Search found 16 matches
- Wed Mar 12, 2025 7:42 am
- Forum: General Discussion
- Topic: How to Configure Enemy Addon
- Replies: 4
- Views: 1377
Re: How to Configure Enemy Addon
there is testmode checkbox, so check it. you need to change HP, background colors in Visual Parts. choose HP or Background and press edit. for your ally(whole WB), SET only on "ALL" https://images.returnofreckoning.com/guides/cheatsheet/20-enemy12.png first, set your base HP/Background color. adjust ...
- Tue Mar 11, 2025 10:07 pm
- Forum: General Discussion
- Topic: How to Configure Enemy Addon
- Replies: 4
- Views: 1377
Re: How to Configure Enemy Addon
i've found the post about enemy addon.
refer to it.
viewtopic.php?f=113&t=40739
Addon Setups
Enemy about Unit Frames
refer to it.
viewtopic.php?f=113&t=40739
Addon Setups
Enemy about Unit Frames
- Tue Mar 11, 2025 9:59 pm
- Forum: Player Support
- Topic: Public Quest Tracker & City Tracker UI bug
- Replies: 2
- Views: 590
Re: Public Quest Tracker & City Tracker UI bug
open the file below directory. ReturnOfReckoning-March2020\user\settings\Martyrs Square\Charactername\Charactername\EA_ObjectiveTrackers\ModSettings.xml change the value like showing, size, scale, yOffset, etc... and save file. then restart game and check something changed. <WindowSettings ...
- Tue Feb 25, 2025 10:02 am
- Forum: Player Support
- Topic: Player Unitframe Problem
- Replies: 5
- Views: 1990
Re: Player Unitframe Problem
Did you set /phantom mode?




- Sat Feb 15, 2025 8:10 am
- Forum: General Discussion
- Topic: Implement Population Controls in ORvR
- Replies: 40
- Views: 8374
Re: Implement Population Controls in ORvR
Wouldn't it be good to implement a Renown rank up/down system using AAO? The goal is to achieve a 1:1 population balance, providing a Renown increase buff to the side with a low population, and a Renown decrease debuff to the opposite side. If you keep playing only on the side with a high population ...
- Mon Mar 25, 2024 8:22 am
- Forum: Player Support
- Topic: Open RvR tracker not showing
- Replies: 3
- Views: 1651
Re: Open RvR tracker not showing
The open RvR tracker doesn't show any more, is this a known bug? What can I do to fix it, tried hiding/showing the window using the layout editor, with no success. Could you check this again? I mean, it need to be "showing" in both xml file and layout editor. if not work, well... I don't know why ...
- Sun Mar 24, 2024 8:07 am
- Forum: Player Support
- Topic: Open RvR tracker not showing
- Replies: 3
- Views: 1651
Re: Open RvR tracker not showing
I think it's a server side issue after last patch.
solution : edit xml file ( \user\settings\Martyrs Square\Charname\Charname\EA_RvRTracker\ModSettings.xml )
default was [showing="false"]
now, change it to [showing="true"]
save the file and play the game.
solution : edit xml file ( \user\settings\Martyrs Square\Charname\Charname\EA_RvRTracker\ModSettings.xml )
default was [showing="false"]
now, change it to [showing="true"]
save the file and play the game.
- Mon May 11, 2020 3:29 pm
- Forum: Technical Support Center
- Topic: what is this, explain please?
- Replies: 1
- Views: 1217
what is this, explain please?
Launcher made these pic files in my Temp folder everytime when i click RoRLauncher.exe .
is this dump attack to my pc??
Check your Launcher Again please.

is this dump attack to my pc??
Check your Launcher Again please.

- Wed May 06, 2020 8:50 pm
- Forum: Technical Support Center
- Topic: Keep getting this screen long error from Launcher after the patch
- Replies: 3
- Views: 1777
Re: Keep getting this screen long error from Launcher after the patch
I got totally same problem after patch...
keep disconnecting while I am playing every 5min... this is really annoying and making me mad !!
keep disconnecting while I am playing every 5min... this is really annoying and making me mad !!
- Wed Apr 29, 2020 9:37 am
- Forum: Addons
- Topic: WSCT replacement
- Replies: 53
- Views: 45954
Re: WSCT replacement
you can try this https://gitlab.com/cupnoodles14/war-addons/-/tree/master/combattextnames if you want. it's basically a couple of hooks on the EA combat text to change fonts etc. it doesn't support skill icons, only skill names. it shouldn't have significant overhead over the default combat text ...