We will continue to see these posts like we did about WLs just before. I miss the days when people were complaining about slayers mate.
Search found 107 matches
- Thu Jun 04, 2026 9:57 am
- Forum: Suggestions & Feedback
- Topic: Nerf WH/WE into the ground
- Replies: 17
- Views: 943
Re: Nerf WH/WE into the ground
- Tue Jun 02, 2026 6:10 pm
- Forum: News
- Topic: 2026 Developer Roadmap
- Replies: 77
- Views: 11987
Re: 2026 Developer Roadmap
While i LOVE the communication from the devs and few of the ideas, but i hate the fact that most of these changes/features include pve.
The new map editor sounds amazing and the first thing its being used for are dungeons instead of buggy, glitchy terrains in the rvr lakes or old horribly ...
- Tue Jun 02, 2026 11:48 am
- Forum: News
- Topic: 2026 Developer Roadmap
- Replies: 77
- Views: 11987
Re: 2026 Developer Roadmap
While i LOVE the communication from the devs and few of the ideas, but i hate the fact that most of these changes/features include pve.
The new map editor sounds amazing and the first thing its being used for are dungeons instead of buggy, glitchy terrains in the rvr lakes or old horribly designed ...
The new map editor sounds amazing and the first thing its being used for are dungeons instead of buggy, glitchy terrains in the rvr lakes or old horribly designed ...
- Fri May 29, 2026 11:41 am
- Forum: Suggestions & Feedback
- Topic: Suggestion: Cut stealth duration by 50%
- Replies: 118
- Views: 39890
Re: Suggestion: Cut stealth duration by 50%
Jeez, what are you guys discussing...stealth duration, damage in combination with stealth and bla bla bla...
A skilled, knowledgeable WE/WH will simply adapt to these style-influencing factors (as in, gameplay style).
Moreover, all those WHs/WEs can be outplayed by literally any class (well ...
- Sat May 23, 2026 3:58 pm
- Forum: Suggestions & Feedback
- Topic: Suggestion: Cut stealth duration by 50%
- Replies: 118
- Views: 39890
Re: Suggestion: Cut stealth duration by 50%
Dont touch stealth duration directly. Implement ways to counter stealth or cancell it. Engi turret tactic is a wasted tactic slot for engi and still useless. Initiate is pretty much useless and who wants to stack it other than tanks and mby healers? Its ridiculous that a class can just stealth away ...
- Wed May 20, 2026 3:19 pm
- Forum: Suggestions & Feedback
- Topic: Suggestion: Cut stealth duration by 50%
- Replies: 118
- Views: 39890
Re: Suggestion: Cut stealth duration by 50%
Stealth isn't the issue, giving stealth classes so many "outplay" tools to take advantage of less knowledgeable players. I think is the bigger issue with them.
Tools to outplay other classes is good...they should be adding more of those to other classes rather than gutting the skill ceiling ...
- Sun May 17, 2026 3:50 pm
- Forum: General Discussion
- Topic: The nerf to invisible Slayer items. How could you...
- Replies: 20
- Views: 16306
Re: The nerf to invisible Slayer items. How could you...
Getting spanked left, right, center by the devs. And not in a good way.georgehabadasher wrote: Sun May 17, 2026 3:18 pm I must have missed something, what’s happening to slayers now?
- Sat May 16, 2026 5:48 pm
- Forum: Balance Proposals
- Topic: QOL improvements for 2h reworked slayer tactics.
- Replies: 0
- Views: 1259
QOL improvements for 2h reworked slayer tactics.
1. Breaking Point: Hitting an enemy with Devastate(10s cooldown) of Incapacitate will make your next exhaustive blow within 5 seconds automatically critical hit.
Problem: If your Numbing strike (60s cooldown) is not available enemies end up parrying your Breaking Point enhanced Exhaustive blow many ...
Problem: If your Numbing strike (60s cooldown) is not available enemies end up parrying your Breaking Point enhanced Exhaustive blow many ...
- Sat May 09, 2026 9:26 pm
- Forum: Suggestions & Feedback
- Topic: Yet another solo QQ thread
- Replies: 39
- Views: 10306
Re: Yet another solo QQ thread
I think generally magic damage dealers who have enough survivability will always be broken in solo as the cap for magic dmg resi is quiet low in my opinion and lets be honest most people are running around with armor potion (resi potion which was a really good tool to get more defensives against all ...
- Thu May 07, 2026 1:59 pm
- Forum: Suggestions & Feedback
- Topic: RvR Campaign Point System
- Replies: 2
- Views: 1463
Re: RvR Campaign Point System
I would take the decay system further and introduce Sabotage system. Giving players a task to increase the rate of decay meaning small groups and solo players can sabltage the enemy keep and lower the rate at a much faster pace. Forcing some groups/wbs to come and defend against saboteur parties.



