Search found 676 matches
- Tue Oct 07, 2025 12:46 pm
- Forum: Suggestions & Feedback
- Topic: EU primetime stalemates, heatmaps, and roaming incentives
- Replies: 27
- Views: 3674
Re: EU primetime stalemates, heatmaps, and roaming incentives
BOs importance should play the disperse role. As you said the lockout mechanic from early live version combined with aao should be optimal imo. Make the lock timer connected with aao and make BO importance matters more.
On early live we were moving long way around pve only to reach some far ...
- Fri Oct 03, 2025 7:59 am
- Forum: General Discussion
- Topic: BW and upcoming dps patch
- Replies: 67
- Views: 7572
Re: BW and upcoming dps patch
It would be nice if their morale cleanse actually gave a worthwhile heal over time and the heal tactic related to sear would be more general, maybe make it heal on crit.
Also the crit career mechani nerf should probably be balanced with a buff, maybe remove the self-inflicting damage would bring ...
Also the crit career mechani nerf should probably be balanced with a buff, maybe remove the self-inflicting damage would bring ...
- Thu Oct 02, 2025 2:35 pm
- Forum: General Discussion
- Topic: BW and upcoming dps patch
- Replies: 67
- Views: 7572
Re: BW and upcoming dps patch
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Doing "something" new with Backdraft. it doesnt thematically match a closerange aoe build, to punt them away with a long strong dot
I like backdraft, it blows up an opening in a meleeline
It helps me interrupt or escape choppapulls, one of the only tools to do so
i try rooting first to avoid ...
Doing "something" new with Backdraft. it doesnt thematically match a closerange aoe build, to punt them away with a long strong dot
I like backdraft, it blows up an opening in a meleeline
It helps me interrupt or escape choppapulls, one of the only tools to do so
i try rooting first to avoid ...
- Thu Oct 02, 2025 2:26 pm
- Forum: Addons
- Topic: Sildur's Enhanced WAR Shaders v7.2 with UI filter! (October 5, 2025)
- Replies: 881
- Views: 741322
Re: Sildur's Enhanced WAR Shaders v7.0 with UI filter! (October 2, 2025)
Legend, cant wait to try
- Sun Sep 21, 2025 5:45 pm
- Forum: Balance Proposals
- Topic: Engineer's ability "friction burn" vs slayers "onslaught"
- Replies: 0
- Views: 2546
Engineer's ability "friction burn" vs slayers "onslaught"
This ability is a frontal cone damage over time attack which deals three ticks of damage over 9 seconds.
This functions exactly like "onslaught" (which is a slayer ability) used to.
Onslaught however got buffed, it got an additional tick on application.
I think engineer / magus melee bomb spec ...
This functions exactly like "onslaught" (which is a slayer ability) used to.
Onslaught however got buffed, it got an additional tick on application.
I think engineer / magus melee bomb spec ...
- Mon Sep 08, 2025 6:00 pm
- Forum: Development Discussions
- Topic: [PTS] Patch Notes 07/09/2025
- Replies: 179
- Views: 24393
Re: [PTS] Patch Notes 07/09/2025
i wouldnt mind if dirty tricks gave knight chance to crit aswell, could even give him 10% cuz snb
auras will be interesting to see how they play, really not sure about this one especially tying so many abilities to the auras of certain trees
what about knight auras buff and chosen auras debuffs ...
auras will be interesting to see how they play, really not sure about this one especially tying so many abilities to the auras of certain trees
what about knight auras buff and chosen auras debuffs ...
- Fri Sep 05, 2025 8:38 pm
- Forum: Suggestions & Feedback
- Topic: Defensive Playstyle
- Replies: 14
- Views: 7579
Re: Defensive Playstyle
Yes i want to see strats like this viable and i hope you are listened to 

- Tue Aug 19, 2025 5:42 pm
- Forum: Suggestions & Feedback
- Topic: Degradation of average player skill: why the Scenario system rework is urgently needed
- Replies: 126
- Views: 47103
Re: Degradation of average player skill: why the Scenario system rework is urgently needed
A solution starts with revamping the scenario system, but it shouldn't stop there. We need to raise the skill ceiling.
Give players more tools to succeed on their own terms—not just as numbers in a blob.
For example:
-Add more crowd control and maneuverability tools
-Reduce immunity and "o-shit ...
Give players more tools to succeed on their own terms—not just as numbers in a blob.
For example:
-Add more crowd control and maneuverability tools
-Reduce immunity and "o-shit ...
- Fri Jul 18, 2025 5:28 pm
- Forum: Changelogs
- Topic: Patch Notes 14/07/2025
- Replies: 93
- Views: 25546
Re: Patch Notes 14/07/2025
Nice oneeee! Seems you are on the right path 

- Fri May 09, 2025 8:35 pm
- Forum: General Discussion
- Topic: SOLO - GRP / SC - ROAM Tips (for New Players)
- Replies: 12
- Views: 5114
Re: SOLO - GRP / SC - ROAM Tips (for New Players)
Good stuff OP