Search found 286 matches

>
by DefinitelyNotWingz
Sun Jul 16, 2017 9:42 am
Forum: Changelogs
Topic: Patch Notes 15/7/17
Replies: 142
Views: 36563

Re: Patch Notes 15/7/17

The math behind the 10s icd is pretty simple. If morale is in 10 morale/s region, Bolstering Boon pumps 70 morale per cast, scaling up to 250 morale per cast depending on enemies nearby. Quote by aza. (250/3,6 = 69,44) According to this chosen should get 200/3,6 (no modificator)~ 56 moral every 3s w...
by DefinitelyNotWingz
Mon May 29, 2017 3:46 pm
Forum: Changelogs
Topic: Patch Notes 29/05/17
Replies: 30
Views: 11424

Re: Patch Notes 29/05/17

Washette - Damage mitigation on keep lord is scaled from -0% (if one opponent) to -75% (if 200+ opponents). This behaviour replaces the previous static -75% damage mitigation. (Note this is the base lord resistance, how it interacts with abilities needs to be monitored) - Be careful if you approach...
by DefinitelyNotWingz
Wed May 17, 2017 11:04 am
Forum: Implemented
Topic: [Implemented] [Warrior Priest] Absence of Faith
Replies: 0
Views: 4488

[Implemented] [Warrior Priest] Absence of Faith

I suggest to change Absence of Faith, the WPs healdebuff, to a 50% (atm 25%) incoming healdebuff and reduce its cooldown to 10s (atm 20s). Making WP hd equal to the hd of other mdps like witchelf, choppa, slayer and witchhunter in terms of length and cd. Which would still leave it to be the worst hd...
by DefinitelyNotWingz
Wed May 17, 2017 7:29 am
Forum: Declined
Topic: Goblin Racial Tactic "RUN AWAY!"
Replies: 5
Views: 2669

Re: Goblin Racial Tactic "RUN AWAY!"

Guys, this is an appeal not a discussion.
The appeal is bad and there wont be a discussion anyways.
Waiting for Gerv to post balance topic rules and close....
by DefinitelyNotWingz
Wed May 17, 2017 4:37 am
Forum: News
Topic: Balance Discussion forums are now Open
Replies: 72
Views: 24500

Re: Balance Discussion forums are now Open

Does it make sense to make a balance proposal for a class that was once supposed to receive a full overhaul? (wp,dok, kobs,chosen)

Not that someone makes a lot of effort and the proposal gets rejected for "this class needs to change completely".
by DefinitelyNotWingz
Sat May 06, 2017 3:45 pm
Forum: General Discussion
Topic: Great job
Replies: 113
Views: 32088

Re: Great job

My GM's file their paperwork, include evidence for the ban, and inform the player of their transgression and punishment. During an appeal, I check the paperwork, review the evidence, and listen to player testimony as to why their appeal in unjust. Makes it sound as if that applied to every ban in t...
by DefinitelyNotWingz
Tue Apr 25, 2017 8:33 am
Forum: Events
Topic: BLOODBATH - 6V6 Tournament [POSTPONED]
Replies: 90
Views: 28263

Re: BLOODBATH - 6V6 Tournament [DATE TBCA]

altharion1 wrote:Looking forward to seeing more mid tier premades doing 6v6 against each other. Particularly Phalanx v Fusion. Rather than watching Deep and Dry or Don't Panic melt less experience groups.

Should be a good watch, with hopefully a few surprise results!
shots fired xD
by DefinitelyNotWingz
Mon Apr 24, 2017 5:25 pm
Forum: General Discussion
Topic: BLOODBATH - AM/Shaman experimental changes
Replies: 44
Views: 12679

Re: BLOODBATH - AM/Shaman experimental changes

I disagree with your assement of rdps not profiting from life tap heal. rly? The argument is still true, even with you nitpicking ;). the least = relative not = absolute I thought you were a scientist Cimba. Is this nitpicking? I need to contact your professor. :P #friendlybanter I made my point. L...
by DefinitelyNotWingz
Mon Apr 24, 2017 3:22 pm
Forum: General Discussion
Topic: BLOODBATH - AM/Shaman experimental changes
Replies: 44
Views: 12679

Re: BLOODBATH - AM/Shaman experimental changes

Cimba wrote:
DefinitelyNotWingz wrote:They are profiting the least from lifetap.
I disagree with your assement of rdps not profiting from life tap heal.
rly?
by DefinitelyNotWingz
Mon Apr 24, 2017 11:27 am
Forum: General Discussion
Topic: BLOODBATH - AM/Shaman experimental changes
Replies: 44
Views: 12679

Re: BLOODBATH - AM/Shaman experimental changes

How do you know it's a flaw though? What's your reference performance from which you gauge something is out of bounds? Because the ability in question looks like a pretty damn hard counter to 4 man melee trains. I bet it would perform vastly inferior against rdps setups. Or even split melee trains....