Search found 177 matches

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by Sildur
Mon Jun 20, 2022 12:38 pm
Forum: Addons
Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
Replies: 835
Views: 445147

Re: Sildur's Enhanced WAR v4.0.1+Vulkan! (June 19, 2022)

Unfortunately not, AO requires depth buffer access and it can't mask out the UI so it just goes through everything.
by Sildur
Mon Jun 20, 2022 12:19 pm
Forum: Addons
Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
Replies: 835
Views: 445147

Re: Sildur's Enhanced WAR v4.0.1+Vulkan! (June 19, 2022)

Update 4.0.1 is out now , with support for linux! v4.0.1 - Now using DXVK with async support. - Updated my custom reshade binaries to 5.2.2. (4.9.1 for linux) - Improved antialiasing thanks to the modified shaders by lordbean. Enabled by default now. - Code cleanup and minor adjustements. - Removed...
by Sildur
Mon Jun 20, 2022 10:35 am
Forum: Addons
Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
Replies: 835
Views: 445147

Re: Sildur's Enhanced WAR v4.0.1+Vulkan! (June 19, 2022)

Hey Sildur! I've been trying for ages to get it working, and I've followed your guide to a T, but the shaders just don't seem to load in. I'm just short off re-installing RoR to see if I've messed it up somehow. I think it might be the registry file path that I needed to edit that I've maybe messed...
by Sildur
Mon Jun 20, 2022 10:30 am
Forum: Addons
Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
Replies: 835
Views: 445147

Re: Sildur's Enhanced WAR v4.0.1+Vulkan! (June 19, 2022)

Updated the linux version without version change, delete d3d9.dll and dxvk.conf if your coming from an earlier version.
by Sildur
Sun Jun 19, 2022 9:57 pm
Forum: Addons
Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
Replies: 835
Views: 445147

Re: Sildur's Enhanced WAR v4.0.1+Vulkan! (June 19, 2022)

Could it be the d3d9.dll file? That's the dxvk file, from a different branch with async support.
by Sildur
Sun Jun 19, 2022 3:06 pm
Forum: Addons
Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
Replies: 835
Views: 445147

Re: Sildur's Enhanced WAR v4.0.1+Vulkan! (June 19, 2022)

Update 4.0.1 is out now, with support for linux! v4.0.1 - Now using DXVK with async support. - Updated my custom reshade binaries to 5.2.2. (4.9.1 for linux) - Improved antialiasing thanks to the modified shaders by lordbean. Enabled by default now. - Code cleanup and minor adjustements. - Removed F...
by Sildur
Fri Jun 17, 2022 4:00 pm
Forum: Addons
Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
Replies: 835
Views: 445147

Re: Sildur's Enhanced WAR v4.0+Vulkan! (June 17, 2022)

An easier guide on how to install it on linux should be out tomorrow, sent some test builds to Xpander.
by Sildur
Fri Jun 17, 2022 12:56 pm
Forum: Addons
Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
Replies: 835
Views: 445147

Re: Sildur's Enhanced WAR v4.0+Vulkan! (June 17, 2022)

In how far does the Update 4.0 increase th graphic fidelity when compared to the recent 3.0 update? Or is this Vulcan thing just something technical? Rendering the game in vulkan should bring performance improvements vs the dated directx9 renderer. Vulkan and Directx12 are the newest renderers used...
by Sildur
Fri Jun 17, 2022 12:27 am
Forum: Addons
Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
Replies: 835
Views: 445147

Re: Sildur's Enhanced WAR v4.0 with Vulkan! (June 17, 2022)

This should be the last update for awhile, now fully supporting DXVK! With this update, warhammer will now run in vulkan instead of directx9. Linux and MacOS users feel free to post your ways of injecting reshade in to DXVK. Installation: 1. Download and install the latest vulkan runtime, found here...
by Sildur
Thu Jun 16, 2022 8:07 pm
Forum: Addons
Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
Replies: 835
Views: 445147

Re: Sildur's Enhanced WAR v3.0.1! (June 16, 2022)

I'm also looking to running the game in vulkan with reshade, after alot of headaches and time I got it working, but it's experimental right now. In the bottom right you can see that the game is rendered in vulkan. Is this a issue on windows with DXVK that you need special build for it? At least on ...