Search found 425 matches
- Thu Aug 05, 2021 10:08 pm
- Forum: General Discussion
- Topic: unfair sniping position
- Replies: 23
- Views: 4433
Re: unfair sniping position
I can't see the image
- Wed Aug 04, 2021 12:23 pm
- Forum: General Discussion
- Topic: cities issue
- Replies: 39
- Views: 6420
Re: cities issue
i never mentioned stat reduction and 30 min lock is pathetic in city. you could implement accpount wide that if you left/afked in a city, the next time a capital is called , either defend or attack, you cannot queue it no matter if in group or solo. Then I don't believe I am talking to you, haha. A...
- Tue Aug 03, 2021 4:00 pm
- Forum: General Discussion
- Topic: Can Someone Explain Auto Attacks In This Game To Me, Please?
- Replies: 2
- Views: 1098
Re: Can Someone Explain Auto Attacks In This Game To Me, Please?
Channels don't let you auto but your autos will fire off when the channel or build up is over. AA is also tied to your weapon it has a set speed. If a weapon has a speed of 2.4 it will auto attack every 2.4 seconds.
- Tue Aug 03, 2021 2:48 pm
- Forum: General Discussion
- Topic: cities issue
- Replies: 39
- Views: 6420
Re: cities issue
yes good words and only words remain. cities are afkfest. and if you are not full sov hardly you get invited at all in a wb and not all players are rr90 full sov you know? as rr 60 WL in annihilator gear (working on inva) i always get replied sry too low need rr70+ or sov. go ahead and show me how ...
- Tue Aug 03, 2021 12:37 pm
- Forum: General Discussion
- Topic: cities issue
- Replies: 39
- Views: 6420
Re: cities issue
There is significantly more issues with city than people leaving them if they are unfavorable and a bad time investment. Rather than attacking the players who leave your city for x reasons why not criticize the system and offer actually decent feedback? Giving negative repercussions to leaving city ...
- Sun Aug 01, 2021 1:10 pm
- Forum: General Discussion
- Topic: Removed chosen tactics
- Replies: 21
- Views: 3302
Re: Removed chosen tactics
or make an actual dps class. This type of answers will never cease to shock me, because it reveals the underlying problem of this game. Enforced stale and boring gameplay doesn't work, there's plenty of evidence out there. and people that make tanks and think they should be big dps never cease to a...
- Fri Jul 23, 2021 10:34 pm
- Forum: Suggestions & Feedback
- Topic: 12 Man Cities
- Replies: 13
- Views: 3536
Re: 12 Man Cities
But we already see many cities with no instances till the 5min mark. Wonder why this is and what possible suggestion could help stop this from happening... Dodging. Its pretty clear at times too. Which is what 12man Qing would assist. No need to ever face a 24organized again. Edit: Is there a syste...
- Thu Jul 22, 2021 9:11 am
- Forum: Suggestions & Feedback
- Topic: 12 Man Cities
- Replies: 13
- Views: 3536
- Thu Jul 22, 2021 5:16 am
- Forum: Suggestions & Feedback
- Topic: 12 Man Cities
- Replies: 13
- Views: 3536
Re: 12 Man Cities
Queuing as a 12 man is a good way of having fun when you get paired with a pepega 12 man you have to carry, makes city more interesting. But no, don't limit it to 12 vs 12. 24 is the right amount. It wouldn't be a limitation it would be an option. The same way in ranked you can que as a solo player...
- Thu Jul 22, 2021 12:06 am
- Forum: Suggestions & Feedback
- Topic: 12 Man Cities
- Replies: 13
- Views: 3536
12 Man Cities
The title I've had the pleasure of being apart of a few 12 man cities recently and they were a lot of fun. I was wondering if this could be considered in the future and it wouldn't need a lot of changes as the instances already pop on accident from here to there, simply code it to look to create 12 ...