Search found 27 matches

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by Taller
Fri Mar 25, 2016 4:05 pm
Forum: Suggestions & Feedback
Topic: You Have Authority To Manage The Whole Game I Think
Replies: 25
Views: 6704

Re: You Have Authority To Manage The Whole Game I Think

My opinion on this thread is slightly divided... One the one hand the fist posts suggest this is a troll thread. A lot of little things point that way includeing the seemingly total lack of gratitude for what the devs actually do - provide a full grown game for free with numerous hours of work from ...
by Taller
Thu Mar 24, 2016 6:58 am
Forum: General Discussion
Topic: Running and Jumping
Replies: 83
Views: 22096

Re: Running and Jumping

About "adding flavor and style" to WAR/RoR... Why?

Do you need PvP to be more like an episode of Gummi Bears?
by Taller
Wed Mar 23, 2016 3:17 pm
Forum: Off Topic
Topic: Why do fans hate "The End Times"?
Replies: 63
Views: 16869

Re: Why do fans hate "The End Times"?

To finally add my five cents... not specifically on "The End Times" but a general tendency as I think. I got in contact with 40k like 10 years ago and loved the depth of the universe. Warhammer fantasy was even more appealing for the very same reasons but for some reason it was quite diffi...
by Taller
Tue Mar 22, 2016 3:24 pm
Forum: News
Topic: Changelog 21.03.2016 (a bit late :P )
Replies: 23
Views: 12286

Re: Changelog 21.03.2016 (a bit late :P )

Happy to hear about PQs.

I assume you are working on Empire/Chaos first and on the other Zones later?

Is there a way to look up progress on which PQs are working? (if not yet maybe a sticky thread might save a lotof questions?)
by Taller
Tue Mar 22, 2016 9:44 am
Forum: General Discussion
Topic: Running and Jumping
Replies: 83
Views: 22096

Re: Running and Jumping

It sucks because anyone who played wow, and maybe other MMO's, jumps in pvp. it has nothing to do with trying to lag stuff out. Jumping is affective for not letting a ranged click on you. It also is just natural. Guild Wars 1 was hugely pass over by many players because you couldn't jump. That soun...
by Taller
Mon Mar 14, 2016 1:08 pm
Forum: General Discussion
Topic: Most played / least played class for Order and Destruction?
Replies: 11
Views: 8515

Re: Most played / least played class for Order and Destructi

I cannot really contribute to the discussion but am slightly surprised that WH and WE are mentioned for least played by most players. I had the impression there was no shortage of them at all. That impression however may very well be misleading as enyounters with them usually are rather annoying... ^^
by Taller
Sun Mar 13, 2016 10:56 am
Forum: General Discussion
Topic: Running and Jumping
Replies: 83
Views: 22096

Re: Running and Jumping

Not quite sure if that might help but maybe a cooldown for jumping? Tied to a counter so that you get slowed/whatever after jumping X times in a certain amount of time? This is already the case. Reason for all the rage :D Then the cooldown is not restrictive enough or leading to not desired side ef...
by Taller
Sat Mar 12, 2016 6:27 pm
Forum: General Discussion
Topic: Running and Jumping
Replies: 83
Views: 22096

Re: Running and Jumping

Not quite sure if that might help but maybe a cooldown for jumping?

Tied to a counter so that you get slowed/whatever after jumping X times in a certain amount of time?
by Taller
Sat Mar 12, 2016 4:48 pm
Forum: Suggestions & Feedback
Topic: Adjustment to Faction Bonus for being outnumbered
Replies: 15
Views: 3989

Re: Adjustment to Faction Bonus for being outnumbered

Generally you want to use the carrot, not the stick. Punishing people only makes the game un-fun. I don't think anyone wants that. I totally agree to that. On the other hand I sadly know that you cannot make everything happen by use of the carrot only. As much as I wish it was different, there are ...
by Taller
Sat Mar 12, 2016 10:28 am
Forum: Suggestions & Feedback
Topic: Adjustment to Faction Bonus for being outnumbered
Replies: 15
Views: 3989

Re: Adjustment to Faction Bonus for being outnumbered

Thank you for your input Sizer.

As you mentioned the issue about AAO beeing Zone wide I recall playing on live when the cannons at the warcamps couold be manned (direct fire and artillery).
I assume the devs deactivated those intentionally.
Maybe there is a solution related to that kind of equipment?