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by Specialpatrol
Sat Nov 07, 2020 3:00 pm
Forum: Development
Topic: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
Replies: 171
Views: 42272

Re: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them

@secrets Ok so i resume, the chosen oppression will now need a shield. Remember that the real armor buff is around 300 armor, cause it doesn't stack with potion. So : Knight gain 50% dmg reduce FROM ALL SOURCES for 10 sec every 30 sec, no requirement Chosen gain 15% , for 10 sec every every 20 sec,...
by Specialpatrol
Sat Nov 07, 2020 12:52 am
Forum: Development
Topic: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
Replies: 171
Views: 42272

Re: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them

ADDITION: I just want to add, that I bought this game and paid a subscription from start till end, so in fact I did pay for this - and help fund the code, you are playing with. An off-topic clarification that I don't intend to drag on with, but must be clarified: That's some next level assumption, ...
by Specialpatrol
Sat Nov 07, 2020 12:08 am
Forum: Development
Topic: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
Replies: 171
Views: 42272

Re: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them

You can ban me now, if you want. I'm halfway out the door anyways. You can leave on your own. We don't ban you for having an opinion anymore. Besides, that's not up to me. Hasn't been like that for a few months to a year now; we ban people for offenses in the TOS. Vigilance shield change is likely ...
by Specialpatrol
Fri Nov 06, 2020 11:31 pm
Forum: Development
Topic: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
Replies: 171
Views: 42272

Re: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them

I see you went ahead and changed Vigilance along with all the other stuff (without adding a hotfix note, interestingly enough) - despite opening up for a discussion of these now-implemented changes and getting basically nothing but negative feedback on it (Vigilance change in particular). So, what w...
by Specialpatrol
Fri Nov 06, 2020 5:29 pm
Forum: Development
Topic: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
Replies: 171
Views: 42272

Re: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them

So while some are discussing the extend of the adjusted buffs to Chosen, some of us are simply fighting to keep KotBS from getting further nerfed. Can we get some sort of response to the several objections already raised in this thread, regarding the (unneeded) shield requirement to Vigilance, pleas...
by Specialpatrol
Fri Nov 06, 2020 3:46 pm
Forum: Development
Topic: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them
Replies: 171
Views: 42272

Re: Developer Musings: An Explanation of Recent Occurances & How We'll Fix Them

Please leave Vigilance as it is for KotBS. Do not replace one bad idea with another - and stop constantly trying to shoehorn every bloody ability and tactic into a specific spec. It's destroying the fun of the game and the versatility and variations of class play. Vigilance is a very useful ability ...
by Specialpatrol
Thu Nov 05, 2020 5:01 pm
Forum: Changelogs
Topic: Patch Notes 05/11/2020
Replies: 295
Views: 48283

Re: Patch Notes 05/11/2020

[Knight of the Blazing Sun] - Runefang now buffs Weapon skill and Toughness instead of Initiative and Toughness - Efficient Swings effect changed from "All Path of Conquest abilities now cost 35% fewer action points." to "Detaunts are dispelled automatically when applied to you."...
by Specialpatrol
Fri Oct 02, 2020 11:31 am
Forum: Changelogs
Topic: Patch Notes 02/10/2020
Replies: 110
Views: 35477

Re: Patch Notes 02/10/2020

Overall nice patch. Timers on forts are a most welcome addition - especially in preventing easy city sieges in the off-hours. 8h is still way too long, though. It should be something like 3-5h tops - basically like it was on live. With 8h timers, you can still simply wait for primetime opposition to...
by Specialpatrol
Wed Sep 23, 2020 6:36 pm
Forum: Changelogs
Topic: Patch Notes 23/09/2020
Replies: 71
Views: 27219

Re: Patch Notes 23/09/2020

Not too impressed. But not too surprised either. Invader / Royal drops from players in oRvR is long overdue addition. Thank you for that. However, making them into shards, that require 5:1, almost nullifies it. A careful guess is that this will overall net the sum total of 1 Royal / Invader medallio...
by Specialpatrol
Sat Aug 29, 2020 1:57 am
Forum: Technical support
Topic: ROR on Mac?
Replies: 2
Views: 931

Re: ROR on Mac?

There's no mac client available for RoR. Your only solution is Bootcamp or possibly any of the other options you list. If you can't or won't use any of those, then you're out of luck.

Personally, I play on an iMac with a Windows partion made through Bootcamp - and that works fine.