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by anarchypark
Tue Jun 13, 2023 11:40 am
Forum: Suggestions & Feedback
Topic: MSH AoE punt way overtuned
Replies: 84
Views: 21835

Re: MSH AoE punt way overtuned

If it's not getting nerfed I will simply play the class and abuse it so hard that it will have to be changed because order players cry their eyeballs out, easy as that. If you can't admit something is unnecessarily insanely strong, I guess it needs to be proved. I strongly recommend that you actual...
by anarchypark
Mon Jun 12, 2023 6:54 am
Forum: Balance Proposals
Topic: rampage vs tanks on scale
Replies: 0
Views: 7708

rampage vs tanks on scale

Imagine a scale with rampage on one side. On the other side, you place things that are affected by rampage. RR skills. 20pt parry, 20pt block. Gears. 11% block from defensive Sovereign Chosen 14pt Oppression : requires Block or Parry - 14pt Knight Vigilance 12pt Mixed Defenses : Parry buff after Blo...
by anarchypark
Thu Jun 08, 2023 7:35 am
Forum: General Discussion
Topic: Living Environment
Replies: 4
Views: 6308

Re: Living Environment

maybe your setting is too low.
didn't know it affects keeps too.
by anarchypark
Thu Jun 08, 2023 6:53 am
Forum: General Discussion
Topic: Living Environment
Replies: 4
Views: 6308

Re: Living Environment

are u sure that's Hatred's Way? it has cannon hole on the wall.
clear sign of battle worn keep, broken spire etc.
by anarchypark
Thu Jun 08, 2023 12:52 am
Forum: General Discussion
Topic: Living Environment
Replies: 4
Views: 6308

Living Environment

While doing ORVR in Caledor, one thing always left me curious. you know those shadows on the keep walls? Hatred's Way, far left keep. https://i.imgur.com/OS8wILs.jpg Were they perhaps moving shadows? like those shadows swaying back and forth in the mountain breeze. It doesn't seem like they were jus...
by anarchypark
Wed Jun 07, 2023 2:43 am
Forum: General Discussion
Topic: AI in RoR
Replies: 19
Views: 39719

Re: AI in RoR

Image

military drone AI killed pilot, then antenna, in simulation.
it'll kill WB leader.
by anarchypark
Mon Jun 05, 2023 3:50 pm
Forum: Suggestions & Feedback
Topic: Scenario surrender change
Replies: 130
Views: 291242

Re: Scenario surrender change

That's why we need a team-play tutorial,
to teach them how to rectify their behavior,
even if it requires a forceful approach.
what's better than a 2-2-2 SC?

though it exposes the weak link.
that's one of the reasons why people avoid group play and prefer to hide within a zerg.
by anarchypark
Mon Jun 05, 2023 2:17 pm
Forum: Suggestions & Feedback
Topic: Scenario surrender change
Replies: 130
Views: 291242

Re: Scenario surrender change

80% to 90% of the matches in SC seem to end in surrender, indicating a significant number of unbalanced games. One thing I don't understand is why there is no safeguard in place to prevent matchups between experts and beginners. This should be the first priority to address in a PvP game, just like s...
by anarchypark
Mon May 29, 2023 1:15 pm
Forum: General Discussion
Topic: [Feedback] Sigmartag
Replies: 29
Views: 22128

Re: [Feedback] Sigmartag

1. We should have an announcement when the relic starts moving, like a zone lock message displayed in the middle of the screen. 2. I don't believe we're receiving RP from kills when the Emp pairing is locked. People need those points. 3. They simply disregard it when the opposing side is too powerfu...
by anarchypark
Mon May 29, 2023 12:43 pm
Forum: Suggestions & Feedback
Topic: funny LotD idea
Replies: 2
Views: 3416

funny LotD idea

While LOTD is fun, there is an issue with the map being too large and overly crowded with enemies. In an effort to reduce one-sided battles, the Tomb King army were introduced. However, it's not enjoyable to run around the vast map just to kill NPCs. So, I've been thinking, can we make TK more excit...