the sequences are stored server side with .dot commands. The addon "sequencer" only simplyfies the commands that gets send/set to the server,
so the sequence is still present on the server w/o the addon installed (it's not shipped with the client like SoR)
Search found 1129 matches
- Sat Jan 14, 2023 8:07 pm
- Forum: Addons
- Topic: [UI] VinyUI
- Replies: 1509
- Views: 1179317
- Sat Jan 14, 2023 6:24 pm
- Forum: Suggestions & Feedback
- Topic: Request: warband MOTD feature
- Replies: 2
- Views: 527
Re: Request: warband MOTD feature
There is /partynote <message> but fewer than none uses it....
- Sat Jan 07, 2023 1:27 pm
- Forum: Addons
- Topic: Another very small request...?
- Replies: 7
- Views: 1564
Re: Another very small request...?
One clue about your addons not working could be related to spaces/special characters into a folder's name (that's why some get troubles running from "program files" folder). Did you try to run your game from a root drive, or a non-spaced folder name ? (like MMORPG_Stuff/RoR instead of all...
- Fri Dec 23, 2022 7:45 am
- Forum: Addons
- Topic: Need Help Editing Enemy bars in-file, in-game doesn't work
- Replies: 14
- Views: 2610
Re: Need Help Editing Enemy bars in-file, in-game doesn't work
you have "logs off" in the debug window....
- Thu Dec 15, 2022 10:18 pm
- Forum: Game support
- Topic: Chat filter macro
- Replies: 10
- Views: 1458
Re: Chat filter macro
Thanks, I meant how to know what number code is for what channel ? Like 30 for a specific channel, 34 for another, etc. ? Where can we find this info, i.e. number 1 = channel X, number 2 = Channel Y, etc. ? you can do a /script for k,v in pairs(ChatSettings.Channels) do EA_ChatWindow.Print(towstrin...
- Thu Dec 15, 2022 8:45 pm
- Forum: Game support
- Topic: Chat filter macro
- Replies: 10
- Views: 1458
Re: Chat filter macro
you can make a "toggle" macro wich turns the filters on/off with a button
example:
example:
Code: Select all
/script LogDisplaySetFilterState("EA_ChatTab1TextLog", "Chat", 30,not LogDisplayGetFilterState("EA_ChatTab1TextLog","Chat",30))
- Sun Dec 11, 2022 9:33 am
- Forum: Game support
- Topic: Chat filter macro
- Replies: 10
- Views: 1458
Re: Chat filter macro
Code: Select all
/script LogDisplaySetFilterState("EA_ChatTab1TextLog", "Chat", 30,false); LogDisplaySetFilterState("EA_ChatTab1TextLog", "Chat", 34,false)
- Sat Dec 03, 2022 11:37 am
- Forum: Introduce Yourself
- Topic: Old Player from Karak-Azgal. RK
- Replies: 16
- Views: 6287
Re: Old Player from Karak-Azgal. RK
6 years to reply to a forum thread.... but still faster than the Swedish postal service though
- Fri Nov 11, 2022 4:03 am
- Forum: General Discussion
- Topic: why don't addons load?
- Replies: 4
- Views: 746
Re: why don't addons load?
did you put them in \Interface\AddOns ??
- Sun Nov 06, 2022 6:00 pm
- Forum: Addons
- Topic: [ADDON] GuardPack 1.6c
- Replies: 78
- Views: 269632
Re: [ADDON] GuardPack 1.3.0b
Not really viable based on how the lines are drawn/calculatedTesq wrote: ↑Sun Nov 06, 2022 4:13 pm any way to make the line curved towards the top mid way? like in this screen of ff12?
https://static.wikia.nocookie.net/final ... ersand.jpg