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by Natherul
Sun Feb 23, 2020 1:23 pm
Forum: Suggestions & Feedback
Topic: Ready-check for warbands to cityqueue
Replies: 3
Views: 703

Re: Ready-check for warbands to cityqueue

re purposing the surrender addon might be possible but tricky. This is something I wanted for a long time but its very low in any prio list of ours. Though I have an idea on how to make it work without any additional addons
by Natherul
Fri Feb 21, 2020 9:10 am
Forum: Suggestions & Feedback
Topic: Fort Lord Mechanics
Replies: 3
Views: 544

Re: Fort Lord Mechanics

the mechanics was chosen to at least somewhat fit with the races. Adding them into a pool and then randomize it would not allow for this and as such wont be added. Not to mention the headache of implementing this.
by Natherul
Fri Feb 21, 2020 9:07 am
Forum: General Discussion
Topic: Choppa pull
Replies: 72
Views: 7302

Re: Choppa pull

the difference in pull on magus vs engineer is yes very much intended to match the animation. Cast time is the same on both but magus cast the pull themselves and engineers make a contraption that 1 second later do the pull. Also note that there is other differences in their kits and the spells them...
by Natherul
Thu Feb 20, 2020 9:59 pm
Forum: Suggestions & Feedback
Topic: LvL 200 Crafting Containers in Purple and Gold City Siege Bags?
Replies: 3
Views: 651

Re: LvL 200 Crafting Containers in Purple and Gold City Siege Bags?

Not when cities pop as often as they do. Sorry but the intent on how many you can get a week was not a coincidence.
by Natherul
Sun Feb 16, 2020 8:59 am
Forum: General Discussion
Topic: Choppa pull
Replies: 72
Views: 7302

Re: Choppa pull

adapter wrote:
Sun Feb 16, 2020 6:18 am
Quick fix to this:

-Put the same barriers that are in Fort Jails in the City, if those barriers are put in the city you won't be pulled or damaged.
Its not the barriers in forts that does that, Its the code about being jailed. It blocks you from getting pulled amongst other things.
by Natherul
Sat Feb 15, 2020 2:13 pm
Forum: News
Topic: Server is Online
Replies: 2894
Views: 787181

Re: Server is up

ElAres wrote:
Sat Feb 15, 2020 2:08 pm
server restart announcement 30min while order takes eataine . restart when lord reaches 16% ?
why you do this ?
Announce was sent before that siege. We hold true to timers. If you want to siege feel free to do so but dont expect us to wait if you cant finish before the timer is over.
by Natherul
Wed Feb 12, 2020 6:10 pm
Forum: Suggestions & Feedback
Topic: oil respawn timer suggestion
Replies: 9
Views: 723

Re: oil respawn timer suggestion

could soemone please make a bugtracker ticket with all such keeps listed and I can work on those particular ones and see if I can solve them. All in one big ticket instead of many small ones in this case please as its the same issue
by Natherul
Wed Feb 12, 2020 5:43 pm
Forum: General Discussion
Topic: Throwing Forts
Replies: 61
Views: 6766

Re: Throwing Forts

throwing zones was an issue before this as well. Even when zone before zone awarded invader medallions though it was better.

We are constantly discussing way to improve on the system and Id like to remind you that its still week 1
by Natherul
Wed Feb 12, 2020 5:41 pm
Forum: Suggestions & Feedback
Topic: oil respawn timer suggestion
Replies: 9
Views: 723

Re: oil respawn timer suggestion

Oil is a perfect tool to defend a keep and zones fall way too fast in many cases as it is. Not to mention Oil is the one siege weapon that is depleted on use meaning someone has to buy a oil item each time its deployed. This is not going to change. While I strongly disagree with the OP, I would lik...
by Natherul
Wed Feb 12, 2020 3:18 pm
Forum: Suggestions & Feedback
Topic: oil respawn timer suggestion
Replies: 9
Views: 723

Re: oil respawn timer suggestion

Oil is a perfect tool to defend a keep and zones fall way too fast in many cases as it is. Not to mention Oil is the one siege weapon that is depleted on use meaning someone has to buy a oil item each time its deployed.

This is not going to change.