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by wachlarz
Sun Jul 05, 2020 11:43 pm
Forum: Chaos
Topic: [Marauder] Tactics
Replies: 4
Views: 1420

Re: [Marauder] Tactics

This tac work only if U have good mutatuion. Hulking Brute only in monstro stance. Corrupted Edge only in brut stance. Scything Talons only in sava stance.
by wachlarz
Sun Jul 05, 2020 6:18 pm
Forum: High Elves
Topic: [WL] Cleave limb change
Replies: 45
Views: 5668

Re: [WL] Cleave limb change

5 pages of 5 ap more or less just WOW
by wachlarz
Sun Jul 05, 2020 1:38 pm
Forum: Suggestions & Feedback
Topic: Allow progress to renown 80 players
Replies: 64
Views: 6165

Re: Allow progress to renown 80 players

randomeclipse wrote:
Sun Jul 05, 2020 1:15 pm
TwistedSister77 wrote:
Sat Jul 04, 2020 5:21 pm
Noslock wrote:
Sat Jul 04, 2020 5:17 pm


u will take years to get to that
the highest is like 95

Multiple players told me the character name a few months ago, didnt write it down.
You got trolled.
To have 255 lvl rr yours kid kids kid need to play yours one char
by wachlarz
Sun Jul 05, 2020 1:35 pm
Forum: Suggestions & Feedback
Topic: Magus/Engi mechanics not working ...
Replies: 25
Views: 1950

Re: Magus/Engi mechanics not working ...

Just meaby order have bit too many engis ?
by wachlarz
Sun Jul 05, 2020 8:43 am
Forum: Fan art
Topic: Sildur's Enhanced graphics v2.2 (Updated: June 24, 2020)
Replies: 618
Views: 183145

Re: Sildur's Enhanced graphics v2.2 (Updated: June 24, 2020)

notabledomx wrote:
Sun Jul 05, 2020 2:59 am
Installed the latest update. Getting a lot of translucency on things like the chat box, the map etc.

Image

dont know if this is intentional or i messed something up
Some1 know how to fix this ?
by wachlarz
Sat Jul 04, 2020 2:10 pm
Forum: Suggestions & Feedback
Topic: Allow progress to renown 80 players
Replies: 64
Views: 6165

Re: Allow progress to renown 80 players

saupreusse wrote:
Sat Jul 04, 2020 1:30 pm
How about once you hit 80 you begin to lose rr instead of gaining it. This way you can do it all again endlessly for eternity
:shock:
by wachlarz
Fri Jul 03, 2020 1:20 am
Forum: Suggestions & Feedback
Topic: New Engineer/Magus ability
Replies: 17
Views: 1696

Re: New Engineer/Magus ability

So how much U want to turret have hp or armor/resistane ? how long U want turret stay in aoe 10 sec or 20 sec ? unguarded dps die in 10 sec in aoe. So no - turret that can be summoned instantly U want be better that a whole dps class.
by wachlarz
Thu Jul 02, 2020 10:42 pm
Forum: Suggestions & Feedback
Topic: New Engineer/Magus ability
Replies: 17
Views: 1696

Re: New Engineer/Magus ability

catholicism198 wrote:
Thu Jul 02, 2020 10:38 pm
wachlarz wrote:
Thu Jul 02, 2020 10:37 pm
U dont have tac to re-sumon turret/deamon instantly ?
You mean the one that creates a turret that dies one seconds later?
IF U prefer fight in mele with engi then yes
by wachlarz
Thu Jul 02, 2020 10:37 pm
Forum: Suggestions & Feedback
Topic: New Engineer/Magus ability
Replies: 17
Views: 1696

Re: New Engineer/Magus ability

U dont have tac to re-sumon turret/deamon instantly ?
by wachlarz
Wed Jul 01, 2020 4:54 pm
Forum: Changelogs
Topic: Patch Notes 01/07/2020
Replies: 136
Views: 26176

Re: Patch Notes 01/07/2020

Can somebody explain to me when does the marauder use FoF now? Marauder only has charge and flee as a gappcloser. The healer is always far away, i.e. should I root the opponent's tank or guarded dps? WL can jump and use FoF on healer or rdps. How does maruder approach the backline and use FoF ?