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by Fey
Thu Jun 04, 2020 7:12 am
Forum: General Discussion
Topic: [AM] Walk Between Worlds - discuss
Replies: 32
Views: 2725

Re: [AM] Walk Between Worlds - discuss

You will never have a warm fuzzy place in a city WB as dps AM. Just jettison that from your RoR brain. There's just no way to make that happen without cucking actual dps classes/specs that also struggle in city scens. Still you have aoe debuffs, puddle, aoe RANGED KB, and aoe AP drain. Pick the most...
by Fey
Wed Jun 03, 2020 2:41 am
Forum: General Discussion
Topic: GM abuse
Replies: 4
Views: 953

Re: GM abuse

Order probably needs the help to be honest.

Also you must have at least 10 posts to complain about GMs or Devs.
by Fey
Tue Jun 02, 2020 11:13 pm
Forum: General Discussion
Topic: [AM] Walk Between Worlds - discuss
Replies: 32
Views: 2725

Re: [AM] Walk Between Worlds - discuss

Am I wrong? I thought that the debuff portion lasts 10 seconds already. It's only the setback buff that lasts 5 seconds. The detaunt part already has an uptime of 33%. Not at home to test.
by Fey
Fri May 29, 2020 5:36 am
Forum: Suggestions & Feedback
Topic: ASW - Improvements to ability to maintain melee range
Replies: 41
Views: 3553

Re: ASW - Improvements to ability to maintain melee range

If your 65 foot ability instantly brings you 60 feet closer to your target it's still an insane ability. Have any of us ever played a mdps in any other MMO? Probably not, other MMO's are always irrelevant. If at that point you get kited that means there is a viable counter play. This is good game de...
by Fey
Fri May 29, 2020 5:16 am
Forum: Suggestions & Feedback
Topic: WH/WE Warband utillity
Replies: 15
Views: 1265

Re: WH/WE Warband utillity

Would a group buff of 100% disrupt for 7 seconds on a 60 sec CD be the best normal ability in the game? Honest question I don't know, comparing this stuff is very subjective.
by Fey
Thu May 28, 2020 6:39 am
Forum: Suggestions & Feedback
Topic: ASW - Improvements to ability to maintain melee range
Replies: 41
Views: 3553

Re: ASW - Improvements to ability to maintain melee range

The stance mechanic is particularly clunky and punishing, limiting your abilities and range for a mediocre buff. This is ultimately the flavor of the class, and also why it kinda sucks out loud. ASW needs no help. Complaints about how their pounce isn't very good is not sympathetic. Lots of mdps wou...
by Fey
Wed May 27, 2020 7:17 am
Forum: Suggestions & Feedback
Topic: Mara Proposal
Replies: 132
Views: 9106

Re: Mara Proposal

Take RP and Zealot absorb tactic and mirror it to proc on damage instead of heal for scout spec SW. Get rid of useless 35% less AP tactic that no one uses. Give the tactic a minimum range so that melee abilities don't proc the absorb. Or make it proc on Scout spec abilities only. Every time you hit ...
by Fey
Tue May 26, 2020 8:34 pm
Forum: General Discussion
Topic: Marauder 'Flames of Fate'
Replies: 104
Views: 4233

Re: Marauder 'Flames of Fate'

30 or 40 foot 5 second root sounds good. This can make for solid coordination as tank punts guard and then the mdps can root them in place. Even a small punt could work in such a situation.
by Fey
Tue May 26, 2020 6:47 am
Forum: Suggestions & Feedback
Topic: My Dream Patch Notes
Replies: 23
Views: 1941

Re: My Dream Patch Notes

Nekkma said it best. Changes need to be reverted not expanded. The devs should look at the old ass prima guide for ideas. That's not going to happen, ever; so the fewer changes the better. Pounce needs a 10 second CD. Knight triple shatter should be 5ft not 65ft. These are the only changes necessary...
by Fey
Tue May 26, 2020 5:28 am
Forum: General Discussion
Topic: Marauder 'Flames of Fate'
Replies: 104
Views: 4233

Re: Marauder 'Flames of Fate'

Leave it be and give an identical spell to SW at 100 ft. SW obviously needs love and I'm not a fan of the constant morale nerf creep. Morale abilities should be potent.