Search found 973 matches
- Fri Aug 21, 2026 9:01 am
- Forum: General Discussion
- Topic: Devs are killing soloing
- Replies: 66
- Views: 6576
Re: Devs are killing soloing
Balance has so very little to do with all this, especially specific class balance.
Is that why there are so many dpshealers, stealthers and apparently now Magi running around? Years ago we had a considereable amount of melee dps, tanks and others running solo but a big part of those have been ...
- Thu Aug 20, 2026 10:48 am
- Forum: General Discussion
- Topic: Devs are killing soloing
- Replies: 66
- Views: 6576
Re: Devs are killing soloing
Well, it's quite obvious where this brought this server, isn't it? Forums are full of solo complains, it's become harder and harder to find any actual fights and even less against non meta classes/builds. Who will those "OP characters" fight when nobody will be solo anymore except them? When there ...
- Tue Aug 18, 2026 9:51 pm
- Forum: New Player Toolkit
- Topic: Best class to lead warbands?
- Replies: 11
- Views: 1434
Re: Best class to lead warbands?
Best classes to lead warbands are heavy melee AoE ones.
Order - slayer, wl, bw (its aoe bomb spec is melee)
Destro - bomb sorc (semi melee too, like bw), msh, mara, choppa
Why? Most important part for killing in blobs is to reach critical mass of damage on 1 spot. Its plain easier to see and call ...
Order - slayer, wl, bw (its aoe bomb spec is melee)
Destro - bomb sorc (semi melee too, like bw), msh, mara, choppa
Why? Most important part for killing in blobs is to reach critical mass of damage on 1 spot. Its plain easier to see and call ...
- Tue Aug 18, 2026 4:15 pm
- Forum: Suggestions & Feedback
- Topic: Magus fix
- Replies: 78
- Views: 9481
Re: Magus fix
However i dont get one particular thing, if some has issues with its "burst" in solo roam specifically then its the easiest thing to get real numbers on.
Burst and sustain of Magi is very high vs a single target not stacked with disrupt/block, it was already high before they nerfed resistance ...
- Tue Aug 18, 2026 8:16 am
- Forum: Suggestions & Feedback
- Topic: Magus fix
- Replies: 78
- Views: 9481
Re: Magus fix
Wow, there is a thread that has very minimal amounts of whinning and an actual discussion considering scales of gameplay!!! Im truly shocked, what has happened with forums?!
Seriously tho, was a pleasure to read Mishas&J0t4ro discussion.
However i dont get one particular thing, if some has issues ...
Seriously tho, was a pleasure to read Mishas&J0t4ro discussion.
However i dont get one particular thing, if some has issues ...
- Sat Aug 15, 2026 7:16 am
- Forum: General Discussion
- Topic: Fun is decreasing - lets discuss
- Replies: 141
- Views: 53723
Re: Fun is decreasing - lets discuss
Well thats unbelievably dumb to search causalities between player class and a vote on a broad incredibly subjective topic about "fun". Biased vote options aint helping either
Thread started as complete trolling but still somehow managed to attract few lads to post really deep cool stuff. Overally ...
Thread started as complete trolling but still somehow managed to attract few lads to post really deep cool stuff. Overally ...
- Fri Aug 14, 2026 7:44 pm
- Forum: General Discussion
- Topic: AI opinion on population trend
- Replies: 24
- Views: 5654
Re: AI opinion on population trend
Its incredibly surprising how clueless people can be about what LLMs or RAGs actually do and despite sometimes tech background using it so zealously... Truly epidemic
But explanation for such behaviour is imo obvious lol
I want to believe (c)
But explanation for such behaviour is imo obvious lol
I want to believe (c)
- Wed Aug 12, 2026 8:05 pm
- Forum: Suggestions & Feedback
- Topic: Remove +2 path set bonus
- Replies: 22
- Views: 5487
Re: Remove +2 path set bonus
At the moment its too meta and simple removal of just them will cause way more harm then do anything good.
There are too many pointless nerfs already to ask for more
There are too many pointless nerfs already to ask for more
- Wed Aug 12, 2026 11:33 am
- Forum: Suggestions & Feedback
- Topic: Dungeon reset times
- Replies: 12
- Views: 10725
Re: Dungeon reset times
HahaPahakukka wrote: Wed Aug 12, 2026 7:41 am A lot of us have internal lockout of about 6months after run for pve content, so i dont think changing this is really that necessary.
True however, once you've done all the grind for specific char you focus into - no lesser recovery is recommended
- Tue Aug 11, 2026 11:53 am
- Forum: Changelogs
- Topic: Patch Notes 6/8/2026
- Replies: 129
- Views: 29297
Re: Patch Notes 6/8/2026
Tracer rounds adds a crit aura to your turret ability, additionally to +dmg% and new unique buffs, and therefor counts as ability buff and is in conflict with weapon/set procs.
Imo buffs/properties granted by tactics generally should always stay in the tactic category (displayed as green tactic ...



