Search found 994 matches

>
by Fey
Thu Apr 23, 2026 10:06 pm
Forum: Suggestions & Feedback
Topic: Population Imbalances
Replies: 11
Views: 1037

Re: Population Imbalances

If you stick with the game you will not regret it. This game has the best MMO pvp hands down.
by Fey
Tue Apr 21, 2026 11:07 pm
Forum: Suggestions & Feedback
Topic: Fix for the Ghost Town called North America ROR.
Replies: 18
Views: 2985

Re: Fix for the Ghost Town called North America ROR.

I just randomly checked and there were 915 people on today during EU hours. On a Tuesday.

The beauty of a pvp mmo is that 100 v 100 players is actually a nice sweet spot when it comes to reasonable and consistent engagement vis a vis player vs player combat.

The summer lull is coming and nothing ...
by Fey
Sun Apr 19, 2026 4:49 am
Forum: Suggestions & Feedback
Topic: SCs dying
Replies: 38
Views: 7017

Re: SCs dying

Just the largest <sigh> imaginable.
by Fey
Fri Apr 17, 2026 10:35 pm
Forum: Suggestions & Feedback
Topic: SCs dying
Replies: 38
Views: 7017

Re: SCs dying

Frequent scenarios are critical to the game. Broken comps, perfect comps, and all the rest. The casuals need to be incentivized to log in for an hour to muck about. This includes narrowing the gap, aka, give me 4-5 crests just for queueing and completing the scen.

I play LoL ARAMs more than a ...
by Fey
Fri Apr 17, 2026 9:37 pm
Forum: Suggestions & Feedback
Topic: SCs dying
Replies: 38
Views: 7017

Re: SCs dying

You could implement a system for, "low priority," vs, "high priority," queues.

High priority queues exist until the number of people queued drops below a certain threshold .Then low priority kicks in.

High priority enforces a strict 2/2/2 or some close variant. Low priority queue only checks for ...
by Fey
Wed Apr 15, 2026 10:16 pm
Forum: Suggestions & Feedback
Topic: Suggestion: Cut stealth duration by 50%
Replies: 39
Views: 7046

Re: Suggestion: Cut stealth duration by 50%

Cc locks of any kind are really un-appealing gameplay, and poor game design imo. DaoC has incredibly punishing cc durations, but you can't stun/mez-lock because it's just a bad way to design a combat situation in an mmo. Counterplay needs to exist for virtually every mechanic, particularly crowd ...
by Fey
Mon Apr 13, 2026 11:17 pm
Forum: Suggestions & Feedback
Topic: Warrior Priest small change.
Replies: 38
Views: 8065

Re: Warrior Priest small change.

You might have a point there, ha.
by Fey
Mon Apr 13, 2026 6:35 am
Forum: Suggestions & Feedback
Topic: [WH/WE] tactic tweaks
Replies: 4
Views: 1600

Re: [WH/WE] tactic tweaks

Jesus **** Christ. WH/WE have received so much goddamn dev attention it's absurd. There are a thousand other aspects of the game that need fixing before more tools/utility are thrown at these completely broken classes. This archetype actually has a punt! Just stupid beyond comprehension.

Please be ...
by Fey
Sun Apr 12, 2026 7:36 am
Forum: Suggestions & Feedback
Topic: Warrior Priest small change.
Replies: 38
Views: 8065

Re: Warrior Priest small change.

Charge is out of the question, that is entirely too much.

Make weight of guilt snare 6 seconds all the time. Give judgement a chance to proc a 20% snare. That is plenty. These classes are the most over-developed in the game as it is.
by Fey
Sun Apr 12, 2026 7:30 am
Forum: Changelogs
Topic: Patch Notes 03/04/2026
Replies: 120
Views: 22176

Re: Patch Notes 03/04/2026

Most of the old players who quit want the original version of the game. That's never happening.