Search found 9 matches

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by Tenab
Sun Jul 29, 2018 10:13 am
Forum: Rejected
Topic: [RP] Concussive Runes
Replies: 24
Views: 16129

Re: [RP] Concussive Runes [Close Date: 10th August]

Oh, I'm the one making claims without proof here? Can't see any proof in this post. And no, it's not claims, it's just the way it is. For the record, even though it's irrelevant, the procs are what makes a BW, along with fast m2, but I guess you guys don't even run the tactics lel. And Sorc doesn't...
by Tenab
Sat Jul 28, 2018 10:01 pm
Forum: Rejected
Topic: [RP] Concussive Runes
Replies: 24
Views: 16129

Re: [RP] Concussive Runes [Close Date: 10th August]

You are wrong about the amount of damage, BW/Sorc damage really isn't as good as people think, especially sorc as it doesn't have increased proc damage. And yes, cast+insta IS burst, and it's enough to get the kills. You are just making claims without proof. You are allowed to call cast + instant c...
by Tenab
Sat Jul 28, 2018 9:12 pm
Forum: Rejected
Topic: [RP] Concussive Runes
Replies: 24
Views: 16129

Re: [RP] Concussive Runes [Close Date: 10th August]

The thing that a dps RP lacks, either ST or AoE, is burst. The ideal addition imo is a 'receives X damage after x seconds' type ability rather than just another DoT, though if it were a tactic it would probably have to be an 'x chance for x damage after..' type of effect which doesn't provide relia...
by Tenab
Sat Jul 28, 2018 11:38 am
Forum: Rejected
Topic: [RP] Concussive Runes
Replies: 24
Views: 16129

Re: [RP] Concussive Runes [Close Date: 10th August]

Explain why it is an issue: The tactic counters itself as it would only be useful when doing damage, but when you try to do damage it will break its own detaunt. It just doesn’t work. That's not how this tactic works. The damage doesn't break it's own detaunt and if it does... then RoR has it wrong...
by Tenab
Sat Jul 28, 2018 10:03 am
Forum: Rejected
Topic: [RP] Concussive Runes
Replies: 24
Views: 16129

Re: [RP] Concussive Runes [Close Date: 10th August]

The thing that a dps RP lacks, either ST or AoE, is burst. The ideal addition imo is a 'receives X damage after x seconds' type ability rather than just another DoT, though if it were a tactic it would probably have to be an 'x chance for x damage after..' type of effect which doesn't provide relia...
by Tenab
Sat Jul 28, 2018 12:01 am
Forum: Rejected
Topic: [RP] Concussive Runes
Replies: 24
Views: 16129

Re: [RP] Concussive Runes [Close Date: 10th August]

The thing that a dps RP lacks, either ST or AoE, is burst. The ideal addition imo is a 'receives X damage after x seconds' type ability rather than just another DoT, though if it were a tactic it would probably have to be an 'x chance for x damage after..' type of effect which doesn't provide relia...
by Tenab
Fri Jul 27, 2018 11:58 pm
Forum: Rejected
Topic: [RP] Concussive Runes
Replies: 24
Views: 16129

Re: [RP] Concussive Runes [Close Date: 10th August]

Glorian wrote: Fri Jul 27, 2018 9:00 pm Sounding overall good.

But to consider that the new Concussive Runes should work on ALL Right Tree Abilities.
Current Concussive Runes only Work on Rune of Cleaning and Rune of Battle. Not on Rune of Might.
I agree, that is also what my proposal ability does :)
by Tenab
Fri Jul 27, 2018 4:36 pm
Forum: Rejected
Topic: [RP] Concussive Runes
Replies: 24
Views: 16129

[RP] Concussive Runes

Identify the issue: Concussive Runes is in the running for worst tactics in game. Explain why it is an issue: The tactic counters itself as it would only be useful when doing damage, but when you try to do damage it will break its own detaunt. It just doesn’t work. Proposal: As it is a tactic in th...
by Tenab
Fri Jul 27, 2018 4:33 pm
Forum: Declined
Topic: [RP/ZL] Active Component of Runes and Marks
Replies: 1
Views: 1424

[RP/ZL] Active Component of Runes and Marks

Identify the issue: One of the two RP/ZL mechanics are their buff Runes/Marks. While the buffs are somewhat useful (mostly the initiative buff), the active component is rather lackluster. Explain why it is an issue: For class identification it is beneficial to have class mechanics such as these Run...