Re: Destro Zerg Monster
It's ironic, I play Destro.....and I so wish Order was zerging.
Who gets mad about having so many targets to kill.
Who gets mad about having so many targets to kill.
- Mon Nov 23, 2015 7:38 pm
- Forum: General Discussion
- Topic: Soldier medallion droprate fix
- Replies: 66
- Views: 13812
Re: Soldier medallion droprate fix
Drop rates/acquisition rates (not the same thing) are something that will be balanced over the long term. It's obviously not something we can fine tune with ~20 devs and core testers in different time zones. We need to be able to take metrics with the 500+ live player count, and we need the communi...
- Mon Nov 23, 2015 7:27 pm
- Forum: General Discussion
- Topic: Soldier medallion droprate fix
- Replies: 66
- Views: 13812
Re: Soldier medallion droprate fix
20% (40% around active BOs and Keeps) Thanks! In my opinion a flat 40% drop chance would be perfect (still slow). At 40%, that's 80 medallions per 200 kills, that's 12 medallions per person in a 6 man group. That isn't super fast but it isn't slow. That would be 24 nights of playing averaging 200 k...