Search found 217 matches
- Fri Mar 18, 2022 11:11 am
- Forum: General Discussion
- Topic: Population cap for attackers during forts
- Replies: 75
- Views: 11284
Re: Population cap for attackers during forts
You had to realise by now there is a portion of players who organise or are organised. Who jump from side to side. But there is also a portion of players who roam casually not taking part of the organised gameplay at all, they wont sit through the 'being farmed into the ground' sessions with a smil...
- Fri Mar 18, 2022 10:07 am
- Forum: General Discussion
- Topic: Population cap for attackers during forts
- Replies: 75
- Views: 11284
Re: Population cap for attackers during forts
You had to realise by now there is a portion of players who organise or are organised. Who jump from side to side. But there is also a portion of players who roam casually not taking part of the organised gameplay at all, they wont sit through the 'being farmed into the ground' sessions with a smile...
- Fri Mar 18, 2022 9:45 am
- Forum: General Discussion
- Topic: Make RvR more like SCs.
- Replies: 33
- Views: 5380
Re: Make RvR more like SCs.
You are free to leave whenever you want. You dont lose the zone if you do. Cap the BO grab the boxes and go.
- Fri Mar 18, 2022 9:37 am
- Forum: General Discussion
- Topic: Make RvR more like SCs.
- Replies: 33
- Views: 5380
Re: Make RvR more like SCs.
if you wanna play scenarios then play scenarios.
why make the entire game into a scenario? why do we have scenarios then? RVR is meant to be freeroaming PVP.
why make the entire game into a scenario? why do we have scenarios then? RVR is meant to be freeroaming PVP.
- Thu Mar 10, 2022 3:20 pm
- Forum: Suggestions & Feedback
- Topic: Fort defense impact city siege
- Replies: 8
- Views: 2062
Re: Fort defense impact city siege
How does a fort defense somehow contribute to a city siege? You defended your fort, congratulations. But you have not made any advances towards your enemy. You prevent your enemy advance towards you...thats your reward Yes, rewarded for being passive. Thats my entire point. But if you need to take ...
- Thu Mar 10, 2022 3:17 pm
- Forum: Suggestions & Feedback
- Topic: Fort defense impact city siege
- Replies: 8
- Views: 2062
Re: Fort defense impact city siege
How does a fort defense somehow contribute to a city siege? You defended your fort, congratulations. But you have not made any advances towards your enemy. Honestly I find it alot more immersive and inspiring to go on the offense for city siege. If you can just defend your way to the enemies city (...
- Thu Mar 10, 2022 3:08 pm
- Forum: Changelogs
- Topic: Patch Notes 09/03/2022
- Replies: 202
- Views: 48049
Re: Patch Notes 09/03/2022
why so much gear still locked behind RVR FFS LOCKED behind? Its a RVR focused game since launch of the live servers. Gear is not just gonna sit in the vendor to be picked up with gold. And if you didnt realise yet, you dont actually have to do RVR for the gear anymore. You can choose to do scenario...
- Thu Mar 10, 2022 9:33 am
- Forum: Suggestions & Feedback
- Topic: Fort defense impact city siege
- Replies: 8
- Views: 2062
Re: Fort defense impact city siege
We all know whom I speak of for a good reason.Toshutkidup wrote: ↑Thu Mar 10, 2022 3:50 am You can say Order man, we all know who ur talking about.
- Thu Mar 10, 2022 12:57 am
- Forum: Suggestions & Feedback
- Topic: Fort defense impact city siege
- Replies: 8
- Views: 2062
Fort defense impact city siege
How does a fort defense somehow contribute to a city siege? You defended your fort, congratulations. But you have not made any advances towards your enemy. Honestly I find it alot more immersive and inspiring to go on the offense for city siege. If you can just defend your way to the enemies city (w...
- Thu Mar 10, 2022 12:53 am
- Forum: Changelogs
- Topic: Patch Notes 09/03/2022
- Replies: 202
- Views: 48049
Re: Patch Notes 09/03/2022
Balance Changes - Witchbrew damage now matches tooltip. Previously it would get both higher damage and increased number of stacks with more blood lust points spent. No it didnt...the damage increased per bloodlust was impacted by Frenzied Mayhem tactic as it should. https://github.com/WarEmu/WarBug...