Search found 907 matches
- Fri Feb 14, 2025 2:28 pm
- Forum: Changelogs
- Topic: Patch Notes 14/02/2025
- Replies: 34
- Views: 17164
Re: Patch Notes 14/02/2025
To clarify, are the double warcrests granted by kills for Khaine only in the themed scenarios, or is that x2 crests global?
- Mon Feb 10, 2025 1:22 am
- Forum: Introduce Yourself
- Topic: Which side wins more?
- Replies: 20
- Views: 6287
Re: Which side wins more?
NA destro has been very strong lately. After my buddy hit RR 90 we've now swapped order.
The pop. is very healthy at the moment. There are fights to be had. You'll want at least one properly geared toon on both sides.
The pop. is very healthy at the moment. There are fights to be had. You'll want at least one properly geared toon on both sides.
- Sun Feb 09, 2025 6:12 pm
- Forum: Destruction
- Topic: The Guild Agony
- Replies: 20
- Views: 6951
Re: The Guild Agony
I'm not sure which server you're playing on.
- Sat Feb 08, 2025 5:42 am
- Forum: General Discussion
- Topic: Removed guards
- Replies: 24
- Views: 7878
Re: Removed guards
This weekend's scenario is an excellent example.
Highpass Cemetary had guards up behind the fountain to prevent spawn camping. Well dog my cats, those guards are now gone. There are just two guards within the gated spawn point. Why those guards are there is a good question, because they cannot ...
Highpass Cemetary had guards up behind the fountain to prevent spawn camping. Well dog my cats, those guards are now gone. There are just two guards within the gated spawn point. Why those guards are there is a good question, because they cannot ...
- Mon Feb 03, 2025 10:59 am
- Forum: Player Support
- Topic: Event ends one hour earlier than announced
- Replies: 1
- Views: 986
Re: Event ends one hour earlier than announced
He has too many 80s, it's a witch.
Seriously though that's super annoying.
Seriously though that's super annoying.
- Mon Feb 03, 2025 6:06 am
- Forum: General Discussion
- Topic: Removed guards
- Replies: 24
- Views: 7878
Re: Removed guards
If you spawn camp, you should expect to pull guards. As it stands there are very few scenarios where guards are positioned to do anything at all. Any scenario with a barrier might as well not have any at all.
You were honestly tired of getting killed by guards, as a healer? On this server? I don't ...
You were honestly tired of getting killed by guards, as a healer? On this server? I don't ...
- Fri Jan 31, 2025 3:27 am
- Forum: General Discussion
- Topic: Removed guards
- Replies: 24
- Views: 7878
Re: Removed guards
There are exceptions of course. Reikland Factory has guards that occasionally will get a terminate off.
- Fri Jan 31, 2025 3:26 am
- Forum: General Discussion
- Topic: Removed guards
- Replies: 24
- Views: 7878
Re: Removed guards
Even if they attack properly, they're too far away to do so. They might as well not exist.
- Fri Jan 31, 2025 2:39 am
- Forum: General Discussion
- Topic: Removed guards
- Replies: 24
- Views: 7878
Re: Removed guards
He probably means they've been moved. Most guards are too far back to do anything.
- Sun Jan 26, 2025 6:02 pm
- Forum: General Discussion
- Topic: Why 'Jump-Casting' Doesn't Work in RoR
- Replies: 19
- Views: 4647
Re: Why 'Jump-Casting' Doesn't Work in RoR
You find casters to be clunky, because there is no jump cast? Honestly I don't have words. Just baffling.