Search found 67 matches

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by Gunlinger
Tue Mar 05, 2024 5:55 pm
Forum: Dwarfs
Topic: Engineer's ability : bugman's best triple nerfed.
Replies: 28
Views: 5432

Re: Engineer's ability : bugman's best triple nerfed.

the worst part is that you stand next to someone that is not in your group, and you have to watch him die to a dot that ticks with 100 dmg all 3 sec, while you have a keg standing right next to him that overheals only you right now for 4xx hp. Bugman's best should heal 30 feet aoe no matter of group...
by Gunlinger
Tue Mar 05, 2024 5:44 pm
Forum: News
Topic: Post Ability Rework Balancing Roadmap - Developer Update March 2024.
Replies: 85
Views: 28841

Re: Post Ability Rework Balancing Roadmap - Developer Update March 2024.

The Witch hunter players got told by staff that they should sit tight. That right now there is more important things to do, before WH gets a look at for buffs and overworking broken stuff. (4 years ago) Then Witch hunter players got told to hold tight even more, because there would be coming big cha...
by Gunlinger
Thu Jan 25, 2024 1:50 am
Forum: Balance Proposals
Topic: Witchhunter Mastery Path cleanup Proposal
Replies: 0
Views: 3605

Witchhunter Mastery Path cleanup Proposal

The Mastery paths of the Witchhunter are the path of Confession, Inquisition and Judgement. Confession is the straight out dmg/defense aoe path Inquisition is the debuff path Judgment is the positional burst path But some abilities are clearly in the wrong paths. The tactic named ‘’full confession’’...
by Gunlinger
Thu Jan 11, 2024 7:25 pm
Forum: Dwarfs
Topic: [Engi] Let’s continue with making Engineer up to date.
Replies: 19
Views: 428665

Re: [Engi] Let’s continue with making Engineer up to date.

There is only one thing i would wish to see now, and that would be the tactic ''well oiled Machine'' affecting the keg and the lightning rod too.
by Gunlinger
Wed Dec 27, 2023 3:58 pm
Forum: Events
Topic: Dwarfen Valuables - Keg End
Replies: 10
Views: 16282

Re: Dwarfen Valuables - Keg End

https://media.discordapp.net/attachments/867915433070698548/1189058279742111855/KEG_END_2023.png?ex=659cc7d1&is=658a52d1&hm=c117b4f4879323c51e52f2127e947a0c1c5d1796663189f2aef2c1e952349a85&=&format=webp&quality=lossless&width=619&height=679 The new version https://discor...
by Gunlinger
Tue Dec 26, 2023 7:46 pm
Forum: Events
Topic: Dwarfen Valuables - Keg End
Replies: 10
Views: 16282

Re: Dwarfen Valuables - Keg End

Image

The new version
by Gunlinger
Wed Dec 20, 2023 5:31 pm
Forum: Suggestions & Feedback
Topic: Increase the duration on Land Mine and Daemonic Infestation to 10 min.
Replies: 8
Views: 12461

Re: Increase the duration on Land Mine and Daemonic Infestation to 10 min.

With the current CD and uptime it is possible to hold up to 4 mines at the time if you replace them every time the CD is over. Not sure if this would work with the skill system, but how about this idea: One mine stays 8 min when placed. Place a second and both only stay 6 min now. Place a third and ...
by Gunlinger
Mon Dec 18, 2023 6:45 pm
Forum: Suggestions & Feedback
Topic: New NPC(Mob) changes
Replies: 4
Views: 41514

Re: New NPC(Mob) changes

Back on live i did the unspeackable. I leveled my first/main char, a Witchhunter from 1 to level 40 only with pve quests and mobs. It was smooth and good ballanced. Because back then there where no shared immunitys. It was PVE as it was ment to be. You had a mob that was a melee type and you could k...
by Gunlinger
Sun Dec 17, 2023 7:03 pm
Forum: Suggestions & Feedback
Topic: New NPC(Mob) changes
Replies: 4
Views: 41514

New NPC(Mob) changes

What ever may be the tought behind the new changes to Mobs and their changed mechanics. They are making basic PVE contend frustrating and almost unenjoyable for some classes. Mobs that were never ment to use knockback, are now constantly kicking the player down ledges or against strucktures where th...
by Gunlinger
Fri Dec 15, 2023 7:47 pm
Forum: Suggestions & Feedback
Topic: Red Light Effect
Replies: 10
Views: 7882

Re: Red Light Effect

On the Live version of the Game there was the Option to only Show YOUR OWN combat skill animations AND enemy Ground target animations. Game ran smooth even on the slowest machines.