Search found 67 matches
- Tue Mar 05, 2024 5:55 pm
- Forum: Dwarfs
- Topic: Engineer's ability : bugman's best triple nerfed.
- Replies: 28
- Views: 5432
Re: Engineer's ability : bugman's best triple nerfed.
the worst part is that you stand next to someone that is not in your group, and you have to watch him die to a dot that ticks with 100 dmg all 3 sec, while you have a keg standing right next to him that overheals only you right now for 4xx hp. Bugman's best should heal 30 feet aoe no matter of group...
- Tue Mar 05, 2024 5:44 pm
- Forum: News
- Topic: Post Ability Rework Balancing Roadmap - Developer Update March 2024.
- Replies: 85
- Views: 28841
Re: Post Ability Rework Balancing Roadmap - Developer Update March 2024.
The Witch hunter players got told by staff that they should sit tight. That right now there is more important things to do, before WH gets a look at for buffs and overworking broken stuff. (4 years ago) Then Witch hunter players got told to hold tight even more, because there would be coming big cha...
- Thu Jan 25, 2024 1:50 am
- Forum: Balance Proposals
- Topic: Witchhunter Mastery Path cleanup Proposal
- Replies: 0
- Views: 3605
Witchhunter Mastery Path cleanup Proposal
The Mastery paths of the Witchhunter are the path of Confession, Inquisition and Judgement. Confession is the straight out dmg/defense aoe path Inquisition is the debuff path Judgment is the positional burst path But some abilities are clearly in the wrong paths. The tactic named ‘’full confession’’...
- Thu Jan 11, 2024 7:25 pm
- Forum: Dwarfs
- Topic: [Engi] Let’s continue with making Engineer up to date.
- Replies: 19
- Views: 428665
Re: [Engi] Let’s continue with making Engineer up to date.
There is only one thing i would wish to see now, and that would be the tactic ''well oiled Machine'' affecting the keg and the lightning rod too.
- Wed Dec 27, 2023 3:58 pm
- Forum: Events
- Topic: Dwarfen Valuables - Keg End
- Replies: 10
- Views: 16282
Re: Dwarfen Valuables - Keg End
https://media.discordapp.net/attachments/867915433070698548/1189058279742111855/KEG_END_2023.png?ex=659cc7d1&is=658a52d1&hm=c117b4f4879323c51e52f2127e947a0c1c5d1796663189f2aef2c1e952349a85&=&format=webp&quality=lossless&width=619&height=679 The new version https://discor...
- Tue Dec 26, 2023 7:46 pm
- Forum: Events
- Topic: Dwarfen Valuables - Keg End
- Replies: 10
- Views: 16282
Re: Dwarfen Valuables - Keg End
The new version
- Wed Dec 20, 2023 5:31 pm
- Forum: Suggestions & Feedback
- Topic: Increase the duration on Land Mine and Daemonic Infestation to 10 min.
- Replies: 8
- Views: 12461
Re: Increase the duration on Land Mine and Daemonic Infestation to 10 min.
With the current CD and uptime it is possible to hold up to 4 mines at the time if you replace them every time the CD is over. Not sure if this would work with the skill system, but how about this idea: One mine stays 8 min when placed. Place a second and both only stay 6 min now. Place a third and ...
- Mon Dec 18, 2023 6:45 pm
- Forum: Suggestions & Feedback
- Topic: New NPC(Mob) changes
- Replies: 4
- Views: 41514
Re: New NPC(Mob) changes
Back on live i did the unspeackable. I leveled my first/main char, a Witchhunter from 1 to level 40 only with pve quests and mobs. It was smooth and good ballanced. Because back then there where no shared immunitys. It was PVE as it was ment to be. You had a mob that was a melee type and you could k...
- Sun Dec 17, 2023 7:03 pm
- Forum: Suggestions & Feedback
- Topic: New NPC(Mob) changes
- Replies: 4
- Views: 41514
New NPC(Mob) changes
What ever may be the tought behind the new changes to Mobs and their changed mechanics. They are making basic PVE contend frustrating and almost unenjoyable for some classes. Mobs that were never ment to use knockback, are now constantly kicking the player down ledges or against strucktures where th...
- Fri Dec 15, 2023 7:47 pm
- Forum: Suggestions & Feedback
- Topic: Red Light Effect
- Replies: 10
- Views: 7882
Re: Red Light Effect
On the Live version of the Game there was the Option to only Show YOUR OWN combat skill animations AND enemy Ground target animations. Game ran smooth even on the slowest machines.