Search found 107 matches

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by eigner93
Thu Jun 04, 2026 9:57 am
Forum: Suggestions & Feedback
Topic: Nerf WH/WE into the ground
Replies: 17
Views: 943

Re: Nerf WH/WE into the ground

Pahakukka wrote: Thu Jun 04, 2026 9:48 am Please not another one of these...
We will continue to see these posts like we did about WLs just before. I miss the days when people were complaining about slayers mate.
by eigner93
Tue Jun 02, 2026 6:10 pm
Forum: News
Topic: 2026 Developer Roadmap
Replies: 77
Views: 11987

Re: 2026 Developer Roadmap



While i LOVE the communication from the devs and few of the ideas, but i hate the fact that most of these changes/features include pve.

The new map editor sounds amazing and the first thing its being used for are dungeons instead of buggy, glitchy terrains in the rvr lakes or old horribly ...
by eigner93
Tue Jun 02, 2026 11:48 am
Forum: News
Topic: 2026 Developer Roadmap
Replies: 77
Views: 11987

Re: 2026 Developer Roadmap

While i LOVE the communication from the devs and few of the ideas, but i hate the fact that most of these changes/features include pve.

The new map editor sounds amazing and the first thing its being used for are dungeons instead of buggy, glitchy terrains in the rvr lakes or old horribly designed ...
by eigner93
Fri May 29, 2026 11:41 am
Forum: Suggestions & Feedback
Topic: Suggestion: Cut stealth duration by 50%
Replies: 118
Views: 39890

Re: Suggestion: Cut stealth duration by 50%




Jeez, what are you guys discussing...stealth duration, damage in combination with stealth and bla bla bla...

A skilled, knowledgeable WE/WH will simply adapt to these style-influencing factors (as in, gameplay style).

Moreover, all those WHs/WEs can be outplayed by literally any class (well ...
by eigner93
Sat May 23, 2026 3:58 pm
Forum: Suggestions & Feedback
Topic: Suggestion: Cut stealth duration by 50%
Replies: 118
Views: 39890

Re: Suggestion: Cut stealth duration by 50%

Dont touch stealth duration directly. Implement ways to counter stealth or cancell it. Engi turret tactic is a wasted tactic slot for engi and still useless. Initiate is pretty much useless and who wants to stack it other than tanks and mby healers? Its ridiculous that a class can just stealth away ...
by eigner93
Wed May 20, 2026 3:19 pm
Forum: Suggestions & Feedback
Topic: Suggestion: Cut stealth duration by 50%
Replies: 118
Views: 39890

Re: Suggestion: Cut stealth duration by 50%



Stealth isn't the issue, giving stealth classes so many "outplay" tools to take advantage of less knowledgeable players. I think is the bigger issue with them.


Tools to outplay other classes is good...they should be adding more of those to other classes rather than gutting the skill ceiling ...
by eigner93
Sun May 17, 2026 3:50 pm
Forum: General Discussion
Topic: The nerf to invisible Slayer items. How could you...
Replies: 20
Views: 16306

Re: The nerf to invisible Slayer items. How could you...

georgehabadasher wrote: Sun May 17, 2026 3:18 pm I must have missed something, what’s happening to slayers now?
Getting spanked left, right, center by the devs. And not in a good way.
by eigner93
Sat May 16, 2026 5:48 pm
Forum: Balance Proposals
Topic: QOL improvements for 2h reworked slayer tactics.
Replies: 0
Views: 1259

QOL improvements for 2h reworked slayer tactics.

1. Breaking Point: Hitting an enemy with Devastate(10s cooldown) of Incapacitate will make your next exhaustive blow within 5 seconds automatically critical hit.
Problem: If your Numbing strike (60s cooldown) is not available enemies end up parrying your Breaking Point enhanced Exhaustive blow many ...
by eigner93
Sat May 09, 2026 9:26 pm
Forum: Suggestions & Feedback
Topic: Yet another solo QQ thread
Replies: 39
Views: 10306

Re: Yet another solo QQ thread

I think generally magic damage dealers who have enough survivability will always be broken in solo as the cap for magic dmg resi is quiet low in my opinion and lets be honest most people are running around with armor potion (resi potion which was a really good tool to get more defensives against all ...
by eigner93
Thu May 07, 2026 1:59 pm
Forum: Suggestions & Feedback
Topic: RvR Campaign Point System
Replies: 2
Views: 1463

Re: RvR Campaign Point System

I would take the decay system further and introduce Sabotage system. Giving players a task to increase the rate of decay meaning small groups and solo players can sabltage the enemy keep and lower the rate at a much faster pace. Forcing some groups/wbs to come and defend against saboteur parties.