Search found 894 matches

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by Grock
Wed May 04, 2022 10:03 am
Forum: Suggestions & Feedback
Topic: Tank punt Overhauls.
Replies: 17
Views: 2757

Re: Tank punt Overhauls.

Disagree on morale-only AoE KBs, personally, partly because I quite like that how well they are used has such a big effect on their impact. It wouldn't take away from that though, it will just prevent their overuse from being part of the rotation and will reduce the amount of "free immunities&...
by Grock
Wed May 04, 2022 8:35 am
Forum: General Discussion
Topic: What’s a fun solo class?
Replies: 6
Views: 1504

Re: What’s a fun solo class?

God dammit, its the reddit-reposting bots again?
by Grock
Tue May 03, 2022 5:08 am
Forum: Suggestions & Feedback
Topic: The problem with stealth classes
Replies: 58
Views: 7775

Re: The problem with stealth classes

Damage not breaking stealth was intentional change from years ago to enable Stealth to be played around large scale fights with tons of AoE going around

Back in like 2016 you were able to kick them out just by spamming aoe attacks and it was pretty bad for stealth classes imo
by Grock
Tue May 03, 2022 4:36 am
Forum: Suggestions & Feedback
Topic: [SW] Quick fixes to noticeably improve the Quality of Shadow Warriors
Replies: 37
Views: 4853

Re: [SW] Quick fixes to noticeably improve the Quality of Shadow Warriors

1. In a normal Festershima build, with BiS gear, the Festering Arrow is part of the S tiers hardest hitting ability of the game. On par with Doombolt (Sorc), Fireball (BW), and Bolt of Change (Magus). For all of these abilities I have been hit, and I have hit beyond the 3k mark. Now let's compare w...
by Grock
Mon May 02, 2022 12:01 pm
Forum: Suggestions & Feedback
Topic: War Reporting to avoid death.
Replies: 22
Views: 2433

Re: War Reporting to avoid death.

Adding a free instant on-demand teleport to the game never made sense to begin with. Makes no sense that a player can just instantly nope-out at no cost in the middle of RvR zone if they just dont feel like fighting. Dont think adding a cast time is feasible, but making it unusable while in active ...
by Grock
Mon May 02, 2022 12:00 pm
Forum: Media
Topic: {Knight} Bolstered 2 Handed Knight is Insane
Replies: 8
Views: 1882

Re: {Knight} Bolstered 2 Handed Knight is Insane

I don't understand where the damage comes from and how those healers manage to die to a kobs with practically 3 active abilities and no heal debuffs :lol:

This game is truly a mystery sometimes :)
by Grock
Mon May 02, 2022 11:41 am
Forum: Suggestions & Feedback
Topic: The problem with stealth classes
Replies: 58
Views: 7775

Re: The problem with stealth classes

AND we can (PLEASE) remove the excessive life regen - armor - health that all classes enjoy on RoR. Theres no excessive life regen really, even with pocket item and new chestpiece its barely anything on its own, like 300 hp/4 which is like 75 hp per second, while DPS output would be in 500-1000s. T...
by Grock
Mon May 02, 2022 10:35 am
Forum: Suggestions & Feedback
Topic: War Reporting to avoid death.
Replies: 22
Views: 2433

Re: War Reporting to avoid death.

Adding a free instant on-demand teleport to the game never made sense to begin with. Makes no sense that a player can just instantly nope-out at no cost in the middle of RvR zone if they just dont feel like fighting. Dont think adding a cast time is feasible, but making it unusable while in active R...
by Grock
Mon May 02, 2022 8:15 am
Forum: Suggestions & Feedback
Topic: [SW] Quick fixes to noticeably improve the Quality of Shadow Warriors
Replies: 37
Views: 4853

Re: [SW] Quick fixes to noticeably improve the Quality of Shadow Warriors

Somehow i dont feel like an ability that hits like this needs a 33% baseline reduction to its cast time :) (which will also result in No Quarter further reducing the remaining casttime by half ) https://puu.sh/IY4gV/fac9927d27.png Its likely the heaviest hitting ability in the entire game. With resi...
by Grock
Mon May 02, 2022 7:21 am
Forum: Suggestions & Feedback
Topic: Tank punt Overhauls.
Replies: 17
Views: 2757

Re: Tank punt Overhauls.

Punt resistance sounds fun but it would be inappropriate in this game as punting the tank is the only anti-guard mechanic, having a tank with punt resistance will break that interaction.

Perhaps if it was limited to non-tank punts only...