Search found 1129 matches

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by sullemunk
Sat Jan 14, 2023 8:07 pm
Forum: Addons
Topic: [UI] VinyUI
Replies: 1509
Views: 1179317

Re: [UI] VinyUI

the sequences are stored server side with .dot commands. The addon "sequencer" only simplyfies the commands that gets send/set to the server,
so the sequence is still present on the server w/o the addon installed (it's not shipped with the client like SoR)
by sullemunk
Sat Jan 14, 2023 6:24 pm
Forum: Suggestions & Feedback
Topic: Request: warband MOTD feature
Replies: 2
Views: 527

Re: Request: warband MOTD feature

There is /partynote <message> but fewer than none uses it....
by sullemunk
Sat Jan 07, 2023 1:27 pm
Forum: Addons
Topic: Another very small request...?
Replies: 7
Views: 1564

Re: Another very small request...?

One clue about your addons not working could be related to spaces/special characters into a folder's name (that's why some get troubles running from "program files" folder). Did you try to run your game from a root drive, or a non-spaced folder name ? (like MMORPG_Stuff/RoR instead of all...
by sullemunk
Fri Dec 23, 2022 7:45 am
Forum: Addons
Topic: Need Help Editing Enemy bars in-file, in-game doesn't work
Replies: 14
Views: 2610

Re: Need Help Editing Enemy bars in-file, in-game doesn't work

you have "logs off" in the debug window....
by sullemunk
Thu Dec 15, 2022 10:18 pm
Forum: Game support
Topic: Chat filter macro
Replies: 10
Views: 1458

Re: Chat filter macro

Thanks, I meant how to know what number code is for what channel ? Like 30 for a specific channel, 34 for another, etc. ? Where can we find this info, i.e. number 1 = channel X, number 2 = Channel Y, etc. ? you can do a /script for k,v in pairs(ChatSettings.Channels) do EA_ChatWindow.Print(towstrin...
by sullemunk
Thu Dec 15, 2022 8:45 pm
Forum: Game support
Topic: Chat filter macro
Replies: 10
Views: 1458

Re: Chat filter macro

you can make a "toggle" macro wich turns the filters on/off with a button
example:

Code: Select all

/script LogDisplaySetFilterState("EA_ChatTab1TextLog", "Chat", 30,not LogDisplayGetFilterState("EA_ChatTab1TextLog","Chat",30))
by sullemunk
Sun Dec 11, 2022 9:33 am
Forum: Game support
Topic: Chat filter macro
Replies: 10
Views: 1458

Re: Chat filter macro

Code: Select all

/script LogDisplaySetFilterState("EA_ChatTab1TextLog", "Chat", 30,false); LogDisplaySetFilterState("EA_ChatTab1TextLog", "Chat", 34,false)
by sullemunk
Sat Dec 03, 2022 11:37 am
Forum: Introduce Yourself
Topic: Old Player from Karak-Azgal. RK
Replies: 16
Views: 6287

Re: Old Player from Karak-Azgal. RK

6 years to reply to a forum thread.... but still faster than the Swedish postal service though
by sullemunk
Fri Nov 11, 2022 4:03 am
Forum: General Discussion
Topic: why don't addons load?
Replies: 4
Views: 746

Re: why don't addons load?

did you put them in \Interface\AddOns ??
by sullemunk
Sun Nov 06, 2022 6:00 pm
Forum: Addons
Topic: [ADDON] GuardPack 1.6c
Replies: 78
Views: 269632

Re: [ADDON] GuardPack 1.3.0b

Tesq wrote: Sun Nov 06, 2022 4:13 pm any way to make the line curved towards the top mid way? like in this screen of ff12?
https://static.wikia.nocookie.net/final ... ersand.jpg
Not really viable based on how the lines are drawn/calculated