Search found 2613 matches

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by Natherul
Sat Jan 25, 2020 12:23 pm
Forum: Changelogs
Topic: Patch Notes 25/01/2020
Replies: 53
Views: 9786

Re: Patch Notes 25/01/2020

There is some real good and juicy stuff now at the Guild Token Vendor. Can we please get a fix though on the guild quests? Atm only Guild SCs and Guild Dungeons is working. Im 91.4% sure you need a full guild warband for the zonelock guildquest. As for the RoR aegis it only works on party members a...
by Natherul
Sat Jan 25, 2020 12:02 pm
Forum: Changelogs
Topic: Patch Notes 25/01/2020
Replies: 53
Views: 9786

Re: Patch Notes 25/01/2020

Jeliel80 wrote:
Sat Jan 25, 2020 10:46 am
Thanks for the patch.
What the 2 new epic container from guild coins do?
I mean what they add?
Single use, more power and +1% chance of crit
by Natherul
Thu Jan 23, 2020 4:30 pm
Forum: Game support
Topic: Repop too fast!
Replies: 57
Views: 8266

Re: Repop too fast!

so the base respawn where its not set in DB for the specific spawn is 50000 + level * 1000 milliseconds. This is furtehr modified if the creature is a champion, hero or lord. So it that to say that as it related to the example I provided above with the spiders it would be 50,000 plus 37 (spider lev...
by Natherul
Thu Jan 23, 2020 3:49 pm
Forum: Game support
Topic: Repop too fast!
Replies: 57
Views: 8266

Re: Repop too fast!

so the base respawn where its not set in DB for the specific spawn is 50000 + level * 1000 milliseconds. This is furtehr modified if the creature is a champion, hero or lord. Could be easily possible to simply add a multiplier to the level or that would be hellish? I meant when I said that is not s...
by Natherul
Thu Jan 23, 2020 3:36 pm
Forum: Game support
Topic: Repop too fast!
Replies: 57
Views: 8266

Re: Repop too fast!

so the base respawn where its not set in DB for the specific spawn is 50000 + level * 1000 milliseconds.

This is furtehr modified if the creature is a champion, hero or lord.
by Natherul
Mon Jan 20, 2020 6:11 pm
Forum: Development
Topic: Fortress Lords and their mechanics
Replies: 84
Views: 10580

Re: Fortress Lords and their mechanics

bickering between players have no place in this topic. Keep it civil or warnings will go out and the thread will be locked to only be edited on updates to any mechanics
by Natherul
Mon Jan 20, 2020 11:17 am
Forum: Suggestions & Feedback
Topic: Ward system is boring
Replies: 44
Views: 3972

Re: Ward system is boring

as people have pointed out, wards are there to ensure the lower dungeons are run for the lower characters, to not skip progression and to ensure hard work spent on making the dungeon work is not wasted. This is not likely to change Since I am very curious. Will we see Lost Vale one day again? Again...
by Natherul
Mon Jan 20, 2020 11:03 am
Forum: Suggestions & Feedback
Topic: Capital statue changes
Replies: 2
Views: 579

Re: Capital statue changes

the statues will not be changed to ranked SCs.

The statues are about RR in general and as such much bigger then just a gamemode.
by Natherul
Mon Jan 20, 2020 11:02 am
Forum: Development
Topic: Fortress Lords and their mechanics
Replies: 84
Views: 10580

Re: Fortress Lords and their mechanics

@Zxul It's a cauldron you drop and it works as the ones in Fell Landing/Reikwald. Now if that placed cauldron is not destructible we are talking. Problem is if the defender gets its hands on it first. Then we are back to square one just on mach2. As Harios got it from the north BO in Stonewatch, th...
by Natherul
Mon Jan 20, 2020 10:53 am
Forum: Suggestions & Feedback
Topic: Ward system is boring
Replies: 44
Views: 3972

Re: Ward system is boring

as people have pointed out, wards are there to ensure the lower dungeons are run for the lower characters, to not skip progression and to ensure hard work spent on making the dungeon work is not wasted.

This is not likely to change