Force 6 man groups into v6. no more dodging, no more pug farming.
0 IQ gameplay by most groups who strictly fight If they have a clear advantage.
I know it won’t happen because shitters are against it as you can see from discussions in the ranked discord but one can dream.
Search found 44 matches
- Sat Jun 14, 2025 10:56 pm
- Forum: Suggestions & Feedback
- Topic: Scenario rework suggestions
- Replies: 11
- Views: 1084
- Fri May 30, 2025 8:00 pm
- Forum: Suggestions & Feedback
- Topic: Guard ability suggestion
- Replies: 82
- Views: 38747
Re: Guard ability suggestion
A new forum troll has arrived i'm not new, I've been here since 2015 and I'm tired of the wrong balance in the game and I'm writing as my last breath if there are no positive changes I will one day delete the client of this game forever from my computer! In addition for those who are interested I ...
- Fri May 09, 2025 2:18 pm
- Forum: Videos / Streams
- Topic: 6v6 TUP vs PSY / Cyxapuku Feb 25
- Replies: 7
- Views: 2832
6v6 TUP vs PSY / Cyxapuku Feb 25
Decided to upload some of the 6v6 games we played vs TUP in February pre healer-patch. I know it's a dead game mode and nowadays the game is either blobbing or pug farming because the players can't be bothered to group up and play more than 20 minutes without needing a break apparently but maybe ...
- Tue Feb 11, 2025 7:55 pm
- Forum: General Discussion
- Topic: Festering arrow
- Replies: 38
- Views: 7887
Re: Festering arrow
Being furious wouldn't have changed how much damage Festering Arrow did as it ignores resistances with the tactic.
- Thu Jun 13, 2024 7:32 am
- Forum: Suggestions & Feedback
- Topic: Pets should stop attacking after detaunt
- Replies: 19
- Views: 9161
Re: Pets should stop attacking after detaunt
It‘s two different entities. Why should the pet stop attacking or deal half damage because the player detaunts you? You can just kill the pet and reduce these classes effectiveness by A LOT. And guess what? The pet can‘t be guarded nor detaunt a target by itself. Honestly this sounds like a 1v1 iss ...
- Fri Dec 09, 2022 1:28 pm
- Forum: General Discussion
- Topic: Open letter to t1 orvr cliff jumpers
- Replies: 1
- Views: 1701
Re: Open letter to t1 orvr cliff jumpers
technically you didn't "kill" them
- Sat Apr 24, 2021 2:04 pm
- Forum: General Discussion
- Topic: Ranked below rank 70 queue guys!
- Replies: 15
- Views: 4122
Re: Ranked below rank 70 queue guys!
Don't get me wrong, I admire dedication of the devs team, they created this system from scratch. As I stated before it is so weird to me that despite of very limited coding capacity they are focusing on systems which would be completely ignored by the vast majority of the population. So my guess is ...
- Sat Apr 24, 2021 12:49 pm
- Forum: General Discussion
- Topic: Ranked below rank 70 queue guys!
- Replies: 15
- Views: 4122
Re: Ranked below rank 70 queue guys!
Don't get me wrong, I admire dedication of the devs team, they created this system from scratch. As I stated before it is so weird to me that despite of very limited coding capacity they are focusing on systems which would be completely ignored by the vast majority of the population. So my guess is ...
- Sat Apr 10, 2021 1:05 am
- Forum: Suggestions & Feedback
- Topic: U Wot
- Replies: 85
- Views: 21324
Re: U Wot
30% armor sounds strong, 5k armor -> 6,5k armor and capped resists with 10 sec downtime sounds realisitc and balanced. So if a wl hits with armor debuff, BO wont notice anything. If we add tank with demolsih, poor BO will have meager 4k armor. Except thats not how the armor calc works. Maybe get a ...
- Thu Jan 28, 2021 1:43 am
- Forum: Suggestions & Feedback
- Topic: WL The Lion - your Guardian
- Replies: 43
- Views: 10463
Re: WL The Lion - your Guardian
Nice 1v1 buff