Search found 67 matches
- Mon Jan 29, 2018 6:11 pm
- Forum: Game support
- Topic: Breaking the sound barrier (or the RoR dmg cap)
- Replies: 27
- Views: 6545
Re: Breaking the sound barrier (or the RoR dmg cap)
Still seeking word from a mod regarding this issue. That Word very clearly ignored the RoR dmg cap. This Jevanko guy here claimed the guy's for sure a hacker?? There's also the separate issue of an instant-cast, 100ft range 4.5k dmg ability existing in this game to begin with. That's not in anyway h...
- Sun Jan 28, 2018 4:04 pm
- Forum: Game support
- Topic: Breaking the sound barrier (or the RoR dmg cap)
- Replies: 27
- Views: 6545
Re: Breaking the sound barrier (or the RoR dmg cap)
With shammy & sorc skill he can boost his damage 25% inflicted with full dark magic critical and capped int + magic power. That number can easily happen. That number can easily happen. easily happen. i think its ok http://i0.kym-cdn.com/entries/icons/original/000/014/285/sideeyechloe.jpg
- Sun Jan 28, 2018 7:15 am
- Forum: Game support
- Topic: Breaking the sound barrier (or the RoR dmg cap)
- Replies: 27
- Views: 6545
Re: Breaking the sound barrier (or the RoR dmg cap)
That doesn't sound right at all. Where did you read that about mitigation not counting?
A better question might be, why is a 4.5k instant cast 100ft range ability part of this game? Serious question.
Would like to hear back from a mod regarding both.
A better question might be, why is a 4.5k instant cast 100ft range ability part of this game? Serious question.
Would like to hear back from a mod regarding both.
- Sun Jan 28, 2018 6:58 am
- Forum: Game support
- Topic: Breaking the sound barrier (or the RoR dmg cap)
- Replies: 27
- Views: 6545
- Thu Jan 25, 2018 11:17 pm
- Forum: Declined
- Topic: [WL] Nature's Bond, Calming Presence, 'Pet Survival'
- Replies: 1
- Views: 1395
[WL] Nature's Bond, Calming Presence, 'Pet Survival'
May the forum deities be merciful, and not make me a martyr of my cause by smiting me to a smoldering corpse for reopening a topic I submitted (and received summary rejection for) in the past. For posterity, my previous proposal: https://www.returnofreckoning.com/forum/viewtopic.php?f=97&t=23938...
- Wed Jan 24, 2018 5:37 am
- Forum: Rejected
- Topic: Disrupt vs magical class, nerf/boost classes or rework disrupt in general?
- Replies: 213
- Views: 53366
Re: Disrupt vs magical class, nerf/boost classes or rework disrupt in general?
Telen, very respectfully, I'm asking that you go back and read my proposals. I'm putting food on the table where there is none. My proposals literally put damage back into a rotation that would never ever exist in the current state of the game. Not every ability has a 0s CD, such as ignite. Perhaps...
- Wed Jan 24, 2018 1:38 am
- Forum: Rejected
- Topic: Disrupt vs magical class, nerf/boost classes or rework disrupt in general?
- Replies: 213
- Views: 53366
Re: Disrupt vs magical class, nerf/boost classes or rework disrupt in general?
Telen, very respectfully, I'm asking that you go back and read my proposals. I'm putting food on the table where there is none. My proposals literally put damage back into a rotation that would never ever exist in the current state of the game. Not every ability has a 0s CD, such as ignite. Perhaps...
- Wed Jan 24, 2018 1:04 am
- Forum: Rejected
- Topic: Disrupt vs magical class, nerf/boost classes or rework disrupt in general?
- Replies: 213
- Views: 53366
Re: Disrupt vs magical class, nerf/boost classes or rework disrupt in general?
Telen, very respectfully, I'm asking that you go back and read my proposals. I'm putting food on the table where there is none. My proposals literally put damage back into a rotation that would never ever exist in the current state of the game. Not every ability has a 0s CD, such as ignite. Perhaps ...
- Wed Jan 24, 2018 12:43 am
- Forum: Rejected
- Topic: Disrupt vs magical class, nerf/boost classes or rework disrupt in general?
- Replies: 213
- Views: 53366
Re: Disrupt vs magical class, nerf/boost classes or rework disrupt in general?
As a dot class you have to get your full power dots on to reach any sort of burst. You dont want a bunch of half power dots stuck on that wouldnt even trouble a hot. Current state of game: Disrupt/dodge check is made: Damage reduced to ---> 0 My proposal: Disrupt/dodge check is made: succeeds ---> ...
- Wed Jan 24, 2018 12:24 am
- Forum: Rejected
- Topic: Disrupt vs magical class, nerf/boost classes or rework disrupt in general?
- Replies: 213
- Views: 53366
Re: Disrupt vs magical class, nerf/boost classes or rework disrupt in general?
Rework dodge/disrupts to have a secondary check. Have, let's say the defender's initiative, be a scaling determiner of how successful the dodge/disrupt is with regards to this secondary check. So you have a 25% disrupt chance... You get popped with an ignite, but you beat the odds and disrupt it! In...