I had this the other day, sat there for 30 minutes trying to find a name that wasn't giberish.
Why not just change the name format to include multiple caps throughout, numbers, spaces and symbols. This could solve the problem without having to delete any characters.
Search found 12 matches
- Sun Jan 31, 2021 10:21 am
- Forum: General Discussion
- Topic: Freeing up names from inactive characters?
- Replies: 3
- Views: 979
- Sun Nov 22, 2020 9:52 pm
- Forum: Suggestions & Feedback
- Topic: Forts - timer speed increase on third stage
- Replies: 33
- Views: 6328
Re: Forts - timer speed increase on third stage
Honestly just extend the new mechanic to also work in stage 3. Or make holding the BOs in stage 3 repair the door the same way the damage mechanic works in stage 2. Then if one side wants to use this fort abandon "strategy" they have the option to leave a small force to harass the defender...
- Sun Nov 01, 2020 11:14 pm
- Forum: General Discussion
- Topic: Fort Tracker One Week In
- Replies: 224
- Views: 34009
Re: Fort Tracker One Week In
[/quote] TUP proved absolutely nothing, taking a top guild out of the equation on the other side poisons the experiment. Anyone stating that TUP proved anything at all must have never had a basic science class. You can't change the equation and then state that you now have the correct result. On top...
- Sat Oct 31, 2020 9:11 pm
- Forum: General Discussion
- Topic: WH and WE (Discussion)
- Replies: 122
- Views: 20018
Re: WH and WE (Discussion)
They should do what Mythic should have done from the start and get rid of stealth. Make both classes agile glass cannon dps that specialise in executing low health targets. To be clear i'm not a hater, I played wh on live to rr85. The class is so much fun to play when you want to run solo but it's ...
- Sat Oct 31, 2020 7:44 pm
- Forum: General Discussion
- Topic: WH and WE (Discussion)
- Replies: 122
- Views: 20018
Re: WH and WE (Discussion)
They should do what Mythic should have done from the start and get rid of stealth. Make both classes agile glass cannon dps that specialise in executing low health targets. To be clear i'm not a hater, I played wh on live to rr85. The class is so much fun to play when you want to run solo but it's u...
- Sat Oct 31, 2020 7:24 pm
- Forum: Suggestions & Feedback
- Topic: [FEEDBACK] Playing scenarios on weekends/events
- Replies: 17
- Views: 3090
Re: [FEEDBACK] Playing scenarios on weekends/events
'played hundreds of SCs' well i played for two days straight, won 4 out of 30 pugs, i have never experienced such frustration, even playing fighting games on 3 bar connection, this whole event is like an opposite of fun to me, only decent thing was Chaos Wastes boss even tho you can barely win a ki...
- Sat Oct 31, 2020 11:43 am
- Forum: General Discussion
- Topic: Fort Tracker One Week In
- Replies: 224
- Views: 34009
Re: Fort Tracker One Week In
So what we learned from yesterday is: 1) Import some guilds from Order to push for us 2) Synchronize it with FMJ with at least 1.5-2 WBs 3) Ask remaining guilds from order not to defend, we can push up to 1 organized WB with our 3+ 4) This all should be done when destro has cca 100% more players 5)...
- Wed Oct 28, 2020 2:18 pm
- Forum: General Discussion
- Topic: Fort Tracker One Week In
- Replies: 224
- Views: 34009
Re: Fort Tracker One Week In
Last 12 forts not a single Destro fort win, even the order trolls should be seeing a problem there is something wrong for sure but what? The class balance is imho not nearly bad enough to account for the disparity in win rates, I also don't think destro is worse at the game than order It has nothin...
- Tue Oct 27, 2020 9:56 am
- Forum: Suggestions & Feedback
- Topic: [Suggestion] Making Jail Breaks Matter
- Replies: 9
- Views: 1976
Re: [Suggestion] Making Jail Breaks Matter
I have been thinking about this problem as well, my thought was to give those who have broken out of jail a buff, as an example: FREEDOM! (5 min duration buff): increases movement speed by 25% and increases outgoing damage and healing by 5%. I like that idea better than op's. I do think that the ja...
- Sun Oct 25, 2020 8:00 pm
- Forum: Suggestions & Feedback
- Topic: [Suggestion] Making Jail Breaks Matter
- Replies: 9
- Views: 1976
Re: [Suggestion] Making Jail Breaks Matter
Because guarding the jail isn't the objective, taking the fort is. The attackers should be free to weigh up the risk reward of more bodies in lord room for def/lord dps over having to repel repeat retake attempts from the defenders due to not guarding jail. I do agree with you too a point that jailb...