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http://www.returnofreckoning.com/forum/ ... start=2010
Search found 14 matches
- Wed Mar 30, 2016 1:02 pm
- Forum: Technical support
- Topic: Login Server Error
- Replies: 6
- Views: 2242
- Tue Mar 29, 2016 1:24 am
- Forum: General Discussion
- Topic: Voice Com
- Replies: 20
- Views: 6703
Re: Voice Com
I looked into 1 discord server. So you need both browser and their application to use voice chat or application only ? Whats pros and cons for switching to it from TS3 ? You just need the application. Fine tuned mobile support, able to drop files/pictures straight to discord chat without having to ...
- Mon Mar 28, 2016 4:32 pm
- Forum: Introduce Yourself
- Topic: Just joined today.
- Replies: 13
- Views: 3183
Re: Just joined today.
Then play slayer, they will be insane in T4 too.
- Mon Mar 28, 2016 4:27 pm
- Forum: Destruction
- Topic: Best healer on destruction
- Replies: 13
- Views: 10471
Re: Best healer on destruction
Single target heals is going to be Zealot but I implore you to just play DoK...they are all around better healers.
- Mon Mar 28, 2016 4:21 pm
- Forum: General Discussion
- Topic: Voice Com
- Replies: 20
- Views: 6703
Re: Voice Com
I'm a big fan of discord, its like an advanced version of IRC with voice comm. I'm always hanging out in there.
- Mon Mar 28, 2016 3:29 pm
- Forum: General Discussion
- Topic: 6 man meta
- Replies: 158
- Views: 32260
Re: 6 man meta
Yep, it does.mursie wrote:if you doubt he will fail to understand it - doesn't that mean you think he'll understand it?Bretin wrote: yet i doubt you will fail to understand it so dont even reply, at least i tried to explain you something.
When trying to sound smart goes wrong.
- Sun Mar 27, 2016 11:46 am
- Forum: Development
- Topic: [DISCUSSION] - Upcoming EC 6v6 Scenario
- Replies: 161
- Views: 39125
Re: [DISCUSSION] - Upcoming EC 6v6 Scenario
I am FOR the wall for the reasons below: -as stated above it favors certain classes over others in tank choice and healer choice while also allowing for the insta kill of a player with no counter besides proper positioning. -It is an already melee friendly area and the kiting area is reduced when y...
- Tue Mar 22, 2016 8:12 pm
- Forum: General Discussion
- Topic: Gauging interest in a potential 6v6 Ladder
- Replies: 93
- Views: 21177
Re: Gauging interest in a potential 6v6 Ladder
peterpan , why dont you and your team join the rvr dev team and create some type of arena for 6v6 to impliment in the game . And the rewards could be purely aesthetic for now , like mounts and appearences :) I dont think rewards should be implemented due to the outcry that would come from them bein...
- Tue Mar 22, 2016 4:37 pm
- Forum: General Discussion
- Topic: Gauging interest in a potential 6v6 Ladder
- Replies: 93
- Views: 21177
Re: Gauging interest in a potential 6v6 Ladder
Its the same argument thats existed since DAoC. There is nothing wrong with running a 6v6 community to setup fights, though zerg mentality seems to flip their **** even if it has zero effect on them. In DAoC, it was the island and zergs generally knew to stay away or they'd get farmed. We dont need ...
- Tue Mar 22, 2016 3:42 am
- Forum: General Discussion
- Topic: Gauging interest in a potential 6v6 Ladder
- Replies: 93
- Views: 21177
Re: Gauging interest in a potential 6v6 Ladder
If anything, this will bring cohesion and a sense of community to the 6v6 teams. Eventually we may even get to the point of setting up fights in IRC like the good ol days.