Search found 3 matches
- Mon Jun 12, 2017 6:37 pm
- Forum: General Discussion
- Topic: Extracting Models/Textures???
- Replies: 19
- Views: 16612
Re: Extracting Models/Textures???
Hi Torquemadra, I'm unable to reply to your PM so posting here instead. It's a great idea for us to help each other and I can certainly share any 3d buildings/scenery models, that we create for our Warhammer Dark Omen 2 mod and for our Unreal Engine Dark Omen Reborn remake project. Not sure if you ...
- Mon Jun 06, 2016 9:15 pm
- Forum: General Discussion
- Topic: Extracting Models/Textures???
- Replies: 19
- Views: 16612
Re: Extracting Models/Textures???
Hi Londo, is it cool to discuss extracting .diffuse & .geom files ? If not then please remove the following -> I've now got an extended version of W4kfu's diffuse_parser.py that can successfully extract any .diffuse file from \Art2\assetdb\decals but only if it has square dimensions. Unfortunately ...
- Mon May 02, 2016 8:55 am
- Forum: General Discussion
- Topic: Extracting Models/Textures???
- Replies: 19
- Views: 16612
Re: Extracting Models/Textures???
Hi Drops, your program looks awesome! I had recently asked W4kfu to extend his diffuse_parser into a converter but looks like you have already. Please let me know when you get a chance to release it. Thanks :) http://forum.dark-omen.org/3d-scenery-models/warhammer-age-of-reckoning-modding-t1361.0 ...