Search found 241 matches

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by teiloh
Tue Jul 21, 2020 8:06 pm
Forum: General Discussion
Topic: City Winner History?
Replies: 682
Views: 89970

Re: City Winner History?

emiliorv wrote:
Tue Jul 21, 2020 5:26 pm

viewtopic.php?f=15&t=39333&start=50
The thing is, you only have 4 tactic slots and both classes have more than 4 that are good. DOK can slot something else.
by teiloh
Tue Jul 21, 2020 4:55 pm
Forum: General Discussion
Topic: City Winner History?
Replies: 682
Views: 89970

Re: City Winner History?

This is just not a comprehensive or accurate way to look at the game unfortunately. Nor do I agree with your premise, KOTBS and SM are great classes and compare well to their counterparts. IB and BG have some issues, of which IB comes out the loser and BG is slightly more viable. SM CD reducer is v...
by teiloh
Mon Jul 06, 2020 6:20 pm
Forum: Suggestions & Feedback
Topic: Healing nerf
Replies: 118
Views: 9140

Re: Healing nerf

Are you doing something wrong? **** heals for much more than a group heal. Can crit for 1500-1700 in 1/4 of the time than other single target heals. Not saying it needs to be nerfed, but it is really good for out of group people. Actualy it can crit even for 2400 , but honestly any focused target i...
by teiloh
Sun Jul 05, 2020 6:46 pm
Forum: General Discussion
Topic: Counterplay for Get to the Choppa
Replies: 45
Views: 4048

Re: Counterplay for Get to the Choppa

Harrwin wrote:
Sun Jul 05, 2020 6:22 pm
Have no fear, Teiloh is here, to strawman everything, again!
So you're admitting that the pull is something other than a liability?
by teiloh
Sun Jul 05, 2020 5:57 pm
Forum: General Discussion
Topic: Counterplay for Get to the Choppa
Replies: 45
Views: 4048

Re: Counterplay for Get to the Choppa

I'm literally asking a question, if it's GTDC or the fact that FMJs Choppas are just great at their DPS rotations. Just because you have reading comprehension problems doesn't mean what I posted is incorrect. So to recap it for you: 1. I think GTDC is basically almost worthless in organized setting...
by teiloh
Sun Jul 05, 2020 5:45 pm
Forum: General Discussion
Topic: Counterplay for Get to the Choppa
Replies: 45
Views: 4048

Re: Counterplay for Get to the Choppa

Pro Order players, please tell me what's the counter play of WL pounce and aSW assault and Slayer's Rampage? /sigh Pounce: literally walk away and Detaunt if you have to. Pounce by nature puts you out of a natural position, which means you can easily be mobbed if you aren't ready to run away after....
by teiloh
Sun Jul 05, 2020 5:39 pm
Forum: General Discussion
Topic: Counterplay for Get to the Choppa
Replies: 45
Views: 4048

Re: Counterplay for Get to the Choppa

You could just be thankful that the Choppa gave your tanks free punt immunity when they got dragged an entire 15 feet over a half second so your mdps can happily keep their guard up. Also you can still fire off instant abilities while in the air, just like any other punt/pull, so there's that, too....
by teiloh
Sun Jul 05, 2020 3:14 pm
Forum: Suggestions & Feedback
Topic: Shadow Warrior & Squig Herder suggestion
Replies: 3
Views: 849

Re: Shadow Warrior & Squig Herder suggestion

imo I don't think the game really needs more AOE. The fact that most proposals to improve underpowered classes call for more AOE damage is indicative of a broader problem. Maybe an AOE suppression skill. Impose backlash on an AOE damage dealer, restrict AOE ranges/damage, etc. But preferably AOE cou...
by teiloh
Sun Jul 05, 2020 3:11 pm
Forum: Suggestions & Feedback
Topic: Healing nerf
Replies: 118
Views: 9140

Re: Healing nerf

I think the OP's reasoning is flawed here, but a healing nerf could be good for the game if accompanied by: 1. Standardization and flattening of heal debuffs. The state of healing has made it so heal debuffs are basically a necessary chore and it spawns more complications in group-building and rotat...
by teiloh
Sun Jul 05, 2020 2:57 pm
Forum: Suggestions & Feedback
Topic: Magus/Engi mechanics not working ...
Replies: 25
Views: 1647

Re: Magus/Engi mechanics not working ...

When I originally made the proposal that Mythic devs worked off of, I also recommended: 1. Making the turret instant cast without tactic, and giving it a summon range of 30 feet. It would however take 2 seconds to activate after being planted on the ground, while still ticking the bonus. This would ...