I agree with this sentence.punkshit wrote: Fri Apr 10, 2026 8:09 am It's immediately obvious that there are players who have absolutely no understanding of balance.
Search found 225 matches
- Fri Apr 10, 2026 10:52 pm
- Forum: Suggestions & Feedback
- Topic: Warrior Priest small change.
- Replies: 38
- Views: 7324
Re: Warrior Priest small change.
- Tue Apr 07, 2026 1:45 pm
- Forum: Suggestions & Feedback
- Topic: Exchanging 10k "rings" post the large pending item rework patch
- Replies: 11
- Views: 1904
Re: Exchanging 10k "rings" post the large pending item rework patch
The balls to tell someone to go play a mode that is dead is astounding.Keula wrote: Tue Apr 07, 2026 12:14 pm Ego? if it was really rooted in Ego, the replica wouldn't exists at all, you want the ring? Go win 50 ranked matches.
So I'm all for removing the replica refunding ppl 10k so I can feel more smug about my non-replicas.
- Mon Apr 06, 2026 5:03 pm
- Forum: Suggestions & Feedback
- Topic: Renown Rank Brackets for Scenarios
- Replies: 4
- Views: 1152
Re: Renown Rank Brackets for Scenarios
Agree with this whole-heartedly. While I appreciate the concern of the fresh 40 vs RR80 in an SC, it really is a low priority problem that doesn't have a clear best solution.Alubert wrote: Sun Apr 05, 2026 5:34 pm We’ve just had a very successful matchmaking patch. SC plays amazingly well now.
- Mon Apr 06, 2026 4:53 pm
- Forum: General Discussion
- Topic: Does RvR get better for destruction?
- Replies: 26
- Views: 11298
Re: Does RvR get better for destruction?
Data can be harsh.Mooselager wrote: Mon Apr 06, 2026 3:20 amIf by great you mean disingenuous, then sure.ShadowWar wrote: Wed Feb 25, 2026 5:18 pm This is a great player made resource that monitors population over time with LOTS of filters. You can get an idea of trends over time.
https://maartenson.net/ror_graph.html
- Wed Feb 25, 2026 5:18 pm
- Forum: General Discussion
- Topic: Does RvR get better for destruction?
- Replies: 26
- Views: 11298
Re: Does RvR get better for destruction?
I'm a new player that's been playing for about two weeks. I love it, but I play destruction and I've noticed 90% of the battles in T1 boil down to being spawn camped by order with 3:1 numbers in their favor. Every game. You can't skirmish, you can't try and push a different objective; you walk out ...
- Wed Feb 25, 2026 5:15 pm
- Forum: General Discussion
- Topic: Any news on broken sc system ?
- Replies: 21
- Views: 3572
Re: Any news on broken sc system ?
Since patch, scs are completly broken i got only 3 pop in 2 days, before the patch it was fine.
Are they fixing it ? It's been weeks sinc it's broken. I used to to a lot of sc per days, since patch i am lucky if i do 2.
I've had no issues at all during my playtimes. I think if you provide more ...
- Sun Feb 15, 2026 3:17 pm
- Forum: Changelogs
- Topic: Patch Notes 12/02/2026
- Replies: 224
- Views: 56687
Re: Patch Notes 12/02/2026
I'm not sure the SC change is very good for a low-population MMO.
Before the patch, we could do SC (it was a hard fight with no balance spec), but we could still play.
Now SC doesn't work and we can't play anymore.
Make sure to submit any issues as a bug report and be as specific as possible to ...
- Sat Feb 14, 2026 2:37 pm
- Forum: Introduce Yourself
- Topic: I've missed this so much!!!
- Replies: 4
- Views: 1632
Re: I've missed this so much!!!
Welcome back! I had ACL surgery 4 weeks ago, so I get the feeling. Look forward to seeing your from the other side of the field!
- Sat Feb 14, 2026 2:29 pm
- Forum: Changelogs
- Topic: Patch Notes 12/02/2026
- Replies: 224
- Views: 56687
Re: Patch Notes 12/02/2026
I have an honest question: What is the intention behind the "Make love, not War" (de)buff?
https://i.imgur.com/u0XRy9I.png
I fail to see the wisdom in having this effect right on top of the Battle Objectives in RvR. It basically slows down and even breaks the fights. What am I missing?
It ...
- Sat Feb 14, 2026 2:22 pm
- Forum: Changelogs
- Topic: Patch Notes 12/02/2026
- Replies: 224
- Views: 56687
Re: Patch Notes 12/02/2026
Can you expand players' personal banks by adding at least one tab in each of the capital city banks, similar to the guild bank?
I would love this. I think I heard there's a technical block to that. Something around objects and memory. I could be mixing it up with something else, though.
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