Search found 177 matches

>
by Sildur
Tue Aug 25, 2015 12:34 pm
Forum: Addons
Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
Replies: 835
Views: 440221

Re: Sildur's Enhanced graphics

GreenWolf2471 wrote:Does this pack add a lot of overhead to the game running?
The enbseries + sweetfx, not that much. The nvidia inspector settings are a bit heavier. Yet it should run well on most pc's.
by Sildur
Sun Jun 28, 2015 1:47 am
Forum: Addons
Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
Replies: 835
Views: 440221

Re: Sildur's Enhanced graphics

Any chance this will work with Intel HD 4000 Graphics? (Stupid HP did not provide bussiness laptops with a serial port and a proper graphic card back in 2012.) Sure, just download the package and unzip into your warhammer folder, you can skip the nvidia and amd thingy. Just make sure you're using t...
by Sildur
Fri May 15, 2015 2:56 am
Forum: Addons
Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
Replies: 835
Views: 440221

Re: Sildur's Enhanced graphics

Herondil wrote:Installed here and the result is amazing *_*

Thanks Sildur !
Hehe your welcome ;)

---

The topic movement is real :P
by Sildur
Wed May 13, 2015 3:01 am
Forum: Addons
Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
Replies: 835
Views: 440221

Re: Sildur's Enhanced graphics

Avenhold wrote:The guide worked flawlessly and the game has its much need improvements made. Fine work Sildur. Ancestors smile upon you.
Hehe ty, glad that you got it up and running without issues. ;)
by Sildur
Tue Apr 21, 2015 12:46 pm
Forum: Addons
Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
Replies: 835
Views: 440221

Re: Sildur's Enhanced graphics

Hey, I just recently came across aour awesome modification, great job! One question regarding the Nvidia Inspector: I installed the programm and implemented your settings. When I now activate the Profile "Warhammer Online" and class the profile window and open it again the setting is back...
by Sildur
Thu Apr 09, 2015 2:01 am
Forum: Addons
Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
Replies: 835
Views: 440221

Re: Sildur's Enhanced graphics

Does the core game itself, or the emulation software for the server have an anti cheat detection, meaning, using this SweetFx/ENB injector combo is risk free from being banned due to third party files being injected into the game? Should be fine yeah. (Think I talked with Max about it once.) My thr...
by Sildur
Mon Mar 16, 2015 7:34 pm
Forum: Fan art
Topic: Return of Reckoning in glorious 4k: Stunning sights
Replies: 21
Views: 9370

Re: Return of Reckoning in glorious 4k: Stunning sights

Looks great! Dunno if you saw my comment about the white issue thingy when using lightmaps.
(Would have to unpack the .myp files to take a look at the bare code, probably written in hlsl. To find out what's going on. No idea if Max ever updated the tool to unpack myp files tho.)
by Sildur
Sun Mar 15, 2015 2:32 pm
Forum: Addons
Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
Replies: 835
Views: 440221

Re: Sildur's Enhanced graphics

Khorba wrote:why not add this Graphical Enhancement to game like update....?
That's not my decision I'm not a member of the staff here. Also not everyone likes this. ;)
by Sildur
Sun Mar 15, 2015 2:02 pm
Forum: Addons
Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
Replies: 835
Views: 440221

Re: Sildur's Enhanced graphics

Will have to redownload the game again, currently using windows 10 as my main os. For the issue with the white npc's I would probably have to unpack the .myp files and take a look at the bare (lightmap) code to find out what's going on.
by Sildur
Sat Jan 17, 2015 12:17 pm
Forum: Addons
Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
Replies: 835
Views: 440221

Re: Sildur's Enhanced graphics

timberwoff wrote:Having some artifacts with the NvidiaInspector profile:
Image
Yeah, it's because the bits I use for applying HBAO are made for Demigod, they tend to be compatible with lots of games/engines. Will try other bits to see if it works better with them.