Gameplay wise they are much better now, pro and inter active, mechanics are fun and unique
Greatly done, should have been made back then rankeds were more active and without unneccesary stupid wounds debuff
In terms of balance and efficiency they could use some QoL buffs
Search found 816 matches
- Fri Feb 20, 2026 7:52 am
- Forum: Suggestions & Feedback
- Topic: Shield Healers reworked version is bad in every way
- Replies: 12
- Views: 1437
- Fri Feb 20, 2026 7:32 am
- Forum: Technical Support Center
- Topic: Playing via VPN: what to do?
- Replies: 8
- Views: 845
Re: Playing via VPN: what to do?
Send me your tracert, ill add it into "not working" column. Keep using VPN to play game or configure windivert.
For windivert you will need complex traffic routing analyze from your own side (install wireshark for that), figure what and where doesnt go thru and create a traffic masking strategy that ...
For windivert you will need complex traffic routing analyze from your own side (install wireshark for that), figure what and where doesnt go thru and create a traffic masking strategy that ...
- Fri Feb 20, 2026 7:30 am
- Forum: General Discussion
- Topic: Invader Gear Acquisition
- Replies: 18
- Views: 2641
Re: Invader Gear Acquisition
Long time overdue. PvP gear prices are way too unadequate.
Thankfully conq/vanq gear is back in oRvR bags and so should invader be. Above conq (to dodge gunbad) buying anything up till triumph/vic+city gear is a waste of crests from all povs.
Thankfully conq/vanq gear is back in oRvR bags and so should invader be. Above conq (to dodge gunbad) buying anything up till triumph/vic+city gear is a waste of crests from all povs.
- Thu Feb 19, 2026 8:59 pm
- Forum: Technical Support Center
- Topic: Playing via VPN: what to do?
- Replies: 8
- Views: 845
Re: Playing via VPN: what to do?
https://www.returnofreckoning.com/forum/viewtopic.php?f=4&t=60116
look up my posts. its routing issue, pretty old i believe (found people who has such issues since previous summer).
i got a bit busy, so still didnt finish spreadsheet to send Max.
I need more "working" tracerts but not from ...
look up my posts. its routing issue, pretty old i believe (found people who has such issues since previous summer).
i got a bit busy, so still didnt finish spreadsheet to send Max.
I need more "working" tracerts but not from ...
- Thu Feb 19, 2026 6:13 pm
- Forum: Chaos
- Topic: [Mara] Current state of the class?
- Replies: 81
- Views: 27864
Re: [Mara] Current state of the class?
I tried to enlighten you. Expected nothing else to be honest. If anyone actually wants to play the class in a smallscale group setting and be successful, you know where to find me.
No efforts wasted to be fair. Being in same situations i calm myself that there has to be someone sane enough to ...
- Wed Feb 18, 2026 9:21 am
- Forum: General Discussion
- Topic: Ideas for a 4-member PvP Roaming Group (Order)
- Replies: 6
- Views: 997
Re: Ideas for a 4-member PvP Roaming Group (Order)
Greatly depends on game environment you will put your focus.
If you plan doing oRvR most of the time then for zerg surfing you would want to pair SW with either engi (very high skill ceiling and hard to master need lots of game knowledge and exp to play well, tons of CC/utility, +15% dmg for ...
If you plan doing oRvR most of the time then for zerg surfing you would want to pair SW with either engi (very high skill ceiling and hard to master need lots of game knowledge and exp to play well, tons of CC/utility, +15% dmg for ...
- Tue Feb 17, 2026 8:30 pm
- Forum: General Discussion
- Topic: WE and WHs changes made the game booring any fixes?
- Replies: 182
- Views: 19097
Re: WE and WHs changes made the game booring any fixes?
No need for out of the box thinking when we basically can just tone stealth down with some very general ideas. Ill write a balance suggestion because i feel like this is the wrong place to keep such a discussion going.
Fair enough and also a good idea to make proper suggestion. Done some very ...
- Tue Feb 17, 2026 5:12 pm
- Forum: General Discussion
- Topic: WE and WHs changes made the game booring any fixes?
- Replies: 182
- Views: 19097
Re: WE and WHs changes made the game booring any fixes?
Two specific suggestions:
Reduce knockdown time from 3 to 2 seconds (this wont hurt their party specs because there they have others to apply cc).
Introduce a similar stealth system to live:
Stealth may break on receiving dmg and high initiative values actually matter a lot more to stealth ...
- Tue Feb 17, 2026 4:00 pm
- Forum: General Discussion
- Topic: WE and WHs changes made the game booring any fixes?
- Replies: 182
- Views: 19097
Re: WE and WHs changes made the game booring any fixes?
I believe for the solo and noob experience it would be beneficial to turn stealthers down somewhat (lower kd duration, implement a proper stealth detection and stealth breaking system, remove the ability to go tanky while still dealing tons of dmg). The lasts point would even be beneficial for 6v6 ...
- Fri Feb 13, 2026 12:48 pm
- Forum: Dwarfs
- Topic: [IronBreaker] Grumble An’ Mutter
- Replies: 114
- Views: 56695
Re: [IronBreaker] Grumble An’ Mutter
Here is the most tricky part of this all. Very good question, but just as for any simple question without anykind of context its impossible to give clear short answer.
If by tougher you define everything any tank has then yeah, IB still toughest tank. Key factors for that is its mobility, M2, DR ...
If by tougher you define everything any tank has then yeah, IB still toughest tank. Key factors for that is its mobility, M2, DR ...



