Search found 760 matches
- Tue Dec 02, 2025 1:34 pm
- Forum: General Discussion
- Topic: SAGA - Several kills to count one?
- Replies: 10
- Views: 1988
Re: SAGA - Several kills to count one?
I finished SAGA with about 2 hours to go in the event, and i must say killing 200 high elves was almost impossible, keep in mind I'm a WE so hard to get into wb's
had to play about 12hrs a day and work my butt off, please don't bring saga back ever again with the same requirements, its not fair ...
- Mon Dec 01, 2025 6:20 pm
- Forum: Suggestions & Feedback
- Topic: [scenarios] barriers
- Replies: 44
- Views: 3802
Re: [scenarios] barriers
Simple
1 .barriers added
2. people stoped playing (very noticalbe pop drop)
3. end discussion
The scary kiters is one in a million and they would dominate in any setup against the ppl they dominate with a ranged
Only good ranged I can recall is CCM that was back in T3
Just this tbf
Also i ...
- Fri Nov 28, 2025 6:17 pm
- Forum: General Discussion
- Topic: SAGA - Several kills to count one?
- Replies: 10
- Views: 1988
Re: SAGA - Several kills to count one?
Small update, above mentioned system is fair for oRvR kills only. SCs kills count with assists (got a clear prove) and in oRvR assists dont count (got a clear prove).
- Fri Nov 28, 2025 9:18 am
- Forum: Introduce Yourself
- Topic: Hello! new to the game!
- Replies: 4
- Views: 972
Re: Hello! new to the game!
Its incredibly bad idea to start from total 0 as RDPS, you will learn absolutely nothing, suffer and struggle. Tank or healer is a good choice to get a grasp of combat mechanics.
Smart approach is - start on easy healer (RP/Zealot), you will learn the flow of oRvR, how SCs look like, most of general ...
Smart approach is - start on easy healer (RP/Zealot), you will learn the flow of oRvR, how SCs look like, most of general ...
- Wed Nov 26, 2025 3:55 pm
- Forum: General Discussion
- Topic: SAGA - Several kills to count one?
- Replies: 10
- Views: 1988
Re: SAGA - Several kills to count one?
Well, only suffering what to say. Its Warhammer afterall.
The intention of RoR team is to make it so you will struggle big times to do that fashionhammer item on many chars, so whole point is to make it somewhat okay to make on 1 char but a chore beyond imagination if you want to grab it on many ...
The intention of RoR team is to make it so you will struggle big times to do that fashionhammer item on many chars, so whole point is to make it somewhat okay to make on 1 char but a chore beyond imagination if you want to grab it on many ...
- Wed Nov 26, 2025 12:09 pm
- Forum: Dark Elves
- Topic: [BG] The Black Guard's Purpose?
- Replies: 27
- Views: 4283
Re: [BG] The Black Guard's Purpose?
A good player on "bad" class is way better than bad player on "meta" class, especially true with tanks IMO.
People tend to list all the bad things their class have and good things the OTHER classes, and never the good things they have and that other people dont (+ downplay how good their strong ...
- Wed Nov 26, 2025 7:55 am
- Forum: Dark Elves
- Topic: [BG] The Black Guard's Purpose?
- Replies: 27
- Views: 4283
Re: [BG] The Black Guard's Purpose?
Interesting.. not the overall greatest of news as it stands. Aesthetically I may just stick with it, and I like having debuffs and whatnot. But, it does bug me to see a Black Ork or a Chosen wade in and do so much whereas I have more issues. Especially with that apparently very crucial skill being ...
- Tue Nov 25, 2025 3:09 pm
- Forum: General Discussion
- Topic: [blob]
- Replies: 45
- Views: 5810
Re: [blob]
You have the wrong conclusions. Blob deals more damage and is guaranteed to win the fight. Lowering the AOE cap will make positioning and focusing damage more important. It will also reduce the defense against morale damage, increasing the chances for smaller and more experienced teams. This has ...
- Tue Nov 25, 2025 7:27 am
- Forum: General Discussion
- Topic: [blob]
- Replies: 45
- Views: 5810
Re: [blob]
Decrease of aoe cap will only increase zerging and limit out options of smallers numbers to fight bigger numbers. Numbers will be even more safe space then they are now. Strange that after all this years this is not clear for many.
- Fri Nov 21, 2025 8:42 am
- Forum: Development Discussions
- Topic: [PTS] Patch Notes 19/11/2025 - Matchmaking
- Replies: 82
- Views: 8758
Re: [PTS] Patch Notes 19/11/2025 - Matchmaking
Let's keep it civil, gentlemen.
o7
Sure thing!
Discussion is a bit heated, but please let it flow. I would even dare to say its not very offtopic, because afterall its all about enjoyment of very important gamemode and finding a sweetspot to satisfy major interests of all the community parts ...



